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Yo Ho Ho! Recruiting Spelljamming Pirates and Roguish Sorts to fill Openings!
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<blockquote data-quote="Gli'jar" data-source="post: 3350480" data-attributes="member: 36562"><p>This is a take on potential spirit pacts for Nazrill. Am I approaching it in the right direction and are the pacts appropriate? </p><p></p><p>The bestial domain has the following spells, magic fang, bull's strength, G Magic fang, claws of the savage, charm monster, hold monster and whirlwind of teeth. domain grants scent. claws of the savage would grant +2 attack and damage rolls and would increase claw damage to 2d6. Whirlwind of teeth creates a 5ft rad/lv cylinder of whirling mouths full of teeth that deals 1d8/2 levels each rnd, it lasts 1rnd/lv </p><p></p><p>Vaejovid, Minor Vermin Spirit [domain: destruction; 1st level]</p><p>-- leave an offering of food whenever you come across vermin</p><p>Lyss, Minor Animal Spirit [domain: animal; 1st level]</p><p>-- never kill an animal except for food purposes and use every part of the kill</p><p>Tigil, Lesser Tree spirit [domain: plant; 1st level]</p><p>-- spread the seeds of plants you come across when you travel through the wildlands</p><p></p><p>Nyssa, Lesser Ancestral Spirit [domain: healing; 3st level] </p><p>-- honor me by not refusing a creature in need of healing</p><p>Larix, Lesser Ancestral Spirit [domain: knowledge; 3rd level]</p><p>-- do not pass up the opportunity to seek out new information</p><p></p><p>Crataegus, Major Bird Spirit [domain: travel; 5th level]</p><p>-- keep moving, remain no more than 2 seasons in any location</p><p>Kerilia, Major Elemental Spirit [domain: earth; 5th level]</p><p>-- carry tokens of the earth with you wherever you go</p><p></p><p>Zaocys, Greater Reptile Spirit [domain: Bestial; 7th level](BOVD)</p><p>-- tooth and claw are to be your only weapons from this point forward</p><p>Ptyx, Greater Spirit of Darkness [domain: darkness; 7th level] (SRD)</p><p>-- when you favor me, make my sigil upon your body using a mixture of ash and fresh drawn blood</p></blockquote><p></p>
[QUOTE="Gli'jar, post: 3350480, member: 36562"] This is a take on potential spirit pacts for Nazrill. Am I approaching it in the right direction and are the pacts appropriate? The bestial domain has the following spells, magic fang, bull's strength, G Magic fang, claws of the savage, charm monster, hold monster and whirlwind of teeth. domain grants scent. claws of the savage would grant +2 attack and damage rolls and would increase claw damage to 2d6. Whirlwind of teeth creates a 5ft rad/lv cylinder of whirling mouths full of teeth that deals 1d8/2 levels each rnd, it lasts 1rnd/lv Vaejovid, Minor Vermin Spirit [domain: destruction; 1st level] -- leave an offering of food whenever you come across vermin Lyss, Minor Animal Spirit [domain: animal; 1st level] -- never kill an animal except for food purposes and use every part of the kill Tigil, Lesser Tree spirit [domain: plant; 1st level] -- spread the seeds of plants you come across when you travel through the wildlands Nyssa, Lesser Ancestral Spirit [domain: healing; 3st level] -- honor me by not refusing a creature in need of healing Larix, Lesser Ancestral Spirit [domain: knowledge; 3rd level] -- do not pass up the opportunity to seek out new information Crataegus, Major Bird Spirit [domain: travel; 5th level] -- keep moving, remain no more than 2 seasons in any location Kerilia, Major Elemental Spirit [domain: earth; 5th level] -- carry tokens of the earth with you wherever you go Zaocys, Greater Reptile Spirit [domain: Bestial; 7th level](BOVD) -- tooth and claw are to be your only weapons from this point forward Ptyx, Greater Spirit of Darkness [domain: darkness; 7th level] (SRD) -- when you favor me, make my sigil upon your body using a mixture of ash and fresh drawn blood [/QUOTE]
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