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*Pathfinder & Starfinder
(Yet another) Try at fixing the Fighter
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<blockquote data-quote="Dimitri Mazieres" data-source="post: 4909598" data-attributes="member: 9260"><p>I see... I also posted my ideas over at <a href="http://forum.rpg.net/showthread.php?t=469970" target="_blank">RPG.net</a> and there what was commented as being one of the major problems was the relative impotency that Fighters (and Rangers) face against spells' high DCs, even with moderately optimized spellcasters, and the Mettle option not being enough to counter this.</p><p></p><p>As for your proposed fixes, more precisely #1 and #3, do you consider that any of the optional 3rd party systems do a good job at addressing them?</p><p>For #1, I understand that Iron Heroes has a feat system where the feats become more powerful as the character rises in level. And as for #3, Malhavoc Press' Book of Iron Might supposedly to include a combat maneuvers system for creating maneuvers on the fly (though I haven't read it, either).</p><p></p><p></p><p>Thanks. I appreciate your comments. It's the kind of discussion I wanted to propose. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I see the point of comparison with the Ranger combat style (moreover, since it was from where I based the fighting style concept), but I don't think it's as bad as you see it, since you never lose proficiency with any kind of armor. So, you can play until 3rd level with a heavily armored Fighter, and after that, if you like the concept of a lightly armored character, you can select that style, without losing anything. If there ever arises a situation where you need to use heavy armor, you can do that, the only drawback being that you can't access the light style abilities. And the same goes for the heavy style.</p><p></p><p>Although...</p><p></p><p>Now that I think of it, it doesn't make much sense for the heavy style fighter to lose the increased damage die ability if he ever finds himself in a situation without medium/heavy armor (i.e. if he's attacked in the middle of his sleep)... <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p></p><p>I guess that the player could select it as one of the two additional skills, but I see your point, and I agree. It's quite ridiculous that a Fighter character couldn't have any kind of background skill with which to earn a living. Consider it added. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>You mean a fixed bonus to Will saves every x number of levels? It would need to be a bit more frequent than the Scout's feature, as by 20th level he receives a total bonus of +3 to his Fort save. Not much if we consider what has been said regarding optimized spellcasters' DCs...</p><p></p><p>How about giving the Mettle ability earlier, and then providing an "Improved Mettle" ability at 9th level?</p></blockquote><p></p>
[QUOTE="Dimitri Mazieres, post: 4909598, member: 9260"] I see... I also posted my ideas over at [url=http://forum.rpg.net/showthread.php?t=469970]RPG.net[/url] and there what was commented as being one of the major problems was the relative impotency that Fighters (and Rangers) face against spells' high DCs, even with moderately optimized spellcasters, and the Mettle option not being enough to counter this. As for your proposed fixes, more precisely #1 and #3, do you consider that any of the optional 3rd party systems do a good job at addressing them? For #1, I understand that Iron Heroes has a feat system where the feats become more powerful as the character rises in level. And as for #3, Malhavoc Press' Book of Iron Might supposedly to include a combat maneuvers system for creating maneuvers on the fly (though I haven't read it, either). Thanks. I appreciate your comments. It's the kind of discussion I wanted to propose. :) I see the point of comparison with the Ranger combat style (moreover, since it was from where I based the fighting style concept), but I don't think it's as bad as you see it, since you never lose proficiency with any kind of armor. So, you can play until 3rd level with a heavily armored Fighter, and after that, if you like the concept of a lightly armored character, you can select that style, without losing anything. If there ever arises a situation where you need to use heavy armor, you can do that, the only drawback being that you can't access the light style abilities. And the same goes for the heavy style. Although... Now that I think of it, it doesn't make much sense for the heavy style fighter to lose the increased damage die ability if he ever finds himself in a situation without medium/heavy armor (i.e. if he's attacked in the middle of his sleep)... :erm: I guess that the player could select it as one of the two additional skills, but I see your point, and I agree. It's quite ridiculous that a Fighter character couldn't have any kind of background skill with which to earn a living. Consider it added. ;) You mean a fixed bonus to Will saves every x number of levels? It would need to be a bit more frequent than the Scout's feature, as by 20th level he receives a total bonus of +3 to his Fort save. Not much if we consider what has been said regarding optimized spellcasters' DCs... How about giving the Mettle ability earlier, and then providing an "Improved Mettle" ability at 9th level? [/QUOTE]
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(Yet another) Try at fixing the Fighter
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