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Yet Another Variant: The Fighter...
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<blockquote data-quote="Arkhandus" data-source="post: 3568404" data-attributes="member: 13966"><p>Maybe you forgot about the context of this class with the nice automatic AC bonus? I wasn't commenting on the extra AC bonuses in a vacuum, y'know. And for reference, there <em>are</em> ways to break AC, though AC usually gets the short end of the stick; being able to accumulate and stack too many significant bonuses <em>can</em> become broken, and that's why the designers try to limit it by preventing too much stacking; they don't quite succeed, since people still find ways to break the system, but the limits work for most folks as intended.</p><p></p><p>Flynn: I was pointing out that the benefit is greater than a feat at lower levels. I never said anything about AC bonuses being bad or broken and I don't know where such an inference would be gleaned from.</p><p></p><p>Valhalla: I have no idea what you're talking about with regards to broken game mechanics. What are you referring to? I was just saying that a large bonus, like +5 (which is pretty large at low levels), is more significant at lower levels than at upper levels.</p><p></p><p>And I don't see why someone <em>wouldn't</em> want to be virtually unhittable for the first several levels, Valhalla. +5 AC at 1st-level would be <em>huge</em>. Depending on class and skills (monkish AC bonuses or armor or spells or whatever), it could get you a nearly-unhittable AC for your first several levels, where enemies don't tend to have big attack bonuses. I sure wouldn't pass up an opportunity to make my low-level weakling much more survivable.</p><p></p><p>And +5 AC is still a nice boost at upper levels, though less valuable because it's at the upper levels where attack bonuses start to totally outstrip AC bonuses in most cases. A low-level fighter or monk who's really tough to hit could probably take on an ogre by himself, since the ogre might have only a 5 or 10% chance of hitting him.</p><p></p><p>I was trying to point out that a large AC bonus is more useful at low levels than at upper levels, and thus more valuable if gained at lower levels, because AC actually matters at lower levels (while at upper levels its as likely as not to just be a speedbump for Power Attacking giants, dragons, and whatnot).</p><p></p><p></p><p><em>(for reference: I mean no offense, but I am blunt. I am critical and analytical by nature. But whatever, I'm ducking out after this post. It doesn't look like any of my reasoning is going to get through or make sense to you, and I'm probably being mistaken for a jerk anyway.)</em></p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3568404, member: 13966"] Maybe you forgot about the context of this class with the nice automatic AC bonus? I wasn't commenting on the extra AC bonuses in a vacuum, y'know. And for reference, there [I]are[/I] ways to break AC, though AC usually gets the short end of the stick; being able to accumulate and stack too many significant bonuses [I]can[/I] become broken, and that's why the designers try to limit it by preventing too much stacking; they don't quite succeed, since people still find ways to break the system, but the limits work for most folks as intended. Flynn: I was pointing out that the benefit is greater than a feat at lower levels. I never said anything about AC bonuses being bad or broken and I don't know where such an inference would be gleaned from. Valhalla: I have no idea what you're talking about with regards to broken game mechanics. What are you referring to? I was just saying that a large bonus, like +5 (which is pretty large at low levels), is more significant at lower levels than at upper levels. And I don't see why someone [I]wouldn't[/I] want to be virtually unhittable for the first several levels, Valhalla. +5 AC at 1st-level would be [I]huge[/I]. Depending on class and skills (monkish AC bonuses or armor or spells or whatever), it could get you a nearly-unhittable AC for your first several levels, where enemies don't tend to have big attack bonuses. I sure wouldn't pass up an opportunity to make my low-level weakling much more survivable. And +5 AC is still a nice boost at upper levels, though less valuable because it's at the upper levels where attack bonuses start to totally outstrip AC bonuses in most cases. A low-level fighter or monk who's really tough to hit could probably take on an ogre by himself, since the ogre might have only a 5 or 10% chance of hitting him. I was trying to point out that a large AC bonus is more useful at low levels than at upper levels, and thus more valuable if gained at lower levels, because AC actually matters at lower levels (while at upper levels its as likely as not to just be a speedbump for Power Attacking giants, dragons, and whatnot). [I](for reference: I mean no offense, but I am blunt. I am critical and analytical by nature. But whatever, I'm ducking out after this post. It doesn't look like any of my reasoning is going to get through or make sense to you, and I'm probably being mistaken for a jerk anyway.)[/I] [/QUOTE]
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