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Yet another variant Ranger class...
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<blockquote data-quote="Pants" data-source="post: 1840078" data-attributes="member: 8849"><p>Note though, the scout does not have the ability to find any magical traps. This is to reflect his ability to find pitfalls, snares, or any other traps.</p><p></p><p></p><p>I could definitely retard the progression of TS and cap it out at +5 maybe...</p><p></p><p></p><p>He gains IUD at a fairly late level compared to the rogue and the barbarian.</p><p></p><p></p><p></p><p></p><p>Remember that compared to the combat styles, the bonus feat prerequisites MUST be met. It's a small difference, but a difference none the less.</p><p></p><p></p><p>I could very definitely drop the good Fort saves and I think Fast Movement could go as well</p><p></p><p>I think it might be important to look at what the Ranger gives up and gains in this class:</p><p></p><p>Gives up:</p><p>Spells</p><p>Wild Empathy</p><p>Animal Companion</p><p>Favored Enemy</p><p>Combat Styles</p><p>Free Endurance feat</p><p>Evasion</p><p></p><p>Gains:</p><p>A few more class skills</p><p>Bonus Feats (more diversified than Combat Styles)</p><p>Trap Sense</p><p>Trapfinding</p><p>Favored Terrain </p><p>Uncanny Dodge and Improved Uncanny Dodge </p><p></p><p>I could definitely see Good Fort going and possibly a reduction in the number of bonus feats from 7 to 5.</p></blockquote><p></p>
[QUOTE="Pants, post: 1840078, member: 8849"] Note though, the scout does not have the ability to find any magical traps. This is to reflect his ability to find pitfalls, snares, or any other traps. I could definitely retard the progression of TS and cap it out at +5 maybe... He gains IUD at a fairly late level compared to the rogue and the barbarian. Remember that compared to the combat styles, the bonus feat prerequisites MUST be met. It's a small difference, but a difference none the less. I could very definitely drop the good Fort saves and I think Fast Movement could go as well I think it might be important to look at what the Ranger gives up and gains in this class: Gives up: Spells Wild Empathy Animal Companion Favored Enemy Combat Styles Free Endurance feat Evasion Gains: A few more class skills Bonus Feats (more diversified than Combat Styles) Trap Sense Trapfinding Favored Terrain Uncanny Dodge and Improved Uncanny Dodge I could definitely see Good Fort going and possibly a reduction in the number of bonus feats from 7 to 5. [/QUOTE]
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Yet another variant Ranger class...
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