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*Pathfinder & Starfinder
(Yet another) Try at fixing the Fighter
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<blockquote data-quote="Aus_Snow" data-source="post: 4909270" data-attributes="member: 29112"><p>The light armoured fighting style only kicks in at 3rd level. This is a problem because the class itself grants heavy armour proficiency at level 1, and no disincentives for running with that straight away. Also, no incentives to do anything else in particular. So, it's rather like the TWF Ranger, who must either try TWF by taking the basic feat at character level 1, then find Ranger level 2 is redundant, or fight with one weapon at level 1, and suddenly (miraculously!) become a TWF Ranger at level 2. Or yeah, fight with two weapons at level 1 <em>without the feat</em>, and hardly be able to hit anything, until things suddenly change with 1000 XP. Bleh. Except in this case, it's even worse: level 1 and 2 with light or no armour, and risk a death that simply shouldn't have happened for the sake of one of the level 3 options, or level 1 and 2 with heavy or medium armouir, then suddenly (miraculously!) become a light (or no) armour Fighter at level 3. Mrh. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Also, I agree with Celebrim, on just about all of that. It's no easy task, that's for sure. Something I've found especially problematic is avoiding front-loading the Fighter like crazy. And the Ranger, incidentally, but that's another tale.</p><p></p><p>One tiny, teensy thing, that has nothing at all to do with balance and such - would you please consider adding Profession to their list of class skills? It's just something objectionable, to me. But either way, I'm sure it will have little impact for most people.</p><p></p><p>Something worth looking at is the 'Battle Fortitude' (per the Scout class) style feature -- for Will plus another thing, perhaps?</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4909270, member: 29112"] The light armoured fighting style only kicks in at 3rd level. This is a problem because the class itself grants heavy armour proficiency at level 1, and no disincentives for running with that straight away. Also, no incentives to do anything else in particular. So, it's rather like the TWF Ranger, who must either try TWF by taking the basic feat at character level 1, then find Ranger level 2 is redundant, or fight with one weapon at level 1, and suddenly (miraculously!) become a TWF Ranger at level 2. Or yeah, fight with two weapons at level 1 [I]without the feat[/I], and hardly be able to hit anything, until things suddenly change with 1000 XP. Bleh. Except in this case, it's even worse: level 1 and 2 with light or no armour, and risk a death that simply shouldn't have happened for the sake of one of the level 3 options, or level 1 and 2 with heavy or medium armouir, then suddenly (miraculously!) become a light (or no) armour Fighter at level 3. Mrh. :erm: Also, I agree with Celebrim, on just about all of that. It's no easy task, that's for sure. Something I've found especially problematic is avoiding front-loading the Fighter like crazy. And the Ranger, incidentally, but that's another tale. One tiny, teensy thing, that has nothing at all to do with balance and such - would you please consider adding Profession to their list of class skills? It's just something objectionable, to me. But either way, I'm sure it will have little impact for most people. Something worth looking at is the 'Battle Fortitude' (per the Scout class) style feature -- for Will plus another thing, perhaps? [/QUOTE]
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(Yet another) Try at fixing the Fighter
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