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<blockquote data-quote="ValhallaGH" data-source="post: 4179134" data-attributes="member: 41187"><p>1) Likely roles are various locals that get involved as they try to survive and escape the growing zombie threat. Also, special ops sent in to buy time by clearing a specific community of all zombies and allowing local survivors to escape. Finally, Department 7 of my trouble solving organization, sent in to find out what's going on and do something to help deal with it.</p><p>2) For modules, I honestly don't care about the character hook much. If I can't use what I want to with the hook then I'll simply change it. I'm really good at that sort of thing. That said, I know some people will feel differently.</p><p>3) Modules always have incorrect assumptions written into them. I try to find them early on, so I know how much conversion I'll have to do to fit my desires. This is an expected downside to using someone else's adventure. As long as the encounters, connections, and concepts are good, I'll be pleased.</p><p>4) Options are wonderful. That said, don't leave it so open ended that there's no advice or guidelines for the DM. That seems obvious but I've got too many adventures that did that, and that I have actively discouraged others from acquiring.</p><p></p><p>If you come up with more I'll try to have more answers.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 4179134, member: 41187"] 1) Likely roles are various locals that get involved as they try to survive and escape the growing zombie threat. Also, special ops sent in to buy time by clearing a specific community of all zombies and allowing local survivors to escape. Finally, Department 7 of my trouble solving organization, sent in to find out what's going on and do something to help deal with it. 2) For modules, I honestly don't care about the character hook much. If I can't use what I want to with the hook then I'll simply change it. I'm really good at that sort of thing. That said, I know some people will feel differently. 3) Modules always have incorrect assumptions written into them. I try to find them early on, so I know how much conversion I'll have to do to fit my desires. This is an expected downside to using someone else's adventure. As long as the encounters, connections, and concepts are good, I'll be pleased. 4) Options are wonderful. That said, don't leave it so open ended that there's no advice or guidelines for the DM. That seems obvious but I've got too many adventures that did that, and that I have actively discouraged others from acquiring. If you come up with more I'll try to have more answers. [/QUOTE]
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