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The Society of 3.5 Revisionists
Yet anther hybrid 3.5/4.0 system... but mine is better (just kidding), suggestions?
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<blockquote data-quote="Hereticus" data-source="post: 4740815" data-attributes="member: 83093"><p>Very good comments, and these issues had been considered. 4.0E characters gets 48 Feats over 30 level, I offer 60. 3.5E characters get differing amounts, and some get more than 60. I tried to balance levels and classes, and make few things automatic to give players more options. Characters do grow in power probably a bit more than either system, but more because they can pick what they want rather than getting other things they don't want.</p><p></p><p></p><p></p><p>Actually it is not very difficult. There are a standard few I assign to most monsters, and then throw in some spells. It's not very difficult at all. As a DM I find it easy to create interesting monsters that challenge the party.</p><p></p><p>We play a system with rotating DMs, and going up against powerful and intelligent creatures has made me a more cautious and effective player. My characters do not mindlessly charge anything, as that has proven to be dangerous to others in the past. I do not like mindless hacking, I prefer challenges and a thinking game. We lost a few players who wanted mindless hacking. They're now playing video games instead.</p></blockquote><p></p>
[QUOTE="Hereticus, post: 4740815, member: 83093"] Very good comments, and these issues had been considered. 4.0E characters gets 48 Feats over 30 level, I offer 60. 3.5E characters get differing amounts, and some get more than 60. I tried to balance levels and classes, and make few things automatic to give players more options. Characters do grow in power probably a bit more than either system, but more because they can pick what they want rather than getting other things they don't want. Actually it is not very difficult. There are a standard few I assign to most monsters, and then throw in some spells. It's not very difficult at all. As a DM I find it easy to create interesting monsters that challenge the party. We play a system with rotating DMs, and going up against powerful and intelligent creatures has made me a more cautious and effective player. My characters do not mindlessly charge anything, as that has proven to be dangerous to others in the past. I do not like mindless hacking, I prefer challenges and a thinking game. We lost a few players who wanted mindless hacking. They're now playing video games instead. [/QUOTE]
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The Society of 3.5 Revisionists
Yet anther hybrid 3.5/4.0 system... but mine is better (just kidding), suggestions?
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