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<blockquote data-quote="TornadoCreator" data-source="post: 5524909" data-attributes="member: 6672078"><p>Interesting consideration, I would use it to be cinematic if you want to make missing less of a disappointment.</p><p></p><p>With powers that offer things like "half damage on a miss" don't do this, as it would skew their value.</p><p></p><p>1. Whenever someone misses, they can spend a healing surge to force the attack through, however doing so will disarm the person, possibly enbedding their weapon into a nearby wall or even into the creature itself in the case of a large golem. This would then cost them a standard action to retrieve the weapon and they would grant combat advantage doing so. In the case of bows, the string snapped and they need to restring their bow requiring a standard action and granting combat advantage.</p><p></p><p>The reason I'd make it so much; costs a healing surge, a standard action next turn and grants combat advantage to retrieve your weapon is that it wouldn't be used often. This is a gambit that would only really be used for daily powers. People don't get disappointed when they miss with an at-will, it doesn't really matter... but that daily power that you only get one of, when that misses it stings. However, daily powers are valuable enough that it's worth sacrificing your next standard action and putting yourself in risk to make sure it hits. As such this will make it more balanced.</p><p></p><p>This will however have the side effect of making your game more cinematic and less realistic, but it's high fantasy D&D so I doubt thats and issue.</p></blockquote><p></p>
[QUOTE="TornadoCreator, post: 5524909, member: 6672078"] Interesting consideration, I would use it to be cinematic if you want to make missing less of a disappointment. With powers that offer things like "half damage on a miss" don't do this, as it would skew their value. 1. Whenever someone misses, they can spend a healing surge to force the attack through, however doing so will disarm the person, possibly enbedding their weapon into a nearby wall or even into the creature itself in the case of a large golem. This would then cost them a standard action to retrieve the weapon and they would grant combat advantage doing so. In the case of bows, the string snapped and they need to restring their bow requiring a standard action and granting combat advantage. The reason I'd make it so much; costs a healing surge, a standard action next turn and grants combat advantage to retrieve your weapon is that it wouldn't be used often. This is a gambit that would only really be used for daily powers. People don't get disappointed when they miss with an at-will, it doesn't really matter... but that daily power that you only get one of, when that misses it stings. However, daily powers are valuable enough that it's worth sacrificing your next standard action and putting yourself in risk to make sure it hits. As such this will make it more balanced. This will however have the side effect of making your game more cinematic and less realistic, but it's high fantasy D&D so I doubt thats and issue. [/QUOTE]
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