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<blockquote data-quote="Dannyalcatraz" data-source="post: 4639696" data-attributes="member: 19675"><p><strong>HERO:</strong> This game is the most flexible and internally consistent game I've ever played, earning it my #1 favorite ranking (Mutants & Masterminds is #2, D&D 3.5Ed is #3). I <strong>know</strong> that if I have characters of the same point level/disad limits, etc. will be balanced against each other, regardless of genre and setting...at least, insofar as PCs of a given point level can be balanced (rules gurus can abuse HERO just like any other system).</p><p></p><p>IOW, if I want to take a 300pt monster from Fantasy HERO and use it in Star HERO, I can probably use it unchanged.</p><p></p><p>In contrast, I have found that GURPS' various settings have enough variant rules and point costs for abilities that it kind of puts the lie to "Generic" and "Universal." For example, a PC based on TK powers in basic GURPS might be radically underpowered vs a PC based on TK powers in their superheroic setting at the same point cost.</p><p></p><p>(According to Jurgen Hubert- ENWorld's resident GURPSophile, the latest edition of GURPS does much to address this.)</p><p></p><p><strong>GURPS:</strong> Better than <em>any other game system out there,</em> GURPS stats out all kinds of settings & useful supplements. I know I'm not alone when I say that even though I don't really play GURPS unless I'm being sociable (or playtesting), I will buy some of their supplements, like Martial Arts or their Weapon books. Whoever does their research does good work.</p><p></p><p>These are, of course, just my opinions.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4639696, member: 19675"] [B]HERO:[/B] This game is the most flexible and internally consistent game I've ever played, earning it my #1 favorite ranking (Mutants & Masterminds is #2, D&D 3.5Ed is #3). I [B]know[/B] that if I have characters of the same point level/disad limits, etc. will be balanced against each other, regardless of genre and setting...at least, insofar as PCs of a given point level can be balanced (rules gurus can abuse HERO just like any other system). IOW, if I want to take a 300pt monster from Fantasy HERO and use it in Star HERO, I can probably use it unchanged. In contrast, I have found that GURPS' various settings have enough variant rules and point costs for abilities that it kind of puts the lie to "Generic" and "Universal." For example, a PC based on TK powers in basic GURPS might be radically underpowered vs a PC based on TK powers in their superheroic setting at the same point cost. (According to Jurgen Hubert- ENWorld's resident GURPSophile, the latest edition of GURPS does much to address this.) [B]GURPS:[/B] Better than [i]any other game system out there,[/i] GURPS stats out all kinds of settings & useful supplements. I know I'm not alone when I say that even though I don't really play GURPS unless I'm being sociable (or playtesting), I will buy some of their supplements, like Martial Arts or their Weapon books. Whoever does their research does good work. These are, of course, just my opinions. [/QUOTE]
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