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<blockquote data-quote="The Green Adam" data-source="post: 3843337" data-attributes="member: 50821"><p>I would say it depends on numerous factors, particularly the players, the style of play and the theme of the campaign. I like to start most of my campaigns <em>In Media Res</em>, in the middle of the action, and then continue on from there. Beginning things this way often gets the players involved really quickly and lends itself toward giving you, the GM, some great ideas on how to connect the various PCs background stories. </p><p></p><p>For example, in one of my D&D campaigns, the players all had reasons to fight evil but they were all very different and very personal reasons. This dynamic reminded me of comic book superheroes so I began thinking of a suitable epic. I began describing each character in the middle of their own personal quests, followed by their being summoned by a powerful outsider to save the world. During the adventure, each PC learned about the others' stories and they decided to stick together and help each other out afterwards. </p><p></p><p>Another campaign involved describing 1 PC waking up in his room with water covering the floor. Very quickly, the PC discovered he was on a sinking ship escaping a dangerous homeland. As the character tried to escape his fate, he ran across the other PCs and eventually a group developed. </p><p></p><p>Occasionally, I begin the campaign with the players already knowing each other, though I do imply there was some sort of 'origin story' in the background. Often I visit that story as a break from the regular adventures, with the players playing younger and less experienced versions of their characters and finding out how they met. Sort of like a 'Flashback Episode'.</p><p></p><p>Just a few ideas,</p><p>AD</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 3843337, member: 50821"] I would say it depends on numerous factors, particularly the players, the style of play and the theme of the campaign. I like to start most of my campaigns [I]In Media Res[/I], in the middle of the action, and then continue on from there. Beginning things this way often gets the players involved really quickly and lends itself toward giving you, the GM, some great ideas on how to connect the various PCs background stories. For example, in one of my D&D campaigns, the players all had reasons to fight evil but they were all very different and very personal reasons. This dynamic reminded me of comic book superheroes so I began thinking of a suitable epic. I began describing each character in the middle of their own personal quests, followed by their being summoned by a powerful outsider to save the world. During the adventure, each PC learned about the others' stories and they decided to stick together and help each other out afterwards. Another campaign involved describing 1 PC waking up in his room with water covering the floor. Very quickly, the PC discovered he was on a sinking ship escaping a dangerous homeland. As the character tried to escape his fate, he ran across the other PCs and eventually a group developed. Occasionally, I begin the campaign with the players already knowing each other, though I do imply there was some sort of 'origin story' in the background. Often I visit that story as a break from the regular adventures, with the players playing younger and less experienced versions of their characters and finding out how they met. Sort of like a 'Flashback Episode'. Just a few ideas, AD [/QUOTE]
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