Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
You all start in a....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dramamine" data-source="post: 4892439" data-attributes="member: 84880"><p>This was an opening for a single player who played a rogue. It works for male characters much better if they have alignments outside of Lawful, but never Evil. It's poised to let the player try and fix a problem his previous problems caused with a chance to save his hide. I had similar openings for the other 3 players, but I can post them after this one. I'm including the plot and plot devices afterwards so can alter/use what I had planned (and worked out quite well!). The player for this opening was a rogue human.</p><p> </p><p> </p><p> </p><p><em>You wake to the sound of heavy, yet distant thuds. Your eyes open, yet all is black around you. The air is heavy and still, but the slight smell of wildflowers and moist earth linger in the musty darkness. As your limbs regain feeling, your body seems numb and sluggish, but as you go to rub the beads of sweat mounting on your brow, your arm collides with a suprisingly loud knock against solid wood.</em></p><p> </p><p><em>A few futile attempts to move your hands to your face create a bit of clamor in what you've come to realize as a really well built wooden box. You try your feet with a similar result. The distant thuds become a little louder whilst your ability to breathe and stay concious start to lessen.</em></p><p> </p><p><em>Then it dons on you and you remember everything! The mage you bribed to fake your death. The large gambling debts you owed. The pregnant noble's daughter who ratted you out. The faces of the beggars you paid to... That's what that noise is! By <insert Luck-related god/dess' name>'s <insert previous deity's favorite weapon>!</em></p><p> </p><p><em>With the desire to live life out to old age, you begin to pound and scream at your rescuers. The thudding stops and you swear you can hear voices. Your hope renewed while trying not to panic, you rest back in the cheap coffin, awaiting the kind beggars (ignorant of your deeds) who so willingly decided to help for so little coin. How desperate they seemed for those few pieces of silver.</em></p><p> </p><p><em>A few minutes pass and finally, the sounds of Brisby the Crooked fumbling with the pry bar you had donated for the cause. The lid opens and small amounts of loose dirt rush in to flood the empty space. "Sorry, lad!" he calls softly into the coffin as he works off parts of the lid. Just as the lid comes off and Brisby's aged and mangled face comes into view, so does the faces of the other beggars present with your hired hero.</em></p><p> </p><p><em>Sitting at the edge of your unmarked grave, Brisby recounts the events over the past three days since your 'death'. He tells of the bribed mage informing the guards of your arrangement, the guards planning to exhume you in less than a day, the noble's family catching wind of your treachery, and the loan shark killing off Slow Toddy to cover 1/10th of your debt. Brisby states his fear of other beggars being killed off in the comming days to bring you out of hiding.</em></p><p> </p><p><em>Your escape plan has failed miserably and in ever terrible way imaginable. However! Brisby the Crooked offers a solution. He and his beggars could help you escape the city limits under one condition; Locate Slow Toddy's corpse and deliver it to Bishop Farnel within the next 48 hours.</em></p><p> </p><p><em>The miserable life you lead before as a womanizer, gambler, and over all cheat hasn't quite died out like you planned. Such is the luck of a handsome <insert class> who took too big a bite out of the pie. Brisby the Crooked and his friends look onto you with some sign of acceptance. He knows your freedom from this places means everything to you.</em></p><p> </p><p><em><insert character name>, your new life awaits you in the lifeless body of a beggar. Brisby the Crooked shifts nervously, knowing the watch will be making patrols soon and needs your answer.</em></p><p> </p><p><em>What do you do, <insert class>?</em></p><p> </p><p> </p><p> </p><p>In this instance, Slow Toddy has information about the noble's daughter's pregnancy was actually caused by your loan shark thus why he (Toddy) was killed. It could clear your name, but the city's justice system works akin to the Salem Witch trials. Someone says you're guilty, you are.</p><p> </p><p>If you choose to get Slow Toddy's to Bishop Farnel, he asks you to wait while he brings him back to life (thus Slow Toddy thanks you for your kindness and stutters out the information above in repayment). </p><p> </p><p>Bishop Farnel is a celestial cleric(pick one) in disguise who then places a geas (greater/quest) upon you. In the name of <insert non-Evil god/dess' name>, you're to discover the cause of the anti-magic field that recently appeared over the ruins of this city's previous incarnation.</p><p> </p><p>It's rumored that there's a <insert one of the PC's classes> and a <insert another one> who're treasure hunters looking into delving into the depths and need someone of your skill to help. Bishop Farnel offers to arrange a meeting for you if you desire. You know from common knowledge that the place is infested with living dead and seedier people than you'd like to think about, so going alone isn't an option. (Continue on to what have you.)</p><p> </p><p>If you choose not to get Slow Toddy's corpse to Bishop Farnel, Brisby offers to house you reluctantly against what his friends start suggesting in the abandoned hag's shack at the far end of town. </p><p> </p><p>When the word gets around that you're alive, a bounty is put on your head and Brisby the Crooked narcs you out for a paultry 7g. You're put in jail with the other PCs (which you make up various reasons why they're there) awaiting your real execution.</p><p> </p><p>Bishop Farnel learns about your situation after speaking with Slow Toddy's corpse and decides to bail you and the PCs out because he alone can't get near the desicrated ruins. He charges you all with the geas above, but promises a reward once you've returned.</p><p> </p><p>*looks over all of this* Well crap, I meant to only type up a little bit, but I forgot how long-winded I can be. ^^; If you really like this, I'll post the other three point of views I had for this scenario.</p></blockquote><p></p>
