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"...you all meet at an inn.."
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<blockquote data-quote="cougent" data-source="post: 3843713" data-attributes="member: 48665"><p>I have used a few different hooks to get things started.</p><p></p><p>I polled one group of all new players and just asked how they wanted to play, they were mostly hack and slash and wanted to be powerful and rich, so I just made them a group of mercenaries for hire. They answered an open call for mercenaries and were picked by a Duke to do a task, which of course led to others and got convoluted and so on, but by then they had coalesced into a group.</p><p></p><p>Another time I had all the players write not a backstory, but a one paragraph traumatic event in their life that made them decide to become a ... (fighter, wizard, cleric, whatever) I then took all those traumatic events and by just slightly changing them to have a common BBEG in them (either directly or pulling the strings of the actual protaganist) to give them a common enemy to go after. This actually worked extremely well because it was thier own stories with just a slight twist that made them all want to work together to get this guy and kill him 20 times over.</p><p></p><p>And I have also used having them all be "graduates" of an academy that teaches all the arts and sent them out on their first mission as a graduation exercise. They return after completing it to find the academy destroyed and get clues as to the destruction that they can then pursue. Probably my fault for lack of depth, but this did not unify the group as much as I had hoped.</p><p></p><p>I rate these as medium, good and not so good, TIFWIW.</p></blockquote><p></p>
[QUOTE="cougent, post: 3843713, member: 48665"] I have used a few different hooks to get things started. I polled one group of all new players and just asked how they wanted to play, they were mostly hack and slash and wanted to be powerful and rich, so I just made them a group of mercenaries for hire. They answered an open call for mercenaries and were picked by a Duke to do a task, which of course led to others and got convoluted and so on, but by then they had coalesced into a group. Another time I had all the players write not a backstory, but a one paragraph traumatic event in their life that made them decide to become a ... (fighter, wizard, cleric, whatever) I then took all those traumatic events and by just slightly changing them to have a common BBEG in them (either directly or pulling the strings of the actual protaganist) to give them a common enemy to go after. This actually worked extremely well because it was thier own stories with just a slight twist that made them all want to work together to get this guy and kill him 20 times over. And I have also used having them all be "graduates" of an academy that teaches all the arts and sent them out on their first mission as a graduation exercise. They return after completing it to find the academy destroyed and get clues as to the destruction that they can then pursue. Probably my fault for lack of depth, but this did not unify the group as much as I had hoped. I rate these as medium, good and not so good, TIFWIW. [/QUOTE]
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