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<blockquote data-quote="Plane Sailing" data-source="post: 4580155" data-attributes="member: 114"><p>My experience is all from Champions days (which I loved), so it might be out of date, but with that proviso...</p><p></p><p>I loved including power limitations into the purchasing of the powers. Not the bonus points you got from being blind or flying into beserk rage, but the cheaper purchasing of limited effectiveness powers from accepting certain limitations.</p><p></p><p>e.g. the default energy blast would work anywhere (in those days), no matter how it was flavoured. But if my 'firework guy' took energy blast (fire) with the limitation that it won't work when he is wet, and he has to point his hands to use it (obvious inaccessible focus), it means that as a GM people can interfere with him by grappling his arms, using a fire extinguisher or setting off the sprinkler system, which seems genre-appropriate - and he ends up spending 25 points for his 10d6 firework blast rather than 50 points (made up numbers).</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4580155, member: 114"] My experience is all from Champions days (which I loved), so it might be out of date, but with that proviso... I loved including power limitations into the purchasing of the powers. Not the bonus points you got from being blind or flying into beserk rage, but the cheaper purchasing of limited effectiveness powers from accepting certain limitations. e.g. the default energy blast would work anywhere (in those days), no matter how it was flavoured. But if my 'firework guy' took energy blast (fire) with the limitation that it won't work when he is wet, and he has to point his hands to use it (obvious inaccessible focus), it means that as a GM people can interfere with him by grappling his arms, using a fire extinguisher or setting off the sprinkler system, which seems genre-appropriate - and he ends up spending 25 points for his 10d6 firework blast rather than 50 points (made up numbers). Cheers [/QUOTE]
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