Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"...you all meet at an inn.."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Robert Ranting" data-source="post: 3843647" data-attributes="member: 28906"><p>Generally the approach that I have found the most affective is to have the PCs be brought together by a person of authority and given a mission which has some sort of personal importance to each member of the group. </p><p></p><p>Perhaps the best execution of this method that I've had thus far was my Urban Campaign. Set in the slums of a sprawling fantasy metropolis, the six party members had already distinguished themselves individually as local heroes. Gathered together by the aging doctor who ran a free clinic for the people of the district, they were asked to work as a team, cleaning up the streets of their hometown by taking the fight to the mobs and street-gangs who threatened it. They were given a home in the district to use as a base of operations, and could turn to the hospital for aid if necessary.</p><p></p><p>In the early stages of the game, they were given mission packets, detailing news and rumors of suspicious activity in the district, and were given the option to pursue any of perhaps three new leads every couple sessions. As a result, the PCs were able to make choices without going so far afield that I couldn't prep ahead of time, and could ignore missions they didn't feel like doing. Having the structured system also allowed them to focus on learning how to work together as a team, and to gain a knowledge of the setting. As they gathered new allies and learned where to go for information, supplies, etc. and randomly encountered new enemies, the need for the mission packets evaporated, and the PCs began finding their own missions, and following their own agenda.</p><p></p><p>I like to think of this approach not so much as "railroading" but simply putting the PCs on training wheels until they have a good feel for the game. Once they seem comfortable with the setting and each other, the training wheels come off and they begin telling their own stories.</p><p></p><p>Robert "All My Games Have a Learning Curve" Ranting</p></blockquote><p></p>
[QUOTE="Robert Ranting, post: 3843647, member: 28906"] Generally the approach that I have found the most affective is to have the PCs be brought together by a person of authority and given a mission which has some sort of personal importance to each member of the group. Perhaps the best execution of this method that I've had thus far was my Urban Campaign. Set in the slums of a sprawling fantasy metropolis, the six party members had already distinguished themselves individually as local heroes. Gathered together by the aging doctor who ran a free clinic for the people of the district, they were asked to work as a team, cleaning up the streets of their hometown by taking the fight to the mobs and street-gangs who threatened it. They were given a home in the district to use as a base of operations, and could turn to the hospital for aid if necessary. In the early stages of the game, they were given mission packets, detailing news and rumors of suspicious activity in the district, and were given the option to pursue any of perhaps three new leads every couple sessions. As a result, the PCs were able to make choices without going so far afield that I couldn't prep ahead of time, and could ignore missions they didn't feel like doing. Having the structured system also allowed them to focus on learning how to work together as a team, and to gain a knowledge of the setting. As they gathered new allies and learned where to go for information, supplies, etc. and randomly encountered new enemies, the need for the mission packets evaporated, and the PCs began finding their own missions, and following their own agenda. I like to think of this approach not so much as "railroading" but simply putting the PCs on training wheels until they have a good feel for the game. Once they seem comfortable with the setting and each other, the training wheels come off and they begin telling their own stories. Robert "All My Games Have a Learning Curve" Ranting [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"...you all meet at an inn.."
Top