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<blockquote data-quote="Shayuri" data-source="post: 3414430" data-attributes="member: 4936"><p>Here's the final version, assuming no mistakes, of Valerie, the Witch.</p><p></p><p>[Sblock]Name: Valerie</p><p>Race: Rowaini</p><p>Class/Level: Witch 5</p><p>Gender: Female</p><p>Exp 10900</p><p></p><p>Desc</p><p>Valerie is beautiful, even for a people renowned for their beauty. Statuesque in proportions, with long flowing black hair and clear, flawless fair skin; the only feature more striking than her body are her brilliant emerald-hued eyes. She considers her physical beauty to be a valuable tool, and her mode of dress determines how she uses it; either through seductive display, or chaste concealing. Her own tastes, unencumbered by outside needs, ar for brightly colored long skirts or sarongs, with half-length tops, lots of jewelry and often a cape or cloak, just for dramatic flair.</p><p></p><p>Strength (STR) 11</p><p>Dexterity (DEX) 14</p><p>Constitution (CON) 14</p><p>Intelligence (INT) 12</p><p>Wisdom (WIS) 16</p><p>Charisma (CHA) 22</p><p></p><p>Alignment: Neutral</p><p>AC: 13</p><p>Hit Points: 5d6+10</p><p>Movement: 30'</p><p></p><p>Init: +2</p><p>Base Attack Bonus: +2 </p><p>Melee Attack: +2</p><p>Ranged Attack: +4</p><p>Fort: +5</p><p>Reflex: +5</p><p>Will: +9</p><p></p><p>Race Abilities</p><p>Rowaini Craftmanship: Rowaini get +3 racial bonus on all Craft skills. A Rowaini artisan who puts her heart and soul into her work (by spending 1 xp per day), assuming she succeeds at the Craft skill check, treats her result as if she had voluntarily raised the DC to be equal to the check result. Also, the results are doubled. This results in fine quality craftmanship quite quickly. They can also craft Masterpiece weapons, which give +2 to attack instead of +1 like masterwork, but these cost 10x as much as a masterwork weapon.</p><p></p><p>Legendary Item: </p><p>Staff of the Storm's Wrath - A length of oak, with a livid burn running black down one side and a knot with the heartstone forming a bulb at the tip. This staff allows any spell with the Air, Water, or Electricty descriptors to be cast as if with the Enlarge Spell feat, with no modification to spell level or casting time.</p><p></p><p>Class Abilities:</p><p>Witch Familiar</p><p>Brew Potion</p><p>Magical Artisan: Potion</p><p>Augmented Reagents</p><p>Bonus Metamagic Feat</p><p></p><p>Skills:20+20</p><p>Bluff (Cha) +11 (5 ranks + 6 Cha)</p><p>Concentration (Con) +7 (5 ranks + 2 Con)</p><p>Craft: Jewelry (Int) +9 (5 ranks + 1 Int + 3 racial)</p><p>Diplomacy (Cha) +9 (1 rank + 6 Cha + 2 Synergy)</p><p>Heal (Wis) +8 (5 ranks + 3 Wis)</p><p>Knowledge (nature) (Int) +6 (5 ranks + 1 Int)</p><p>Knowledge (arcana) (Int) +6 (5 ranks + 1 Int)</p><p>Listen (Wis) +5 (2 ranks + 3 Wis)</p><p>Spellcraft (Int) +8 (5 ranks + 1 Int +2 synergy)</p><p>Spot (Wis) +5 (2 ranks + 3 Wis)</p><p></p><p>Feats</p><p>1 Eschew Materials</p><p>3 Energy Substitution: Electricity</p><p>Bonus: Born of Three Thunders</p><p></p><p>Languages - Rowaini, Eldish</p><p></p><p>Spellcasting (CL5, Base DC 16)</p><p></p><p>Slots Per Day</p><p>0 - 11/11, 1 - 12/12, 2 - 9/9, 3 - 3/3</p><p></p><p>Druid Spells Prepared</p><p>5 0 - Create Water, Detect Magic, Cure Minor Wounds, Guidence, Purify Food and Drink</p><p>4 1 - Cure Light Wounds x2, Produce Flame (electrical), Shillelagh</p><p>3 2 - Summon Swarm, Barkskin, Bear's Endurance</p><p>2 3 - Cure Moderate Wounds, Neutralize Poison</p><p></p><p>Arcane Spells Known</p><p>6 0 - Light, Mage Hand, Prestidigitation, Arcane Mark, Message, Acid Splash</p><p>4 1 - Shield, Grease, Charm Person, Disguise Self</p><p>2 2 - Scorching Ray, Mirror Image</p><p></p><p>Money - 588gp 4sp</p><p></p><p>Weapons -</p><p>Staff of the Storm's Wrath - A length of oak, with a livid burn running black down one side and a knot with the heartstone forming a bulb at the tip. This staff allows any spell with the Air, Water, or Electricty descriptors to be cast as if with the Enlarge Spell feat, with no modification to spell level or casting time.