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Yet another thread on Mortality and Death in 4E
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<blockquote data-quote="D'karr" data-source="post: 6169040" data-attributes="member: 336"><p>I haven't found this to be true with my group, or with 4e as a whole. As a matter of fact I've had more PC deaths with 4e than with all other previous editions combined. What 4e does is provide a very good fighting chance to the PCs, and the ability to have a heroic comeback. It also let's the DM play with the gloves off. And like you mentioned there are some cool options for coming back after death, revenant being one of them.</p><p></p><p>However that "fighting chance" that the game provides can easily create a sense of overconfidence in certain players. Since I've always been pretty much a RBDM(tm) my players know better than to risk death because they know they can easily lose a fight. </p><p></p><p>I think the trick really lies in having a variety of encounters. There are some that are going to be cakewalks, and the PCs usually start getting a good feel for those early on. Some encounters are going to be a bit tough but winnable, and they start getting a feel for those too. There are some that are overwhelming, and they should get a good feel for when an encounter falls in that category. If the DM adds that variety then combat hardly ever becomes stale, and I find that the perceived grind level also goes down because of the variety. </p><p></p><p>But there are some encounters that are deceptive. They might seem like a cakewalk, or just a challenge and then the monsters really pull the claws out and it becomes a bloodbath. It is at times like these when my players are almost immediately looking for another way out. I have learned that there always needs to be another option to fight to the death, on the PCs or the monsters side. I like to have other ways to either avoid the combat, get out of the combat once started, or end the combat with other means.</p><p></p><p>I must say, I've enjoyed the variety and my players seem to be having a really good time. So it looks like it is working.</p><p></p><p>Looks like your players are having fun too. So whatever you are doing it must be working for you guys too.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6169040, member: 336"] I haven't found this to be true with my group, or with 4e as a whole. As a matter of fact I've had more PC deaths with 4e than with all other previous editions combined. What 4e does is provide a very good fighting chance to the PCs, and the ability to have a heroic comeback. It also let's the DM play with the gloves off. And like you mentioned there are some cool options for coming back after death, revenant being one of them. However that "fighting chance" that the game provides can easily create a sense of overconfidence in certain players. Since I've always been pretty much a RBDM(tm) my players know better than to risk death because they know they can easily lose a fight. I think the trick really lies in having a variety of encounters. There are some that are going to be cakewalks, and the PCs usually start getting a good feel for those early on. Some encounters are going to be a bit tough but winnable, and they start getting a feel for those too. There are some that are overwhelming, and they should get a good feel for when an encounter falls in that category. If the DM adds that variety then combat hardly ever becomes stale, and I find that the perceived grind level also goes down because of the variety. But there are some encounters that are deceptive. They might seem like a cakewalk, or just a challenge and then the monsters really pull the claws out and it becomes a bloodbath. It is at times like these when my players are almost immediately looking for another way out. I have learned that there always needs to be another option to fight to the death, on the PCs or the monsters side. I like to have other ways to either avoid the combat, get out of the combat once started, or end the combat with other means. I must say, I've enjoyed the variety and my players seem to be having a really good time. So it looks like it is working. Looks like your players are having fun too. So whatever you are doing it must be working for you guys too. [/QUOTE]
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