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Yet More 4e House Combat Stealth Rules
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<blockquote data-quote="nerdytenor" data-source="post: 4404165" data-attributes="member: 74526"><p>I know, I know - been talked to death. I've been thinking about a reasonable set of house rules for combat stealth, and I wanted to throw it out there so you can all make fun of me. Or not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I've stolen liberally from many other posters - let me know what you think.</p><p></p><p>Cheers,</p><p>nerdytenor</p><p></p><p><span style="font-size: 15px">Motivation</span></p><p><span style="font-size: 15px"></span></p><ul> <li data-xf-list-type="ul">Keep it fun</li> <li data-xf-list-type="ul">Keep it relatively simple</li> <li data-xf-list-type="ul">Prevent endless rolls</li> <li data-xf-list-type="ul">Give rogues interesting tactical choices (as opposed to rolling stealth every damn time)</li> </ul><p><span style="font-size: 15px">My (admittedly arbitrary) Assumptions</span></p><p><span style="font-size: 15px"></span></p><ul> <li data-xf-list-type="ul">Combat stealth does not equal invisibility</li> <li data-xf-list-type="ul">Combat stealth means your attacks are somewhat obscured, and harder to defend against.</li> </ul><p><span style="font-size: 15px">My Proposed Rules</span></p><p><span style="font-size: 15px"></span></p><ul> <li data-xf-list-type="ul">You must have cover or concealment to gain combat stealth</li> <li data-xf-list-type="ul">Cover from your allies (against ranged attacks) does not count for combat stealth</li> <li data-xf-list-type="ul">You must move into a new square to gain combat stealth, unless you are hidden, in which case no move is necessary.</li> <li data-xf-list-type="ul">You make your stealth roll with the attack roll. No minor action required.</li> <li data-xf-list-type="ul">If you are attacking an enemy whom you have not engaged yet (and who has not engaged you yet), roll against passive preception. Otherwise, roll against active perception. DM discretion here - if target has got you in his sights, he has engaged you even if he hasn't reached/attacked you yet.</li> <li data-xf-list-type="ul">You lose combat stealth in the square you are in when you hit your target OR when your target hits you. You can regain stealth by moving elsewhere.</li> </ul></blockquote><p></p>
[QUOTE="nerdytenor, post: 4404165, member: 74526"] I know, I know - been talked to death. I've been thinking about a reasonable set of house rules for combat stealth, and I wanted to throw it out there so you can all make fun of me. Or not. :) I've stolen liberally from many other posters - let me know what you think. Cheers, nerdytenor [SIZE=4]Motivation [/SIZE] [LIST] [*]Keep it fun [*]Keep it relatively simple [*]Prevent endless rolls [*]Give rogues interesting tactical choices (as opposed to rolling stealth every damn time) [/LIST] [SIZE=4]My (admittedly arbitrary) Assumptions [/SIZE] [LIST] [*]Combat stealth does not equal invisibility [*]Combat stealth means your attacks are somewhat obscured, and harder to defend against. [/LIST] [SIZE=4]My Proposed Rules [/SIZE] [LIST] [*]You must have cover or concealment to gain combat stealth [*]Cover from your allies (against ranged attacks) does not count for combat stealth [*]You must move into a new square to gain combat stealth, unless you are hidden, in which case no move is necessary. [*]You make your stealth roll with the attack roll. No minor action required. [*]If you are attacking an enemy whom you have not engaged yet (and who has not engaged you yet), roll against passive preception. Otherwise, roll against active perception. DM discretion here - if target has got you in his sights, he has engaged you even if he hasn't reached/attacked you yet. [*]You lose combat stealth in the square you are in when you hit your target OR when your target hits you. You can regain stealth by moving elsewhere. [/LIST] [/QUOTE]
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