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<blockquote data-quote="SteveC" data-source="post: 4558556" data-attributes="member: 9053"><p>A couple of things: HERO does have limits on disadvantage points built into the game based on its power level. So your GM will likely say to you "build a 200 point character, who can have up to 100 points of disadvantages." That means you have up to 300 points to spend on your character: you just "pay" for the last 100 with your disadvantages.</p><p></p><p>One of the things I like to recommend to new HERO players is taking the maximum disadvantage points, but leaving a fair amount of them open as "mystery disadvantages." This will endear you to the GM, as they can write you into the plot in a variety of different ways, give you enemies, vulnerabilities and so on. It can be a great part of the game!</p><p></p><p>As far as Speed goes, it's just another attribute to manage. More Speed means more actions in a turn, so it does make you more powerful, but there is an upper limit. I would talk with your GM about what range he wants characters to be in and stick within it.</p><p></p><p>While HERO doesn't have the master power level chart from M&M it does have guidelines on what is appropriate in terms of attacks, defenses, speed and combat value. If you're within the benchmarks for your power level, you won't go too far wrong.</p><p></p><p>One other thing about HERO is that it has a series of pre-built power books for it, much like Ultimate Power for M&M. If you're new to the system you can't go wrong by looking at those books.</p><p></p><p>Again, if you've got any specific questions, I'm happy to answer, and I'll also recommend going to their website: lots of answers to be found there!</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 4558556, member: 9053"] A couple of things: HERO does have limits on disadvantage points built into the game based on its power level. So your GM will likely say to you "build a 200 point character, who can have up to 100 points of disadvantages." That means you have up to 300 points to spend on your character: you just "pay" for the last 100 with your disadvantages. One of the things I like to recommend to new HERO players is taking the maximum disadvantage points, but leaving a fair amount of them open as "mystery disadvantages." This will endear you to the GM, as they can write you into the plot in a variety of different ways, give you enemies, vulnerabilities and so on. It can be a great part of the game! As far as Speed goes, it's just another attribute to manage. More Speed means more actions in a turn, so it does make you more powerful, but there is an upper limit. I would talk with your GM about what range he wants characters to be in and stick within it. While HERO doesn't have the master power level chart from M&M it does have guidelines on what is appropriate in terms of attacks, defenses, speed and combat value. If you're within the benchmarks for your power level, you won't go too far wrong. One other thing about HERO is that it has a series of pre-built power books for it, much like Ultimate Power for M&M. If you're new to the system you can't go wrong by looking at those books. Again, if you've got any specific questions, I'm happy to answer, and I'll also recommend going to their website: lots of answers to be found there! --Steve [/QUOTE]
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