Old One said:
1) Can you give me an example of "Horror Check" in game play...I am having real difficulty getting my small mind around it. Let's say I have three 4th level PCs and am using the "one skull" option (will save). The PCs have the following CHA (9, 13, 16) and the following will saves (+4, +2, +1), respectively. They are facing 6 zombies led by a ghoul for the first time. Can ya help a brother out?
Find the EL of the baddies.
Find the EL of the party.
Each PC rolls his save on the Horror chart, adding his Will save modifier, and adding/subtracting the difference between party EL and encounter EL.
This will give them a result of what MIGHT happen pending the horror threshold roll.
Then roll 2d6 + modifiers (probably another 1d6 since it's undead here...)
If the total of the 3d6 exceeds the player's CHA, he suffers the effect he rolled on the Horror table.
EDIT: And definitely,
definitely in a game day situation, use the Fight or Flight rule!
2) I know the know additional spell burn resistance is in the errata for the magical adept tree, but what is the final word on effective caster level of a spell? If the magical adept has an effective caster level of 2 (two advanced talents) and casts a level dependant 4th or 5th level damage spell, does the minimum caster level move to 4 or 5? Also, action points can be used on caster checks, correct?
Effective caster level is the PCs caster level OR (as some have recommended) the spell level. So if the PC is caster level 2 and he casts a 4th level spell, it will have at least 4th level effect.
And yes, you can use action points on a caster level check (any d20 check).
3) What are your thoughts for guidelines on # of spells per level in a low magic, pseudo historical game? 1-2 per caster level?
For a Game Day situation? Decide what spells you think will be cool and handy for the spellcasters to have. Think of each spell as a cool gadget, and design into the adventure places where that gadget would be neat to have and give the PC a chance to shine. Add a couple of other low (0,1) level utility spells. Add one "climactic" higher level spell. Done. No more than a half dozen per caster.
Have fun!
Wulf