[QUOTE="dramamine, post: 4892439, member: 84880"] This was an opening for a single player who played a rogue. It works for male characters much better if they have alignments outside of Lawful, but never Evil. It's poised to let the player try and fix a problem his previous problems caused with a chance to save his hide. I had similar openings for the other 3 players, but I can post them after this one. I'm including the plot and plot devices afterwards so can alter/use what I had planned (and worked out quite well!). The player for this opening was a rogue human. [I]You wake to the sound of heavy, yet distant thuds. Your eyes open, yet all is black around you. The air is heavy and still, but the slight smell of wildflowers and moist earth linger in the musty darkness. As your limbs regain feeling, your body seems numb and sluggish, but as you go to rub the beads of sweat mounting on your brow, your arm collides with a suprisingly loud knock against solid wood.[/I] [I]A few futile attempts to move your hands to your face create a bit of clamor in what you've come to realize as a really well built wooden box. You try your feet with a similar result. The distant thuds become a little louder whilst your ability to breathe and stay concious start to lessen.[/I] [I]Then it dons on you and you remember everything! The mage you bribed to fake your death. The large gambling debts you owed. The pregnant noble's daughter who ratted you out. The faces of the beggars you paid to... That's what that noise is! By <insert Luck-related god/dess' name>'s <insert previous deity's favorite weapon>![/I] [I]With the desire to live life out to old age, you begin to pound and scream at your rescuers. The thudding stops and you swear you can hear voices. Your hope renewed while trying not to panic, you rest back in the cheap coffin, awaiting the kind beggars (ignorant of your deeds) who so willingly decided to help for so little coin. How desperate they seemed for those few pieces of silver.[/I] [I]A few minutes pass and finally, the sounds of Brisby the Crooked fumbling with the pry bar you had donated for the cause. The lid opens and small amounts of loose dirt rush in to flood the empty space. "Sorry, lad!" he calls softly into the coffin as he works off parts of the lid. Just as the lid comes off and Brisby's aged and mangled face comes into view, so does the faces of the other beggars present with your hired hero.[/I] [I]Sitting at the edge of your unmarked grave, Brisby recounts the events over the past three days since your 'death'. He tells of the bribed mage informing the guards of your arrangement, the guards planning to exhume you in less than a day, the noble's family catching wind of your treachery, and the loan shark killing off Slow Toddy to cover 1/10th of your debt. Brisby states his fear of other beggars being killed off in the comming days to bring you out of hiding.[/I] [I]Your escape plan has failed miserably and in ever terrible way imaginable. However! Brisby the Crooked offers a solution. He and his beggars could help you escape the city limits under one condition; Locate Slow Toddy's corpse and deliver it to Bishop Farnel within the next 48 hours.[/I] [I]The miserable life you lead before as a womanizer, gambler, and over all cheat hasn't quite died out like you planned. Such is the luck of a handsome <insert class> who took too big a bite out of the pie. Brisby the Crooked and his friends look onto you with some sign of acceptance. He knows your freedom from this places means everything to you.[/I] [I]<insert character name>, your new life awaits you in the lifeless body of a beggar. Brisby the Crooked shifts nervously, knowing the watch will be making patrols soon and needs your answer.[/I] [I]What do you do, <insert class>?[/I] In this instance, Slow Toddy has information about the noble's daughter's pregnancy was actually caused by your loan shark thus why he (Toddy) was killed. It could clear your name, but the city's justice system works akin to the Salem Witch trials. Someone says you're guilty, you are. If you choose to get Slow Toddy's to Bishop Farnel, he asks you to wait while he brings him back to life (thus Slow Toddy thanks you for your kindness and stutters out the information above in repayment). Bishop Farnel is a celestial cleric(pick one) in disguise who then places a geas (greater/quest) upon you. In the name of <insert non-Evil god/dess' name>, you're to discover the cause of the anti-magic field that recently appeared over the ruins of this city's previous incarnation. It's rumored that there's a <insert one of the PC's classes> and a <insert another one> who're treasure hunters looking into delving into the depths and need someone of your skill to help. Bishop Farnel offers to arrange a meeting for you if you desire. You know from common knowledge that the place is infested with living dead and seedier people than you'd like to think about, so going alone isn't an option. (Continue on to what have you.) If you choose not to get Slow Toddy's corpse to Bishop Farnel, Brisby offers to house you reluctantly against what his friends start suggesting in the abandoned hag's shack at the far end of town. When the word gets around that you're alive, a bounty is put on your head and Brisby the Crooked narcs you out for a paultry 7g. You're put in jail with the other PCs (which you make up various reasons why they're there) awaiting your real execution. Bishop Farnel learns about your situation after speaking with Slow Toddy's corpse and decides to bail you and the PCs out because he alone can't get near the desicrated ruins. He charges you all with the geas above, but promises a reward once you've returned. *looks over all of this* Well crap, I meant to only type up a little bit, but I forgot how long-winded I can be. ^^; If you really like this, I'll post the other three point of views I had for this scenario. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
You all start in a....
Top