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Yet Another Variant: The Fighter...
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<blockquote data-quote="The Souljourner" data-source="post: 3568346" data-attributes="member: 1622"><p>Why why why? Why do people do this? It was a ridiculous rule in Star Wars (the only game I've played that had something similar... my guess is that it's a d20 modern-ism), and it's a ridiculous rule in D&D. You're telling me that a sorcerer 1/fighter 1 (in order) is going to have no armor proficiencies, only simple weapon proficiencies, and no shield proficiency, but a fighter 1/sorcerer 1 (in order) will have all that? That's terrible.</p><p></p><p>D&D tries hard to prevent the order in which you take classes from making any difference. You should be able to look at a 10th level character and know if it's legal or not regardless of order of classes. Skill points are the only artifact that doesn't follow this pattern, and I think that's a glaring error of the system.... certainly not something to try to artificially emulate.</p><p></p><p>It won't stop people from dipping into the class, it'll just force them to dip at first level. Only classes with 6 or more skill points per level will be hurt by taking fighter at first level instead of later, and the huge difference in proficiencies will still make it a no-brainer.</p><p></p><p>Also, it looks like you're making the 1st level fighter feat dependent on that as well (though the table doesn't list the fighter as getting a feat at 1st level).</p><p></p><p>Other than that.... I really like it. I agree with everyone else that you need to be careful about balancing these abilities with feats and each other... but I don't think you can always directly compare with existing feats. There's a huge expanse of power level in feats, from endurance and run up through natural spell and power attack... so I wouldn't say "it's better than dodge" or "it's not as good as x" necessarily means anything.</p><p></p><p>-Nate</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 3568346, member: 1622"] Why why why? Why do people do this? It was a ridiculous rule in Star Wars (the only game I've played that had something similar... my guess is that it's a d20 modern-ism), and it's a ridiculous rule in D&D. You're telling me that a sorcerer 1/fighter 1 (in order) is going to have no armor proficiencies, only simple weapon proficiencies, and no shield proficiency, but a fighter 1/sorcerer 1 (in order) will have all that? That's terrible. D&D tries hard to prevent the order in which you take classes from making any difference. You should be able to look at a 10th level character and know if it's legal or not regardless of order of classes. Skill points are the only artifact that doesn't follow this pattern, and I think that's a glaring error of the system.... certainly not something to try to artificially emulate. It won't stop people from dipping into the class, it'll just force them to dip at first level. Only classes with 6 or more skill points per level will be hurt by taking fighter at first level instead of later, and the huge difference in proficiencies will still make it a no-brainer. Also, it looks like you're making the 1st level fighter feat dependent on that as well (though the table doesn't list the fighter as getting a feat at 1st level). Other than that.... I really like it. I agree with everyone else that you need to be careful about balancing these abilities with feats and each other... but I don't think you can always directly compare with existing feats. There's a huge expanse of power level in feats, from endurance and run up through natural spell and power attack... so I wouldn't say "it's better than dodge" or "it's not as good as x" necessarily means anything. -Nate [/QUOTE]
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