</p><p></p><p>Armour -</p><p> None</p><p></p><p>Gear -</p><p>- In haversack</p><p>Bedroll, 1sp, 5lbs</p><p>Blanket, 5sp, 3lbs</p><p>50' silk rope, 10gp, 5lbs</p><p>Tent, 10gp, 20lbs</p><p>Waterskin, 1gp, 4lbs</p><p>10 days trail rations, 5gp, 10lbs</p><p>Everburning Torch, 110gp, 1lb</p><p></p><p>- On person</p><p>2 scroll cases, 2gp, 1lb</p><p>2 belt pouches, 2gp, 1lb</p><p> </p><p>- In Pouches</p><p>Small steel mirror, 10gp, .5lb</p><p>Money </p><p></p><p>Magic -</p><p>Handy Haversack, 3000gp</p><p>Ring of Protection +1, 3000gp</p><p>Vest of Resistance +2, 6000gp</p><p></p><p>Crafted Potions 2260 gp / 100exp</p><p> 3 Cure Mod Wounds</p><p> 3 Barkskin +2</p><p> 3 Lesser Restoration</p><p> 2 Spider Climb</p><p> 2 Bear's Endurance</p><p> 2 Bull's Strength</p><p> 2 Cat's Grace</p><p> 3 Resist Energy</p><p> </p><p>Background: </p><p></p><p>My name is Valerie, but like most witches, I have more than one. Secrets...yes, I have those too, and pain, and hardship...for those are crucible that a strong soul is forged in. And no witch can afford to have a weak soul.</p><p></p><p>I was born Valaja (valla-ya) d'Onero, a daughter of Duke Ulric d'Onero. Third daughter, I should add. Youngest of the house. Youngest and most troublesome. While my eldest sister fawned over courtiers and giggled about marriage, and my middle sister practiced her cooking and loomcraft, I was more interested in the grounds; the garden, the river. More than once I was reprimanded for riding too far, out away from the white walls of the castle into the 'wilds' beyond. Perhaps I should have listened when they said there were monsters out there. It was too very long before I gained the notice of one.</p><p></p><p>She came at midnight. I woke without knowing why, to see a dark figure standing at the foot of my bed. I drew breath to scream, but with a gesture she silenced me, filling me with an artificial calm. Then she spoke.</p><p></p><p>"Hush, child and let your elder speak afore you jump to conclusions. I've seen you about, riding around where no child of civilization ought to be. I've followed you, veiled to the eye, and seen what's writ on your heart."</p><p></p><p>We talked long that night...or I should say she did, for it was she that did most of the talking. The name she gave me was Erin, and she was a witch; living a quiet solitary life in the woods that I had frequented. She offered to teach me her ways, and said that she could feel the gift of it in me. Lured, as ever, by the promise of adventure and power, I accepted. The teaching would be free though, of course. Each time we met, she would question me. The questions were ordinary; who was doing what, what the Duke and his wife, my mother, were talking about, what rumors were swirling in the court... I didn't realize at the time that I was not only to be a witch in Erin's coven, but also the equivalent of a drinking glass set to the door of my father's court. And later on, a more direct agent as well.</p><p></p><p>As I learned spells, Erin would set me tasks. Charm this man who passes by this shop at this time of night. Set a swarm on the horse drawing a wagon gilt in gold as it left the city. When on witch's business, I took to wearing a featureless wooden mask, just in case someone pierced the glamours I cloaked myself with. Even if the illusion fell, my face would be concealed.