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"...you all meet at an inn.."
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<blockquote data-quote="Slapzilla" data-source="post: 3843733" data-attributes="member: 52781"><p>I haven't tried the academy one. Perfect for the right group.</p><p></p><p>Mission packets would work well for an inexperienced group especially. I had a group put together 15-16 yr old 1st level Rogues all part of the same gang and they knew their first mission would be to break and enter to make off with a specific item hidden in a house. I let them get together and create their characters as a group (I'll be the second story guy, you be the sneaky lockpick and you be the bluffer). The characters all grew up together on the streets and had adult gang members (think Fagan from Oliver Twist) around. That first mission opened up a string of urban adventures. Worked well but they were an experienced group. </p><p></p><p>rolling initiative <u>In Media Res</u> has worked for me too. Had one once where I narrated one of them about to be hanged and described the other three hidden about watching the scene, waiting for the moment. When I told them to roll initiative they all had d20s in hand and jumped in with gusto.</p><p></p><p>Love the burned down inn. Funny stuff.</p><p></p><p>I normally assign 'homework' for the players regarding their characters. Backstory before the first session. I usually have a few 'what would you do' scenarios to help them finalize their alignment. Make them draw their childhood home, Write up a 15th level vision of themselves, where would that 15th level version live, create the perfect feat, things like that so once things get going, by 2nd or 3rd level, they have (and I have) a clear idea about the characters. It's just the first one that's hard.</p><p></p><p>Loving the input, please keep'em coming.</p></blockquote><p></p>
[QUOTE="Slapzilla, post: 3843733, member: 52781"] I haven't tried the academy one. Perfect for the right group. Mission packets would work well for an inexperienced group especially. I had a group put together 15-16 yr old 1st level Rogues all part of the same gang and they knew their first mission would be to break and enter to make off with a specific item hidden in a house. I let them get together and create their characters as a group (I'll be the second story guy, you be the sneaky lockpick and you be the bluffer). The characters all grew up together on the streets and had adult gang members (think Fagan from Oliver Twist) around. That first mission opened up a string of urban adventures. Worked well but they were an experienced group. rolling initiative [U]In Media Res[/U] has worked for me too. Had one once where I narrated one of them about to be hanged and described the other three hidden about watching the scene, waiting for the moment. When I told them to roll initiative they all had d20s in hand and jumped in with gusto. Love the burned down inn. Funny stuff. I normally assign 'homework' for the players regarding their characters. Backstory before the first session. I usually have a few 'what would you do' scenarios to help them finalize their alignment. Make them draw their childhood home, Write up a 15th level vision of themselves, where would that 15th level version live, create the perfect feat, things like that so once things get going, by 2nd or 3rd level, they have (and I have) a clear idea about the characters. It's just the first one that's hard. Loving the input, please keep'em coming. [/QUOTE]
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