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(Yet another) Try at fixing the Fighter
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<blockquote data-quote="Celebrim" data-source="post: 4909228" data-attributes="member: 4937"><p>I don't think that covers it.</p><p></p><p>IMO, there is no problem at all with the fighter's versitility in combat. You've got a ton of feats to customize with. </p><p></p><p>The fighters problems are:</p><p></p><p>1) At high levels, spell casters are simultaneously getting more powerful spells to choose from and more new spells per level. Their power increases exponentially beginning at around 7th level. The fighter's power continues to increase at a nearly linear rate. As a result, at about 13th level the fighter begins to lag all the spell casting classes in raw power.</p><p>2) Outside of combat, the fighter's options are limited and in particular, are generally limited to the magical equipment that he carries.</p><p>3) In combat, the fighter seldom finds better things to do than full attack.</p><p></p><p>I don't think your fix addresses any of the real underlying problems.</p><p></p><p>A fix for #1 (IMO) would involve something like, "At high levels, the fighter gets both more feats per level and more powerful feats to choose from."</p><p>A fix for #2 (IMO) would involve making the skill system more interesting, giving fighters class skills comparable in value to the class skills possessed by say rogues, rangers, and druids, and accepting that what a high level fighter can do innately is something approaching magic and not anything like realistic.</p><p>A fix for #3 (IMO) isn't addressed by fixing the fighter, and instead involves adding additional options to combat that don't require feats to take, and instead, rather than having feats open up new combat options, feats just make you better at any of the many combat options you have.</p><p></p><p>What 4e did is an attempt to fix the fighter in a very different way than I would have gone about it.</p><p></p><p>They fix #1 by making everyone (including fighters) spellcaster.</p><p>They fix #2 by giving everyone the same out of combat options (more or less).</p><p>They fix #3 by simplifying the combat system, removing options, and then letting you customize heavily through your 'spell' selection. </p><p></p><p>Note that I don't actually consider any of those to be 'fixes', so please understand when I criticize what you are trying to do, I don't think you failed any worse than the professionals who do this for a living. It's just not an easy problem, and to a certain extent what constitutes a fix for it is very subjective. What you did may work for you, just as 4e works for some people.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4909228, member: 4937"] I don't think that covers it. IMO, there is no problem at all with the fighter's versitility in combat. You've got a ton of feats to customize with. The fighters problems are: 1) At high levels, spell casters are simultaneously getting more powerful spells to choose from and more new spells per level. Their power increases exponentially beginning at around 7th level. The fighter's power continues to increase at a nearly linear rate. As a result, at about 13th level the fighter begins to lag all the spell casting classes in raw power. 2) Outside of combat, the fighter's options are limited and in particular, are generally limited to the magical equipment that he carries. 3) In combat, the fighter seldom finds better things to do than full attack. I don't think your fix addresses any of the real underlying problems. A fix for #1 (IMO) would involve something like, "At high levels, the fighter gets both more feats per level and more powerful feats to choose from." A fix for #2 (IMO) would involve making the skill system more interesting, giving fighters class skills comparable in value to the class skills possessed by say rogues, rangers, and druids, and accepting that what a high level fighter can do innately is something approaching magic and not anything like realistic. A fix for #3 (IMO) isn't addressed by fixing the fighter, and instead involves adding additional options to combat that don't require feats to take, and instead, rather than having feats open up new combat options, feats just make you better at any of the many combat options you have. What 4e did is an attempt to fix the fighter in a very different way than I would have gone about it. They fix #1 by making everyone (including fighters) spellcaster. They fix #2 by giving everyone the same out of combat options (more or less). They fix #3 by simplifying the combat system, removing options, and then letting you customize heavily through your 'spell' selection. Note that I don't actually consider any of those to be 'fixes', so please understand when I criticize what you are trying to do, I don't think you failed any worse than the professionals who do this for a living. It's just not an easy problem, and to a certain extent what constitutes a fix for it is very subjective. What you did may work for you, just as 4e works for some people. [/QUOTE]
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(Yet another) Try at fixing the Fighter
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