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Yojimbo (alternate ranger class samurai) for Kaidan
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<blockquote data-quote="gamerprinter" data-source="post: 5447908" data-attributes="member: 50895"><p><strong>Yojimbo</strong> (alternate Ranger class samurai) v2</p><p></p><p>Tthe yojimbo is the face of the noble lord throughout the lord's province. These warriors travel about his lord's lands righting wrongs, and defeating his lord's enemies. A ronin yojimbo often serves a community in place of a lord.</p><p></p><p>BAB: Full</p><p>Saves: Good Fort, Good Will</p><p></p><p>Class Skills: Climb, Craft, Diplomacy, Handle Animal, Intimidate, Knowledge (local), Knowledge (noble), Perception, Perform, Ride, Sense Motive, Survival, Swim; Skills 4 +INT modifier.</p><p></p><p>1st: 1st ancestral focus, 1st favored enemy, endurance</p><p>2nd: Combat style feat, toughness</p><p>3rd: 2nd ancestral focus, die hard, intimidating stance</p><p>4th: Mount's bond or ancestral weapon bond, honorable discourse</p><p>5th: 2nd favored enemy, 3rd ancestral focus</p><p>6th: Combat style feat</p><p>7th: 4th ancestral focus</p><p>8th:</p><p>9th: 5th ancestral focus</p><p>10th: 3rd favored enemy, combat style feat</p><p>11th: 6th ancestral focus</p><p>12th:</p><p>13th: 7th ancestral focus</p><p>14th: Combat style feat</p><p>15th: 4th favored enemy, 8th ancestral focus</p><p>16th:</p><p>17th: 9th ancestral focus</p><p>18th: Combat style feat</p><p>19th: 10th ancestral focus</p><p>20th: 5th favored enemy, honorable</p><p></p><p><strong>Ancestral Focus</strong>: at 3rd level a yojimbo gains an ancestral focus from list below.</p><p></p><p><strong>Favored Enemy</strong>: must select humanoid (human) as first choice, but gains a bonus +1 against a primary enemy samurai clan, then may select a different enemy samurai clan, humanoid (oni), humanoid (shapechanger), humanoid (yokai), humanoid (yurei), monstrous (oni), monstrous (shapechanger), monstrous (yokai), humanoid (giant), monstrous humanoid (giant)</p><p></p><p><strong>Combat Style</strong>:</p><p></p><p><strong>Iaijutsu</strong> - Power Attack, Quick Draw, Vital Strike, Weapon Specialization; at 6th level add: Furious Focus, Improved Vital Strike; at 10th level add: Deadly Stroke, Improved Critical.</p><p></p><p><strong>Yabasume</strong> (archery) Mounted Archery, Point Blank Shot, Precise Shot, Weapon Specialization; at 6th level add: Improved Precise Shot, Point Blank Mastery; at 10th level add: Pinpoint Targeting and Shot on the Run.</p><p></p><p><strong>Intimidating Stance</strong>: a yojimbo gains a bonus to all Intimidation checks equal to 1/2 his level plus WIS bonus, minimum of +1. This does not stack with any other bonuses to intimidation checks.</p><p></p><p><strong>Mount's Bond</strong>: at 4th level a yojimbo forms a bond with his mount, allowing the mount to serve as an animal companion, but only effective as a druid level of -3.</p><p></p><p><strong>Ancestral Weapo Bond</strong>: a yojimbo may optional take Weapon Bond in place of Mount's Bond, this allows the yojimbo to permanently assign one of his ki points into his chosen weapon, granting a bonus +1 to Attacks equal to 1/4 yojimbo level minimum of +1.</p><p></p><p><strong>Honorable Discourse</strong> (Ex) - if using the Honor rank mechanic, gain a bonus to Diplomacy and Leadership checks equal to Honor score. If not using the Honor rank mechanic, add half the Yojimbo level as a bonus Diplomacy and Leadership checks.</p><p></p><p><strong>Capstone Power</strong>: ??</p><p></p><p><strong><u>Ancestral Focus</u></strong>:</p><p>A yojimbo forms a bond with one of his ancestors who grants him a special ability chosen from the list below each time one is available to him. Only one of these ancestral focuses can be active at a time. These abilities are activated as a swift action. Unless otherwise stated these abilities can only be used once per day.</p><p></p><p><strong>Ancestor's Skill</strong> – select a skill focus feat of your choice as a bonus feat.</p><p></p><p><strong>Ancestral Respite</strong> – once per day, on any failed Saving Throw you may reroll that save again, but must accept the results of the second roll even if it is worse.</p><p></p><p><strong>Ancestral Strike</strong> - once per day, gain a +1 ancestral bonus equal to your half your yojimbo level to bypass Damage Reduction for number of rounds equal to ¼ your yojimbo level, minimum of 1.