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Yoinking marks from 4E
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<blockquote data-quote="Karui_Kage" data-source="post: 4350653" data-attributes="member: 53610"><p>I am a person that enjoys 4E, but enjoys 3.5 and PRPG more. That said, I do like a lot about 4E that I want to yoink for my current games. One of the things I liked most about 4E was the "Mark" for the Fighters and Paladins. I felt this really gave a lot of oomph to classes that previously felt underpowered in 3.5, and gave them a much better feel.</p><p> And of course, because I like it, I wanted to convert it to 3.5. These are my suggested additions to the Fighter and Paladin:</p><p>----------------------------------</p><p> <strong>Fighter Mark</strong> <em>Temporary name, I'd like something that sounded a bit better</em> </p><p></p><p> At level 1, a fighter gets the ability to 'mark' his opponents. Anytime the fighter attacks an enemy, whether he hits or misses, the fighter can 'mark' said enemy. The mark lasts until the end of the fighter's next turn, unless the fighter attacks the enemy again, in which case the mark remains for another turn. While marked, an enemy takes a -2 to hit when attacking any target that is not the fighter. Also, a marked opponent leaves himself open to a fighter's attacks. If the marked enemy makes an attack against a character that is not the fighter, and the fighter is still adjacent to the enemy, the fighter may make an attack of opportunity on the target. Also, if the enemy takes a 5 ft. step away from the fighter while marked, this will also provoke an attack of opportunity.</p><p></p><p> <em>This mechanic basically replicates the fighter mark from 4E. Not much explanation needed here.</em></p><p></p><p> Both of these attacks of opportunity are melee attacks, and made at the fighter's highest to hit. The fighter may not use unique combat options with these attacks, or other class abilities that alter the to hit. This includes Trip, Disarm, the paladin's Smite Evil, and similar effects.</p><p></p><p> <em>This rule is to simulate that, in 4E, it's only a basic melee attack the Fighter gets to use, and no other Powers apply. I may need to work on the wording for this, so if anyone has some better way to put this, I'd love to hear it.</em></p><p></p><p> A fighter can only mark an opponent that has CR equal or lower than the fighter's level +3. A creature can only have one mark at a time. If another fighter or paladin marks the same enemy, their mark overrides the previous one.</p><p></p><p> <em>This rule is to prevent the 1-level dip in the Fighter giving him useful access to this mark forever. This way, a 1-level dip will mean the mark is only effective against creatures of 4 CR or lower. The whole 'one mark at a time' thing should be self-explanatory to anyone who's played 4E.</em></p><p>----------------------------------</p><p> <strong>Paladin Mark</strong> <em>Again, temporary name.</em> </p><p></p><p> At level 1, a paladin gets the ability to 'mark' his opponents once per round. On his turn, as a swift action, the paladin may designate an enemy within 25 ft. to be marked. While marked, the enemy takes a -2 to their attack if the attack does not include the paladin. Also, the first time they make an attack that does not include the paladin, they take holy damage equal to the paladin's level + charisma modifier.</p><p></p><p> <em>In 4E, the max a player can get to with this is 9+cha mod at 21st level. I felt this needed to be a little higher, since HP in 3.5 tends to go higher as well. I may be wrong though, so this could easily be changed to half level.</em></p><p></p><p> To keep the mark, the paladin must engage the target. He must either attack the enemy or end his turn adjacent to it. If neither of these occur by the end of his turn, the mark ends and he cannot use Paladin Mark on his next turn.</p><p></p><p> <em>Same as 4E.</em></p><p></p><p> The paladin may only mark opponents with CR equal to or lower than the paladin's level +3. This mark does not rely on intelligence or language, and is not affected by spell resistance.</p><p></p><p> <em>I may need to add more rules in here, but basically it's saying that it only hits certain CR worth of monsters, like above, to prevent the 1-level dip. Otherwise, it's saying it works on any creature.</em></p><p></p><p> A creature can only have one mark at a time. If another fighter or paladin marks the same enemy, their mark overrides the previous one.</p><p></p><p> <em>Same as above.</em></p><p>----------------------------------</p><p> Thoughts or suggestions? My wording is never the best, so I may need to re-phrase some things. If people like these, and they work out, I'll work on making a good conversion for the Warlock mark. Maybe the Ranger one too, I'm not sure.