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*Pathfinder & Starfinder
(Yet another) Try at fixing the Fighter
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<blockquote data-quote="Dimitri Mazieres" data-source="post: 4909194" data-attributes="member: 9260"><p>After reading through most of the threads already posted that have discussed ways to improve the standard 3.5 Fighter, I thought I might as well give a shot at a custom fix, taking into account what seem to be the most commonly perceived problems with the class, namely, lack of versatility and/or interesting class options, poor skill options and points and poor saves.</p><p></p><p>I think these changes somehow take away from the "easy to play" concept that sometimes is mentioned in regards to the Fighter, but I guess you can't have your cake and eat it too, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>My intention was to address the aforementioned problems in the following way:</p><p></p><p>Skills/Skill points: What most people do: 4+Int points/level. As for the skill list, I thought that the ability to choose two other skills to add to the list would give some flexibility without stepping too much on the toes of other classes.</p><p></p><p>Versatility/Uniqueness: The fighting styles provide a certain amount of these, in the same way the combat styles do so for the Ranger (although I'll be the first to admit that these are more powerful options), while keeping the original bonus feats for further customization. Also, I added the WF/WS feats as class features to free up a couple of feats for the lengthier list of fighter bonus feats available since the PHB release, and since most people take them anyway.</p><p>Finally, I liked the idea of the capstone ability from Pathfinder, so I added the fighting style master at 20th level as an incentive to keep with the class.</p><p></p><p>Poor saves: Although I didn't change the saves progression, I think the Mettle ability somehow compensates the poor Will save, and strengthens the Fort save, improving the Fighter's odds against save-or-die/suck spells. I intentionally didn't touch the Ref save, as I think the class shouldn't be good at everything, and there's always feats for further improvement.</p><p></p><p>Reliance on magic items: This is where the Ignore DR ability comes into play, so that the "weapon golf bag" situation could be a bit lessened. I intentionally left the alignment DR option unavailable, as I thought that was too much a "mystical" condition to justify being bypassed by combat knowledge. And also so that bless spells keep their importance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Also, some of the fighting style abilities try to help with this issue, as well, such as the bigger damage dice for the heave style.</p><p></p><p>So, what do you think of it?</p><p></p><p>I understand that this version is pretty powerful when compared to the other martial classes, but it still probably isn't as powerful as high level casters.</p><p>Also, this was purely a mental exercise, since I haven't playtested it, or thought about what may happen when combined with each and every other class (although I think some combinations could work well, such as Light Fighter/Swashbuckler).</p></blockquote><p></p>
[QUOTE="Dimitri Mazieres, post: 4909194, member: 9260"] After reading through most of the threads already posted that have discussed ways to improve the standard 3.5 Fighter, I thought I might as well give a shot at a custom fix, taking into account what seem to be the most commonly perceived problems with the class, namely, lack of versatility and/or interesting class options, poor skill options and points and poor saves. I think these changes somehow take away from the "easy to play" concept that sometimes is mentioned in regards to the Fighter, but I guess you can't have your cake and eat it too, right? :p My intention was to address the aforementioned problems in the following way: Skills/Skill points: What most people do: 4+Int points/level. As for the skill list, I thought that the ability to choose two other skills to add to the list would give some flexibility without stepping too much on the toes of other classes. Versatility/Uniqueness: The fighting styles provide a certain amount of these, in the same way the combat styles do so for the Ranger (although I'll be the first to admit that these are more powerful options), while keeping the original bonus feats for further customization. Also, I added the WF/WS feats as class features to free up a couple of feats for the lengthier list of fighter bonus feats available since the PHB release, and since most people take them anyway. Finally, I liked the idea of the capstone ability from Pathfinder, so I added the fighting style master at 20th level as an incentive to keep with the class. Poor saves: Although I didn't change the saves progression, I think the Mettle ability somehow compensates the poor Will save, and strengthens the Fort save, improving the Fighter's odds against save-or-die/suck spells. I intentionally didn't touch the Ref save, as I think the class shouldn't be good at everything, and there's always feats for further improvement. Reliance on magic items: This is where the Ignore DR ability comes into play, so that the "weapon golf bag" situation could be a bit lessened. I intentionally left the alignment DR option unavailable, as I thought that was too much a "mystical" condition to justify being bypassed by combat knowledge. And also so that bless spells keep their importance. :) Also, some of the fighting style abilities try to help with this issue, as well, such as the bigger damage dice for the heave style. So, what do you think of it? I understand that this version is pretty powerful when compared to the other martial classes, but it still probably isn't as powerful as high level casters. Also, this was purely a mental exercise, since I haven't playtested it, or thought about what may happen when combined with each and every other class (although I think some combinations could work well, such as Light Fighter/Swashbuckler). [/QUOTE]
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