</p><p></p><p><strong>Bane of the Honor Less</strong> – if you witness someone committing a dishonorable act in combat, you may make that person your chosen target. Until that person is defeated or dropped below 0 hit points, that person suffers a -1 to their AC for ¼ your yojimbo levels. It is up to GM's discretion what constitutes a dishonorable act.</p><p></p><p><strong>Combat Trick </strong>– you may select a bonus Fighter feat as your ancestral focus.</p><p></p><p><strong>Honorable Allies</strong> - grant all allies within 30' range a +1 bonus to attacks equal to ¼ your yojimbo level for a duration equal to ¼ yojimbo level in rounds.</p><p></p><p><strong>Honors Defense</strong> – gain a +1 to your AC for ¼ your yojimbo in level against a single opponent that you witness as having performed a dishonorable attack or you have detected to not having honor with your sense honor ability. This lasts for a number of rounds equal to ¼ your yojimbo level, minimum of 1.</p><p></p><p><strong>I am Your Shield</strong> – a yojimbo can select a single ally in an adjacent square as the target of your defense, any successful strike intended against this ally targets you instead. This ability lasts for a number of rounds equal to you ¼ your yojimbo level.</p><p></p><p><strong>Jade Strike</strong> - once per day, gain ancestral bonus to damage rolls using your preferred weapon equal to 1/4 your yojimbo level, minimum +1. Increase the number of times per day to perform a jade strike for ¼ your yojimbo levels.</p><p></p><p><strong>Mind over Matter</strong> – for a number of rounds equal to ¼ your yojimbo level, negate the effects of chosen condition affecting you, this does not remove the condition. You can choose to do this only once per day.</p><p></p><p><strong>Moment of Clarity</strong> – as a standard action you may make a single ranged attack once per day as a ranged touch attack.</p><p></p><p><strong>Step Up</strong> - add 1/4 your Yojimbo level as bonus to your initiative roll, minimum +1.</p><p></p><p><strong>Second Shot</strong> - gain a bonus attack at your maximum BAB when using your preferred weapon.</p><p></p><p><strong>Solitary Foe</strong> - force a single opponent to consider you his primary opponent, by granting a -1 penalty to their attacks against anyone that is not you within 30' range. This penalty increases by 1 for ¼ your yojimbo level.</p><p></p><p><strong>Strength of Honor</strong> – gain a +1 to your STR score for ¼ of your yojimbo levels for a number of rounds equal to ¼ your yojimbo levels.</p><p></p><p></p><p>I need to find new skills for levels: 8, 12 and 16, plus a capstone power. I may need more Ancestral focuses. Any suggestions for the empty slots, or additional focuses?</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5447908, member: 50895"] [B]Yojimbo[/B] (alternate Ranger class samurai) v2 Tthe yojimbo is the face of the noble lord throughout the lord's province. These warriors travel about his lord's lands righting wrongs, and defeating his lord's enemies. A ronin yojimbo often serves a community in place of a lord. BAB: Full Saves: Good Fort, Good Will Class Skills: Climb, Craft, Diplomacy, Handle Animal, Intimidate, Knowledge (local), Knowledge (noble), Perception, Perform, Ride, Sense Motive, Survival, Swim; Skills 4 +INT modifier. 1st: 1st ancestral focus, 1st favored enemy, endurance 2nd: Combat style feat, toughness 3rd: 2nd ancestral focus, die hard, intimidating stance 4th: Mount's bond or ancestral weapon bond, honorable discourse 5th: 2nd favored enemy, 3rd ancestral focus 6th: Combat style feat 7th: 4th ancestral focus 8th: 9th: 5th ancestral focus 10th: 3rd favored enemy, combat style feat 11th: 6th ancestral focus 12th: 13th: 7th ancestral focus 14th: Combat style feat 15th: 4th favored enemy, 8th ancestral focus 16th: 17th: 9th ancestral focus 18th: Combat style feat 19th: 10th ancestral focus 20th: 5th favored enemy, honorable [B]Ancestral Focus[/B]: at 3rd level a yojimbo gains an ancestral focus from list below. [B]Favored Enemy[/B]: must select humanoid (human) as first choice, but gains a bonus +1 against a primary enemy samurai clan, then may select a different enemy samurai clan, humanoid (oni), humanoid (shapechanger), humanoid (yokai), humanoid (yurei), monstrous (oni), monstrous (shapechanger), monstrous (yokai), humanoid (giant), monstrous humanoid (giant) [B]Combat Style[/B]: [B]Iaijutsu[/B] - Power Attack, Quick Draw, Vital Strike, Weapon Specialization; at 6th level add: Furious Focus, Improved Vital Strike; at 10th level add: Deadly Stroke, Improved