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<blockquote data-quote="Jürgen Hubert" data-source="post: 3004618" data-attributes="member: 7177"><p>The first game session of a campaign is always important. It not only sets the tone for the rest of the campaign, but also is a vital step in defining the personalities of the player characters. While the players have usually given some thought to the personalities of their PCs before the campaign begins, in actual play they will often change unexpectedly or focus on aspects that the player hadn't even thought of.</p><p></p><p>Because of this, I usually prefer it if the player characters don't actually know each other before the campaign begins - because if they did know each other, this would also know that they know the personality of each other well (in addition to background stories, personal secrets and other such traits). But how can they do that if these personalities have not yet been fully developed in the first place? Sure, it's possible to overcome that - but I find it more natural if the familiarity <em>between</em> the PCs grows together with the personality <em>of</em> the PCs.</p><p></p><p>Of course, this brings its own set of problems: How to ensure that a group of strangers not only manages to struggle through the first crisis together, but also that they all have good reasons for sticking together after this first crisis has passed.</p><p></p><p></p><p>So I'd like to hear your stories: If you started the PCs in your campaign out as mutual strangers, then under what circumstances did they meet, and what were the reasons they stayed together after the first adventure?</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 3004618, member: 7177"] The first game session of a campaign is always important. It not only sets the tone for the rest of the campaign, but also is a vital step in defining the personalities of the player characters. While the players have usually given some thought to the personalities of their PCs before the campaign begins, in actual play they will often change unexpectedly or focus on aspects that the player hadn't even thought of. Because of this, I usually prefer it if the player characters don't actually know each other before the campaign begins - because if they did know each other, this would also know that they know the personality of each other well (in addition to background stories, personal secrets and other such traits). But how can they do that if these personalities have not yet been fully developed in the first place? Sure, it's possible to overcome that - but I find it more natural if the familiarity [i]between[/i] the PCs grows together with the personality [i]of[/i] the PCs. Of course, this brings its own set of problems: How to ensure that a group of strangers not only manages to struggle through the first crisis together, but also that they all have good reasons for sticking together after this first crisis has passed. So I'd like to hear your stories: If you started the PCs in your campaign out as mutual strangers, then under what circumstances did they meet, and what were the reasons they stayed together after the first adventure? [/QUOTE]
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