Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"You all meet in a tavern..."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadfan" data-source="post: 3004863" data-attributes="member: 40961"><p>My most recent, and most successful, campaign startup began by telling the players during character creation that the game was a war campaign using rules from Heroes of Battle, that they were part of a special ops squad that was expected to be relatively self sufficient, and that character classes that didn't make any sense in such a setting were banned. I didn't tell them which those were, I left it to them to not be dicks. I then began the first mission in the heat of battle, with about 2 minutes (real time) of conversation between the players and the other npcs on a troop transport boat poised to drop them behind enemy lines. I left an NPC with them to provide light backup and to give me a way to converse with the players about where they were, what was going on, etc. The rest of the session was largely combat as the players attacked a guardtower, held it against a retaliatory attack, and travelled back to their own lines.</p><p></p><p>This worked extremely well. The players bonded better when they actually had something in common to bond over. I've never had good luck with expecting the characters to all get along when they don't really know each other. Remember, when you have that initial "you all meet in a tavern" session, not only do the other players not know your character's personality, in a way, you don't either. I think its better to develop the character a bit, then start the interparty roleplaying, and one way to develop the character is through some interesting and objective based combat.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 3004863, member: 40961"] My most recent, and most successful, campaign startup began by telling the players during character creation that the game was a war campaign using rules from Heroes of Battle, that they were part of a special ops squad that was expected to be relatively self sufficient, and that character classes that didn't make any sense in such a setting were banned. I didn't tell them which those were, I left it to them to not be dicks. I then began the first mission in the heat of battle, with about 2 minutes (real time) of conversation between the players and the other npcs on a troop transport boat poised to drop them behind enemy lines. I left an NPC with them to provide light backup and to give me a way to converse with the players about where they were, what was going on, etc. The rest of the session was largely combat as the players attacked a guardtower, held it against a retaliatory attack, and travelled back to their own lines. This worked extremely well. The players bonded better when they actually had something in common to bond over. I've never had good luck with expecting the characters to all get along when they don't really know each other. Remember, when you have that initial "you all meet in a tavern" session, not only do the other players not know your character's personality, in a way, you don't either. I think its better to develop the character a bit, then start the interparty roleplaying, and one way to develop the character is through some interesting and objective based combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"You all meet in a tavern..."
Top