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"You all meet in a tavern..."
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3004696" data-attributes="member: 20805"><p>The best railroa... I mean group introduction I ever pulled off was the start of the Deserts of Desolation campaign.</p><p></p><p> Essentially the group met in a tavern located at a minor cross-roads. I had each character tied to at least one other due to various reasons. One was carrying an important message of peace to the southern land, another was spying on the first, etc.. etc.. </p><p> Not all of the ties were 'freindly'. I left lots of room for distrust and mis-givings, and started the game with an OOC talk about the lack of neon PC signs.</p><p></p><p> That night, the group gathered about the table for dinner being served by the tavern and talk turned to the pending war between the northern and southern kingdoms. After enough time for the group to figure out who was who, there was a loud rumbling sound from outside....</p><p> The group opened the door of the tavern to see that the crossroad valley was now surrounded, West was ocean, East was mountains.. North and South were Armies. The Innkeeper fled East into the mountains...</p><p></p><p> The PC's followed, ducked into a short cave and started watching the battle. Eventually skirmishers started searching the mountain ranges, driving the PC's further back into the cavern where they found a mirror that did not reflect thier images...</p><p></p><p> Being the cowardly 1st level characters in a game declared to be 'lethal'.. they chose to step through instead of facing battle hardened skirmishers.</p><p></p><p> This kept the group together throughout the campaign in search for a portal to get back home. </p><p> Worked like a charm, altho the players seem to have forgotten most of the way through as only 1 original character survived the whole campaign...for some odd reason all the replacement characters wanted to return 'home' too <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p> I never bothered to remind them...</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3004696, member: 20805"] The best railroa... I mean group introduction I ever pulled off was the start of the Deserts of Desolation campaign. Essentially the group met in a tavern located at a minor cross-roads. I had each character tied to at least one other due to various reasons. One was carrying an important message of peace to the southern land, another was spying on the first, etc.. etc.. Not all of the ties were 'freindly'. I left lots of room for distrust and mis-givings, and started the game with an OOC talk about the lack of neon PC signs. That night, the group gathered about the table for dinner being served by the tavern and talk turned to the pending war between the northern and southern kingdoms. After enough time for the group to figure out who was who, there was a loud rumbling sound from outside.... The group opened the door of the tavern to see that the crossroad valley was now surrounded, West was ocean, East was mountains.. North and South were Armies. The Innkeeper fled East into the mountains... The PC's followed, ducked into a short cave and started watching the battle. Eventually skirmishers started searching the mountain ranges, driving the PC's further back into the cavern where they found a mirror that did not reflect thier images... Being the cowardly 1st level characters in a game declared to be 'lethal'.. they chose to step through instead of facing battle hardened skirmishers. This kept the group together throughout the campaign in search for a portal to get back home. Worked like a charm, altho the players seem to have forgotten most of the way through as only 1 original character survived the whole campaign...for some odd reason all the replacement characters wanted to return 'home' too :lol: I never bothered to remind them... [/QUOTE]
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