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Yo Ho Ho! Recruiting Spelljamming Pirates and Roguish Sorts to fill Openings!
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<blockquote data-quote="Rystil Arden" data-source="post: 3351806" data-attributes="member: 29014"><p>Hmm? 3d6x6 is well below 28 point buy. The normal 4d6 drop method is about 30 point buy on average (proven by Monte Carlo analysis), and my tweaks don't make a huge difference in the grand scheme of things, averaging out at around 36 point buy (untested, but it should actually be even a bit lower). Your stats were 41 point buy.</p><p></p><p></p><p></p><p>I don't feel like debating this again in detail, but it is definitely unbalanced and unfair. It provides varying benefits based on a nebulous character quality--it gives something to some characters and nothing (for a +1) or much less (for a +3) to others. It is the height of metagame to buy a cheaper magic item (or cast a lesser spell if there were spells with odd bonuses) in game and save money for it when it only works because of a metagame concept like an odd stat. You can probably find a longer rant by me on this topic with the search feature, and every game designer I've seen mention the subject have similar arguments.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3351806, member: 29014"] Hmm? 3d6x6 is well below 28 point buy. The normal 4d6 drop method is about 30 point buy on average (proven by Monte Carlo analysis), and my tweaks don't make a huge difference in the grand scheme of things, averaging out at around 36 point buy (untested, but it should actually be even a bit lower). Your stats were 41 point buy. I don't feel like debating this again in detail, but it is definitely unbalanced and unfair. It provides varying benefits based on a nebulous character quality--it gives something to some characters and nothing (for a +1) or much less (for a +3) to others. It is the height of metagame to buy a cheaper magic item (or cast a lesser spell if there were spells with odd bonuses) in game and save money for it when it only works because of a metagame concept like an odd stat. You can probably find a longer rant by me on this topic with the search feature, and every game designer I've seen mention the subject have similar arguments. [/QUOTE]
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