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<blockquote data-quote="Dannyalcatraz" data-source="post: 4561239" data-attributes="member: 19675"><p>I'm a HERO player from back when it was a slim book called Champions, and I enjoy M&M as a mutant love child of HERO and 3.X lite.</p><p></p><p>I won't repeat what's been said before- it's pretty accurate.</p><p></p><p>What I will say is that, like any system you'd care to name, an experienced player can squeeze a lot more out of his resources than a noob...and in HERO, this could mean disaster if the GM isn't up to speed in paying attention to each PC's disadvantages.</p><p></p><p>If they aren't, disads can be overvalued and/or under-enforced, resulting in seemingly enormous power discrepancies.</p><p></p><p>RE: Speed- not every GM has upper limits on particular stats, many only enforce point limits per PC and perhaps an upper limit on the effective overall power level of a power or ability. IOW, they may limit a power to an upper limit equivalent to a 10d6 attack- baseline 60 points without power advantages and limitations...but they might allow a PC to put all of their points in one slot as long as the math all works. Speed could be treated in the same way- you might have a Speed 4 PC and a Speed 12 PC in the same party...but the Speed 12 PC might be a 1 trick pony while the Speed 4 PC might more closely resemble Batman.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4561239, member: 19675"] I'm a HERO player from back when it was a slim book called Champions, and I enjoy M&M as a mutant love child of HERO and 3.X lite. I won't repeat what's been said before- it's pretty accurate. What I will say is that, like any system you'd care to name, an experienced player can squeeze a lot more out of his resources than a noob...and in HERO, this could mean disaster if the GM isn't up to speed in paying attention to each PC's disadvantages. If they aren't, disads can be overvalued and/or under-enforced, resulting in seemingly enormous power discrepancies. RE: Speed- not every GM has upper limits on particular stats, many only enforce point limits per PC and perhaps an upper limit on the effective overall power level of a power or ability. IOW, they may limit a power to an upper limit equivalent to a 10d6 attack- baseline 60 points without power advantages and limitations...but they might allow a PC to put all of their points in one slot as long as the math all works. Speed could be treated in the same way- you might have a Speed 4 PC and a Speed 12 PC in the same party...but the Speed 12 PC might be a 1 trick pony while the Speed 4 PC might more closely resemble Batman. [/QUOTE]
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