Yo! Wulf...any Grim Tales goodies out there?

Old One

First Post
Wulf,

Aside from the .pdf character sheet, do you have any GT "goodies" (handouts, .pdfs, other things) to assist in running a GT game? I am demo-ing GT at the MD-VA-DC Game Day and will take anything you can direct me to.

Also, can you either drop me a PM or shoot me an e-mail at pdyer21 "at" comcast "dot" net? I have a couple of mechanics questions.

Thanks!

~ Old One
 

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Old One said:
Wulf,

Aside from the .pdf character sheet, do you have any GT "goodies" (handouts, .pdfs, other things) to assist in running a GT game? I am demo-ing GT at the MD-VA-DC Game Day and will take anything you can direct me to.

Also, can you either drop me a PM or shoot me an e-mail at pdyer21 "at" comcast "dot" net? I have a couple of mechanics questions.

Thanks!

~ Old One

Ack! Bad timing!

I am leaving tonite on a 10-day (no internet) vacation...

Can I get you when I get back?

Otherwise you can email me questions right away and I will try to answer them before I head out tonite...

Best I can do...

Wulf
 

Gahhh!

Wulf Ratbane said:
Ack! Bad timing!

I am leaving tonite on a 10-day (no internet) vacation...

Can I get you when I get back?

Otherwise you can email me questions right away and I will try to answer them before I head out tonite...

Best I can do...

Wulf

Bleah...by my calculations, you don't get back until after 10/2...so here are my burning questions.

1) Can you give me an example of "Horror Check" in game play...I am having real difficulty getting my small mind around it. Let's say I have three 4th level PCs and am using the "one skull" option (will save). The PCs have the following CHA (9, 13, 16) and the following will saves (+4, +2, +1), respectively. They are facing 6 zombies led by a ghoul for the first time. Can ya help a brother out?

2) I know the know additional spell burn resistance is in the errata for the magical adept tree, but what is the final word on effective caster level of a spell? If the magical adept has an effective caster level of 2 (two advanced talents) and casts a level dependant 4th or 5th level damage spell, does the minimum caster level move to 4 or 5? Also, action points can be used on caster checks, correct?

3) What are your thoughts for guidelines on # of spells per level in a low magic, pseudo historical game? 1-2 per caster level?

Thanks,

~ OO
 

Old One said:
1) Can you give me an example of "Horror Check" in game play...I am having real difficulty getting my small mind around it. Let's say I have three 4th level PCs and am using the "one skull" option (will save). The PCs have the following CHA (9, 13, 16) and the following will saves (+4, +2, +1), respectively. They are facing 6 zombies led by a ghoul for the first time. Can ya help a brother out?

Find the EL of the baddies.

Find the EL of the party.

Each PC rolls his save on the Horror chart, adding his Will save modifier, and adding/subtracting the difference between party EL and encounter EL.

This will give them a result of what MIGHT happen pending the horror threshold roll.

Then roll 2d6 + modifiers (probably another 1d6 since it's undead here...)

If the total of the 3d6 exceeds the player's CHA, he suffers the effect he rolled on the Horror table.

EDIT: And definitely, definitely in a game day situation, use the Fight or Flight rule!

2) I know the know additional spell burn resistance is in the errata for the magical adept tree, but what is the final word on effective caster level of a spell? If the magical adept has an effective caster level of 2 (two advanced talents) and casts a level dependant 4th or 5th level damage spell, does the minimum caster level move to 4 or 5? Also, action points can be used on caster checks, correct?

Effective caster level is the PCs caster level OR (as some have recommended) the spell level. So if the PC is caster level 2 and he casts a 4th level spell, it will have at least 4th level effect.

And yes, you can use action points on a caster level check (any d20 check).

3) What are your thoughts for guidelines on # of spells per level in a low magic, pseudo historical game? 1-2 per caster level?

For a Game Day situation? Decide what spells you think will be cool and handy for the spellcasters to have. Think of each spell as a cool gadget, and design into the adventure places where that gadget would be neat to have and give the PC a chance to shine. Add a couple of other low (0,1) level utility spells. Add one "climactic" higher level spell. Done. No more than a half dozen per caster.

Have fun!

Wulf
 
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Thanks!

Wulf Ratbane said:
Find the EL of the baddies.

Find the EL of the party.

Each PC rolls his save on the Horror chart, adding his Will save modifier, and adding/subtracting the difference between party EL and encounter EL.

This will give them a result of what MIGHT happen pending the horror threshold roll.

Then roll 2d6 + modifiers (probably another 1d6 since it's undead here...)

If the total of the 3d6 exceeds the player's CHA, he suffers the effect he rolled on the Horror table.

EDIT: And definitely, definitely in a game day situation, use the Fight or Flight rule!

Ahh...it was the "what might happen" that was messin' me up...I kept trying to reconcile the save with the horror check :p!

Wulf Ratbane said:
Effective caster level is the PCs caster level OR (as some have recommended) the spell level. So if the PC is caster level 2 and he casts a 4th level spell, it will have at least 4th level effect.

And yes, you can use action points on a caster level check (any d20 check).

Thanks!

Wulf Ratbane said:
For a Game Day situation? Decide what spells you think will be cool and handy for the spellcasters to have. Think of each spell as a cool gadget, and design into the adventure places where that gadget would be neat to have and give the PC a chance to shine. Add a couple of other low (0,1) level utility spells. Add one "climactic" higher level spell. Done. No more than a half dozen per caster.

Good thoughts...I was leaning this way already...

Wulf Ratbane said:
Have fun!

Wulf

Will do...one last thing...can I get permission to photo-copy the feats/skills master lists to use as handouts, since most of the players don't have the GT Rules Set?

Thanks and have a safe trip ;)!

~ OO
 

Old One said:
Will do...one last thing...can I get permission to photo-copy the feats/skills master lists to use as handouts, since most of the players don't have the GT Rules Set?

Sounds like a Fair Use to me.
 



If you want a 2 page talent tree checklist; broken down by class; in a word document format, I can upload here. It is no frills, and maybe not 100% accurate, but I find it absolutely necessary.
 
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Yep!

sinmissing said:
If you want a 2 page talent tree checklist; broken down by class; in a word document format, I can upload here. It is no frills, and maybe not 100% accurate, but I find it absolutely necessary.

SM,

That would be much appreciated.

Thanks,

~ Old One
 

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