Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Yet another variant hp/damage system...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nsruf" data-source="post: 139467" data-attributes="member: 872"><p>I considered using "armor bonus = DR" like Ken Hood's system first, but then, anybody but a fighter with high Str has trouble hurting people in heavy armor at all. So I decided on this mixed system of full AC bonus and small reduction.</p><p></p><p>And e.g. having DR 4/- from magical plate armor will at least increase character survivability vs "regular opponents" like orcs and goblins. A dragon can still tear you to shreds, of course.</p><p></p><p></p><p></p><p>I only browsed through the book once at a friend's place, so I don't know what they are, exactly. Could be I have to scale them back when I introduce them to my campaign.</p><p></p><p></p><p></p><p>Yes, anything I don't mention stays the same. So a critical with x3 or x4 multiplier can kill even a high-level character with one blow. But this is the kind of realism I want for my campaign.</p><p></p><p>I should mention that I don't give out "kill XP", but only story awards. If you use a damage system like this, the whole system of CR and EL goes down the drain, of course. I don't think a 20th level party using my rules could stand up to a CR 20 creature without extensive preparation.</p><p></p><p></p><p></p><p>Agreed, I use this rule mainly for sake of simplicity. Averaging the points seemed to much of a hassle and always using 1st lvl HD is unfair, IMO. I see the HD part of hp as an acquired tolerance vs pain that can be trained, even later in life.</p><p></p><p>I think it is not worse than a wizard picking up lots of weapon and armor proficiencies by taking a single level of fighter - something I don't like very much under the core rules. But if you wanted, you could e.g. limit the hp increase to +2 points per level, until the new, higher HD was reached.</p><p></p><p>Another thing that becomes rather unelegant is hp progression for monsters that advance through several size categories. E.g. a dragon will hardly progress in hp through the ages but for the extreme "bumps" when it increases in size. But I don't see a fix for that if I want to keep size as a factor.</p><p></p><p></p><p></p><p>Thanks<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="nsruf, post: 139467, member: 872"] I considered using "armor bonus = DR" like Ken Hood's system first, but then, anybody but a fighter with high Str has trouble hurting people in heavy armor at all. So I decided on this mixed system of full AC bonus and small reduction. And e.g. having DR 4/- from magical plate armor will at least increase character survivability vs "regular opponents" like orcs and goblins. A dragon can still tear you to shreds, of course. I only browsed through the book once at a friend's place, so I don't know what they are, exactly. Could be I have to scale them back when I introduce them to my campaign. Yes, anything I don't mention stays the same. So a critical with x3 or x4 multiplier can kill even a high-level character with one blow. But this is the kind of realism I want for my campaign. I should mention that I don't give out "kill XP", but only story awards. If you use a damage system like this, the whole system of CR and EL goes down the drain, of course. I don't think a 20th level party using my rules could stand up to a CR 20 creature without extensive preparation. Agreed, I use this rule mainly for sake of simplicity. Averaging the points seemed to much of a hassle and always using 1st lvl HD is unfair, IMO. I see the HD part of hp as an acquired tolerance vs pain that can be trained, even later in life. I think it is not worse than a wizard picking up lots of weapon and armor proficiencies by taking a single level of fighter - something I don't like very much under the core rules. But if you wanted, you could e.g. limit the hp increase to +2 points per level, until the new, higher HD was reached. Another thing that becomes rather unelegant is hp progression for monsters that advance through several size categories. E.g. a dragon will hardly progress in hp through the ages but for the extreme "bumps" when it increases in size. But I don't see a fix for that if I want to keep size as a factor. Thanks:) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Yet another variant hp/damage system...
Top