</p><p></p><p>In time, I learned why Erin had chosen to act through me, even though her own powers were much stronger. Rumors of witchcraft started to spread. A few legitimate victims of the craft spawned a crowd of people who superstitiously believed themselves to have been victims. Indeed, once witchcraft was openly suspected, EVERYTHING became the doing of witches. Bad harvests. A nasty bout of flu that swept the city. And everyone "knew somebody" who'd seen cats dancing around spoiled milk or some such nonsense.</p><p></p><p>Erin left for good around that time, admonishing me, "You'd do well to come with me. The hammer will fall in this town soon, and no one...even a duke's daughter...will be safe. A witch has no family but her sisters."</p><p></p><p>I refused then. I wasn't ready to just abandon who I thought I was. And I knew my father wouldn't call for the 'hammer,' the Malleus Maleficarum, lightly. He was a stolid, steadfast man. Not given to superstitions. I had stopped casting spells on people and things, hoping that in the absence of actual supernatural events, things would quiet down.</p><p></p><p>Then the Hammer fell on us, and my life as it had been was shattered. </p><p></p><p>I sense my story is running long, so I won't try to paraphrase the exact words. Frankly, to do so would be to relive a moment I have no wish to relive. My father confronted me, and I had no choice but to admit that I had been the witch; though most of the rumors were untrue. I didn't mention Erin, even then. I knew she had used me...but I had used her too. Besides, it would seem like a cop-out; a coward's ploy. Blame -another- witch! With the Hammer at the gate, and the town being whipped into a mob, we had no choices left to us.</p><p></p><p>I fled. Father let me go, but since he would be claiming to be under a spell, I couldn't go back. I was saying goodbye. It hurt more than I imagined it could, even as I avoided the growing mobs and the watchful inquisitors, and made my way for the great skyship port.</p><p></p><p>I had enough money for passage to the distant, unlikely port of Jhaar...seedy and barbaric, but for those reasons probably the safest place for me to hide. And hide I did...making a living crafting fine jewelry...most of it made from gold and gems of questionable pedigree...and making the occasional draught.</p><p></p><p>Now it's been long enough, and this TALE has certainly been long enough. I want to leave this place, and since I cannot go home, perhaps I will travel around for a while and see the Spheres for myself. Surely there must be a ship that can use what talents I have to offer.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3414430, member: 4936"] Here's the final version, assuming no mistakes, of Valerie, the Witch. [Sblock]Name: Valerie Race: Rowaini Class/Level: Witch 5 Gender: Female Exp 10900 Desc Valerie is beautiful, even for a people renowned for their beauty. Statuesque in proportions, with long flowing black hair and clear, flawless fair skin; the only feature more striking than her body are her brilliant emerald-hued eyes. She considers her physical beauty to be a valuable tool, and her mode of dress determines how she uses it; either through seductive display, or chaste concealing. Her own tastes, unencumbered by outside needs, ar for brightly colored long skirts or sarongs, with half-length tops, lots of jewelry and often a cape or cloak, just for dramatic flair. Strength (STR) 11 Dexterity (DEX) 14 Constitution (CON) 14 Intelligence (INT) 12 Wisdom (WIS) 16 Charisma (CHA) 22 Alignment: Neutral AC: 13 Hit Points: 5d6+10 Movement: 30' Init: +2 Base Attack Bonus: +2 Melee Attack: +2 Ranged Attack: +4 Fort: +5 Reflex: +5 Will: +9 Race Abilities Rowaini Craftmanship: Rowaini get +3 racial bonus on all Craft skills. A Rowaini artisan who puts her heart and soul into her work (by spending 1 xp per day), assuming she succeeds at the Craft skill check, treats her result as if she had voluntarily raised the DC to be equal to the check result. Also, the results are doubled. This results in fine