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Yo Ho Ho! Recruiting Spelljamming Pirates and Roguish Sorts to fill Openings!
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<blockquote data-quote="Gli'jar" data-source="post: 3354131" data-attributes="member: 36562"><p>It does not have the vile descriptor, but it is in the BOVD. Of the 2 spells that are given the evil descriptor (claws of the beast and whirlwind of teeth) the domain spells I would be able to use are base players handbook spells. As for those two spells, I think that they were given the evil descriptor due to calling on evil energies or gods and since I am calling on a beast spirit (reptile, dinosaur or dire spirit) I personally do not see them as evil. That said it is just my opinion.</p><p></p><p>The travel was a little problematic, however I figured I would constantly have to keep moving never residing in any one place for long. For the major earth pact I was thinking that the token would have to use the slot of a magic item. Wear a few gems in a necklace around my neck in a pouch for instance and I could no longer use amulets</p><p></p><p>I was thinking about modifying the, "tooth and claw are to be your only weapons from this point forward" to add "and like the beast you must partake of your kill..."</p><p></p><p>The darknes pact, though I do not have it spelled out, it is my blood that is mixed with ash so I will take damage. Would it be appropriate that for the pact I take 1d4 or ?? damage that is unhealable for the day?</p><p></p><p>How do these sound?</p></blockquote><p></p>
[QUOTE="Gli'jar, post: 3354131, member: 36562"] It does not have the vile descriptor, but it is in the BOVD. Of the 2 spells that are given the evil descriptor (claws of the beast and whirlwind of teeth) the domain spells I would be able to use are base players handbook spells. As for those two spells, I think that they were given the evil descriptor due to calling on evil energies or gods and since I am calling on a beast spirit (reptile, dinosaur or dire spirit) I personally do not see them as evil. That said it is just my opinion. The travel was a little problematic, however I figured I would constantly have to keep moving never residing in any one place for long. For the major earth pact I was thinking that the token would have to use the slot of a magic item. Wear a few gems in a necklace around my neck in a pouch for instance and I could no longer use amulets I was thinking about modifying the, "tooth and claw are to be your only weapons from this point forward" to add "and like the beast you must partake of your kill..." The darknes pact, though I do not have it spelled out, it is my blood that is mixed with ash so I will take damage. Would it be appropriate that for the pact I take 1d4 or ?? damage that is unhealable for the day? How do these sound? [/QUOTE]
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