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<blockquote data-quote="Dannyalcatraz" data-source="post: 4891418" data-attributes="member: 19675"><p><em>"You awake from a dreamless slumber. Your senses are sharp, but your emotions seem flat...you care about nothing, not even who the others around you are, and why they look like they do.</em></p><p><em></em></p><p><em>All that matters is The Call...</em></p><p><em></em></p><p><em>You follow its pull, down the corridors of a castle- or is it a dungeon?- it doesn't matter.</em></p><p><em></em></p><p><em>Finally, you come to a massive pair of iron-bound wooden doors, which open smoothly and silently as you approach.</em></p><p><em></em></p><p><em>You enter the room beyond, a lab...a powerful Wizard's lab, filled to every corner with things arcane and profane.</em></p><p><em></em></p><p><em>Standing before a glowing mirror on the wall stands the Wizard who called you here. His clothing is ragged, moth-eaten and torn...</em></p><p><em></em></p><p><em>His back is to you, one whithered hand running over a bit of text in the tome lying open on the table next to him, syllables that emerge from his lips bounce off of your mind without your understanding them. The mirror clouds, then an image forms- it is a group of adventurers, picking their way through underbrush, finding a concealed door to an underground lair...</em></p><p><em></em></p><p><em>'They come.' the Wizard hisses, turning towards you, revealing the dessicated face of undeath and power, "They come to take and plunder my lair, to disturb me in my studies! Just like you tried before them...*cackle* Now, my thralls- the lot of you shall make sure that I am not disturbed. Go! Destroy them!'</em></p><p><em></em></p><p><em>Almost as one, you turn your backs on the Old Master, going forth to slay his foes...and by doing so, add to his kingdom..."</em></p><p></p><p>In this setup, the party is composed of undead in thrall to a Lich, Vampire, Ghost, Mummy or similar undead spellcaster whom they tried to defeat in life. They are fully intelligent and capable of using their abilities, but they are completely at his beck & call as undead servants. The overall object of the campaign is to cast off the magical shackles that bind them to the Old Master's will and defeat him...hopefully finding either true death (and the afterlife) or regaining the life they lost.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4891418, member: 19675"] [I]"You awake from a dreamless slumber. Your senses are sharp, but your emotions seem flat...you care about nothing, not even who the others around you are, and why they look like they do. All that matters is The Call... You follow its pull, down the corridors of a castle- or is it a dungeon?- it doesn't matter. Finally, you come to a massive pair of iron-bound wooden doors, which open smoothly and silently as you approach. You enter the room beyond, a lab...a powerful Wizard's lab, filled to every corner with things arcane and profane. Standing before a glowing mirror on the wall stands the Wizard who called you here. His clothing is ragged, moth-eaten and torn... His back is to you, one whithered hand running over a bit of text in the tome lying open on the table next to him, syllables that emerge from his lips bounce off of your mind without your understanding them. The mirror clouds, then an image forms- it is a group of adventurers, picking their way through underbrush, finding a concealed door to an underground lair... 'They come.' the Wizard hisses, turning towards you, revealing the dessicated face of undeath and power, "They come to take and plunder my lair, to disturb me in my studies! Just like you tried before them...*cackle* Now, my thralls- the lot of you shall make sure that I am not disturbed. Go! Destroy them!' Almost as one, you turn your backs on the Old Master, going forth to slay his foes...and by doing so, add to his kingdom..."[/I] In this setup, the party is composed of undead in thrall to a Lich, Vampire, Ghost, Mummy or similar undead spellcaster whom they tried to defeat in life. They are fully intelligent and capable of using their abilities, but they are completely at his beck & call as undead servants. The overall object of the campaign is to cast off the magical shackles that bind them to the Old Master's will and defeat him...hopefully finding either true death (and the afterlife) or regaining the life they lost. [/QUOTE]
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