quality craftmanship quite quickly. They can also craft Masterpiece weapons, which give +2 to attack instead of +1 like masterwork, but these cost 10x as much as a masterwork weapon. Legendary Item: Staff of the Storm's Wrath - A length of oak, with a livid burn running black down one side and a knot with the heartstone forming a bulb at the tip. This staff allows any spell with the Air, Water, or Electricty descriptors to be cast as if with the Enlarge Spell feat, with no modification to spell level or casting time. Class Abilities: Witch Familiar Brew Potion Magical Artisan: Potion Augmented Reagents Bonus Metamagic Feat Skills:20+20 Bluff (Cha) +11 (5 ranks + 6 Cha) Concentration (Con) +7 (5 ranks + 2 Con) Craft: Jewelry (Int) +9 (5 ranks + 1 Int + 3 racial) Diplomacy (Cha) +9 (1 rank + 6 Cha + 2 Synergy) Heal (Wis) +8 (5 ranks + 3 Wis) Knowledge (nature) (Int) +6 (5 ranks + 1 Int) Knowledge (arcana) (Int) +6 (5 ranks + 1 Int) Listen (Wis) +5 (2 ranks + 3 Wis) Spellcraft (Int) +8 (5 ranks + 1 Int +2 synergy) Spot (Wis) +5 (2 ranks + 3 Wis) Feats 1 Eschew Materials 3 Energy Substitution: Electricity Bonus: Born of Three Thunders Languages - Rowaini, Eldish Spellcasting (CL5, Base DC 16) Slots Per Day 0 - 11/11, 1 - 12/12, 2 - 9/9, 3 - 3/3 Druid Spells Prepared 5 0 - Create Water, Detect Magic, Cure Minor Wounds, Guidence, Purify Food and Drink 4 1 - Cure Light Wounds x2, Produce Flame (electrical), Shillelagh 3 2 - Summon Swarm, Barkskin, Bear's Endurance 2 3 - Cure Moderate Wounds, Neutralize Poison Arcane Spells Known 6 0 - Light, Mage Hand, Prestidigitation, Arcane Mark, Message, Acid Splash 4 1 - Shield, Grease, Charm Person, Disguise Self 2 2 - Scorching Ray, Mirror Image Money - 588gp 4sp Weapons - Staff of the Storm's Wrath - A length of oak, with a livid burn running black down one side and a knot with the heartstone forming a bulb at the tip. This staff allows any spell with the Air, Water, or Electricty descriptors to be cast as if with the Enlarge Spell feat, with no modification to spell level or casting time. Armour - None Gear - - In haversack Bedroll, 1sp, 5lbs Blanket, 5sp, 3lbs 50' silk rope, 10gp, 5lbs Tent, 10gp, 20lbs Waterskin, 1gp, 4lbs 10 days trail rations, 5gp, 10lbs Everburning Torch, 110gp, 1lb - On person 2 scroll cases, 2gp, 1lb 2 belt pouches, 2gp, 1lb - In Pouches Small steel mirror, 10gp, .5lb Money Magic - Handy Haversack, 3000gp Ring of Protection +1, 3000gp Vest of Resistance +2, 6000gp Crafted Potions 2260 gp / 100exp 3 Cure Mod Wounds 3 Barkskin +2 3 Lesser Restoration 2 Spider Climb 2 Bear's Endurance 2 Bull's Strength 2 Cat's Grace 3 Resist Energy Background: My name is Valerie, but like most witches, I have more than one. Secrets...yes, I have those too, and pain, and hardship...for those are crucible that a strong soul is forged in. And no witch can afford to have a weak soul. I was born Valaja (valla-ya) d'Onero, a daughter of Duke Ulric d'Onero. Third daughter, I should add. Youngest of the house. Youngest and most troublesome. While my eldest sister fawned over courtiers and giggled about marriage, and my middle sister practiced her cooking and loomcraft, I was more interested in the grounds; the garden, the river. More than once I was reprimanded for riding too far, out away from the white walls of the castle into the 'wilds' beyond. Perhaps I should have listened when they said there were monsters out there. It was too very long before I gained the notice of one. She came at midnight. I woke without knowing why, to see a dark figure standing at the foot of my bed. I drew breath to scream, but with a gesture she silenced me, filling me with an artificial calm. Then she spoke. "Hush, child and let your elder speak afore you jump to conclusions. I've seen you about, riding around where no child of civilization ought to be. I've followed