</p><p></p><p><strong>Edit:</strong> Blast, meant to post this in the House Rules section. If a mod sees it, can he/she please move it? Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Karui_Kage, post: 4350653, member: 53610"] I am a person that enjoys 4E, but enjoys 3.5 and PRPG more. That said, I do like a lot about 4E that I want to yoink for my current games. One of the things I liked most about 4E was the "Mark" for the Fighters and Paladins. I felt this really gave a lot of oomph to classes that previously felt underpowered in 3.5, and gave them a much better feel. And of course, because I like it, I wanted to convert it to 3.5. These are my suggested additions to the Fighter and Paladin: ---------------------------------- [B]Fighter Mark[/B] [I]Temporary name, I'd like something that sounded a bit better[/I] At level 1, a fighter gets the ability to 'mark' his opponents. Anytime the fighter attacks an enemy, whether he hits or misses, the fighter can 'mark' said enemy. The mark lasts until the end of the fighter's next turn, unless the fighter attacks the enemy again, in which case the mark remains for another turn. While marked, an enemy takes a -2 to hit when attacking any target that is not the fighter. Also, a marked opponent leaves himself open to a fighter's attacks. If the marked enemy makes an attack against a character that is not the fighter, and the fighter is still adjacent to the enemy, the fighter may make an attack of opportunity on the target. Also, if the enemy takes a 5 ft. step away from the fighter while marked, this will also provoke an attack of opportunity. [I]This mechanic basically replicates the fighter mark from 4E. Not much explanation needed here.[/I] Both of these attacks of opportunity are melee attacks, and made at the fighter's highest to hit. The fighter may not use unique combat options with these attacks, or other class abilities that alter the to hit. This includes Trip, Disarm, the paladin's Smite Evil, and similar effects. [I]This rule is to simulate that, in 4E, it's only a basic melee attack the Fighter gets to use, and no other Powers apply. I may need to work on the wording for this, so if anyone has some better way to put this, I'd love to hear it.[/I] A fighter can only mark an opponent that has CR equal or lower than the fighter's level +3. A creature can only have one mark at a time. If another fighter or paladin marks the same enemy, their mark overrides the previous one. [I]This rule is to prevent the 1-level dip in the Fighter giving him useful access to this mark forever. This way, a 1-level dip will mean the mark is only effective against creatures of 4 CR or lower. The whole 'one mark at a time' thing should be self-explanatory to anyone who's played 4E.[/I] ---------------------------------- [B]Paladin Mark[/B] [I]Again, temporary name.[/I] At level 1, a paladin gets the ability to 'mark' his opponents once per round. On his turn, as a swift action, the paladin may designate an enemy within 25 ft. to be marked. While marked, the enemy takes a -2 to their attack if the attack does not include the paladin. Also, the first time they make an attack that does not include the paladin, they take holy damage equal to the paladin's level + charisma modifier. [I]In 4E, the max a player can get to with this is 9+cha mod at 21st level. I felt this needed to be a little higher, since HP in 3.5 tends to go higher as well. I may be wrong though, so this could easily be changed to half level.[/I] To keep the mark, the paladin must engage the target. He must either attack the enemy or end his turn adjacent to it. If neither of these occur by the end of his turn, the mark ends and he cannot use Paladin Mark on his next turn. [I]Same as 4E.[/I] The paladin may only mark opponents with CR equal to or lower than the paladin's level +3. This mark does not rely on intelligence or language, and is not affected by spell resistance. [I]I may need to add more rules in here, but basically it's saying that it only hits certain CR worth of monsters, like above, to prevent the 1-level dip. Otherwise, it's saying it works on any creature.[/I] A creature can only have one mark at a time. If another fighter or paladin marks the same enemy, their mark overrides the previous one. [I]Same as above.[/I] ---------------------------------- Thoughts or suggestions? My wording is never the best, so I may need to re-phrase some things. If people like these, and they work out, I'll work on making a good conversion for the Warlock mark. Maybe the Ranger one too, I'm not sure. [B]Edit:[/B] Blast, meant to post this in the House Rules section. If a mod sees it, can he/she please move it? Thanks :) [/QUOTE]
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