Critical. [B]Yabasume[/B] (archery) Mounted Archery, Point Blank Shot, Precise Shot, Weapon Specialization; at 6th level add: Improved Precise Shot, Point Blank Mastery; at 10th level add: Pinpoint Targeting and Shot on the Run. [B]Intimidating Stance[/B]: a yojimbo gains a bonus to all Intimidation checks equal to 1/2 his level plus WIS bonus, minimum of +1. This does not stack with any other bonuses to intimidation checks. [B]Mount's Bond[/B]: at 4th level a yojimbo forms a bond with his mount, allowing the mount to serve as an animal companion, but only effective as a druid level of -3. [B]Ancestral Weapo Bond[/B]: a yojimbo may optional take Weapon Bond in place of Mount's Bond, this allows the yojimbo to permanently assign one of his ki points into his chosen weapon, granting a bonus +1 to Attacks equal to 1/4 yojimbo level minimum of +1. [B]Honorable Discourse[/B] (Ex) - if using the Honor rank mechanic, gain a bonus to Diplomacy and Leadership checks equal to Honor score. If not using the Honor rank mechanic, add half the Yojimbo level as a bonus Diplomacy and Leadership checks. [B]Capstone Power[/B]: ?? [B][U]Ancestral Focus[/U][/B]: A yojimbo forms a bond with one of his ancestors who grants him a special ability chosen from the list below each time one is available to him. Only one of these ancestral focuses can be active at a time. These abilities are activated as a swift action. Unless otherwise stated these abilities can only be used once per day. [B]Ancestor's Skill[/B] – select a skill focus feat of your choice as a bonus feat. [B]Ancestral Respite[/B] – once per day, on any failed Saving Throw you may reroll that save again, but must accept the results of the second roll even if it is worse. [B]Ancestral Strike[/B] - once per day, gain a +1 ancestral bonus equal to your half your yojimbo level to bypass Damage Reduction for number of rounds equal to ¼ your yojimbo level, minimum of 1. [B]Bane of the Honor Less[/B] – if you witness someone committing a dishonorable act in combat, you may make that person your chosen target. Until that person is defeated or dropped below 0 hit points, that person suffers a -1 to their AC for ¼ your yojimbo levels. It is up to GM's discretion what constitutes a dishonorable act. [B]Combat Trick [/B]– you may select a bonus Fighter feat as your ancestral focus. [B]Honorable Allies[/B] - grant all allies within 30' range a +1 bonus to attacks equal to ¼ your yojimbo level for a duration equal to ¼ yojimbo level in rounds. [B]Honors Defense[/B] – gain a +1 to your AC for ¼ your yojimbo in level against a single opponent that you witness as having performed a dishonorable attack or you have detected to not having honor with your sense honor ability. This lasts for a number of rounds equal to ¼ your yojimbo level, minimum of 1. [B]I am Your Shield[/B] – a yojimbo can select a single ally in an adjacent square as the target of your defense, any successful strike intended against this ally targets you instead. This ability lasts for a number of rounds equal to you ¼ your yojimbo level. [B]Jade Strike[/B] - once per day, gain ancestral bonus to damage rolls using your preferred weapon equal to 1/4 your yojimbo level, minimum +1. Increase the number of times per day to perform a jade strike for ¼ your yojimbo levels. [B]Mind over Matter[/B] – for a number of rounds equal to ¼ your yojimbo level, negate the effects of chosen condition affecting you, this does not remove the condition. You can choose to do this only once per day. [B]Moment of Clarity[/B] – as a standard action you may make a single ranged attack once per day as a ranged touch attack. [B]Step Up[/B] - add 1/4 your Yojimbo level as bonus to your initiative roll, minimum +1. [B]Second Shot[/B] - gain a bonus attack at your maximum BAB when using your preferred weapon. [B]Solitary Foe[/B] - force a single opponent to consider you his primary opponent, by granting a -1 penalty to their attacks against anyone that is not you within 30' range. This penalty increases by 1 for ¼ your yojimbo level. [B]Strength of Honor[/B] – gain a +1 to your STR score for ¼ of your yojimbo levels for a number of rounds equal to ¼ your yojimbo levels. I need to find new skills for levels: 8, 12 and 16, plus a capstone power. I may need more Ancestral focuses. Any suggestions for the empty slots, or additional focuses? Thoughts? [/QUOTE]
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Yojimbo (alternate ranger class samurai) for Kaidan
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