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<blockquote data-quote="ValhallaGH" data-source="post: 3567494" data-attributes="member: 41187"><p>No it's not. If a game mechanic is broken then it's always broken. If it's not broken then it's not broken. This "conditional brokenness" you're implying simply doesn't exist. It's founded on the assumption that certain mechanics cease being broken because at a certain level the <em>entire game</em> is broken. That's a flaw in the <em>game</em>, not an excuse to save certain mechanics for higher levels.</p><p></p><p>I've played in games, and run games, where a character could spend a single feat to get as much as +5 to his AC with no penalty. At first level.</p><p>It's powerful but not broken. Not everyone did it, because of the opportunity cost, and that bonus could be negated (note that this talent provides a <em>dodge</em> bonus, and is therefore easily negated).</p><p></p><p>You seem to be contradicting yourself here. First, large AC boosts are are okay at high levels because attacks outstrip defenses pretty rapidly. Then you imply that the attacks won't outstrip the defenses. Which is it?</p><p></p><p>Note: I'm being completely serious and literal here. If it seems that I've offered some sort of offense, that was not my intention and I hope you can put it aside so that we may continue this discussion.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 3567494, member: 41187"] No it's not. If a game mechanic is broken then it's always broken. If it's not broken then it's not broken. This "conditional brokenness" you're implying simply doesn't exist. It's founded on the assumption that certain mechanics cease being broken because at a certain level the [i]entire game[/i] is broken. That's a flaw in the [i]game[/i], not an excuse to save certain mechanics for higher levels. I've played in games, and run games, where a character could spend a single feat to get as much as +5 to his AC with no penalty. At first level. It's powerful but not broken. Not everyone did it, because of the opportunity cost, and that bonus could be negated (note that this talent provides a [i]dodge[/i] bonus, and is therefore easily negated). You seem to be contradicting yourself here. First, large AC boosts are are okay at high levels because attacks outstrip defenses pretty rapidly. Then you imply that the attacks won't outstrip the defenses. Which is it? Note: I'm being completely serious and literal here. If it seems that I've offered some sort of offense, that was not my intention and I hope you can put it aside so that we may continue this discussion. [/QUOTE]
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