you, veiled to the eye, and seen what's writ on your heart." We talked long that night...or I should say she did, for it was she that did most of the talking. The name she gave me was Erin, and she was a witch; living a quiet solitary life in the woods that I had frequented. She offered to teach me her ways, and said that she could feel the gift of it in me. Lured, as ever, by the promise of adventure and power, I accepted. The teaching would be free though, of course. Each time we met, she would question me. The questions were ordinary; who was doing what, what the Duke and his wife, my mother, were talking about, what rumors were swirling in the court... I didn't realize at the time that I was not only to be a witch in Erin's coven, but also the equivalent of a drinking glass set to the door of my father's court. And later on, a more direct agent as well. As I learned spells, Erin would set me tasks. Charm this man who passes by this shop at this time of night. Set a swarm on the horse drawing a wagon gilt in gold as it left the city. When on witch's business, I took to wearing a featureless wooden mask, just in case someone pierced the glamours I cloaked myself with. Even if the illusion fell, my face would be concealed. In time, I learned why Erin had chosen to act through me, even though her own powers were much stronger. Rumors of witchcraft started to spread. A few legitimate victims of the craft spawned a crowd of people who superstitiously believed themselves to have been victims. Indeed, once witchcraft was openly suspected, EVERYTHING became the doing of witches. Bad harvests. A nasty bout of flu that swept the city. And everyone "knew somebody" who'd seen cats dancing around spoiled milk or some such nonsense. Erin left for good around that time, admonishing me, "You'd do well to come with me. The hammer will fall in this town soon, and no one...even a duke's daughter...will be safe. A witch has no family but her sisters." I refused then. I wasn't ready to just abandon who I thought I was. And I knew my father wouldn't call for the 'hammer,' the Malleus Maleficarum, lightly. He was a stolid, steadfast man. Not given to superstitions. I had stopped casting spells on people and things, hoping that in the absence of actual supernatural events, things would quiet down. Then the Hammer fell on us, and my life as it had been was shattered. I sense my story is running long, so I won't try to paraphrase the exact words. Frankly, to do so would be to relive a moment I have no wish to relive. My father confronted me, and I had no choice but to admit that I had been the witch; though most of the rumors were untrue. I didn't mention Erin, even then. I knew she had used me...but I had used her too. Besides, it would seem like a cop-out; a coward's ploy. Blame -another- witch! With the Hammer at the gate, and the town being whipped into a mob, we had no choices left to us. I fled. Father let me go, but since he would be claiming to be under a spell, I couldn't go back. I was saying goodbye. It hurt more than I imagined it could, even as I avoided the growing mobs and the watchful inquisitors, and made my way for the great skyship port. I had enough money for passage to the distant, unlikely port of Jhaar...seedy and barbaric, but for those reasons probably the safest place for me to hide. And hide I did...making a living crafting fine jewelry...most of it made from gold and gems of questionable pedigree...and making the occasional draught. Now it's been long enough, and this TALE has certainly been long enough. I want to leave this place, and since I cannot go home, perhaps I will travel around for a while and see the Spheres for myself. Surely there must be a ship that can use what talents I have to offer.[/sblock] [/QUOTE]
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