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<blockquote data-quote="pming" data-source="post: 6097347" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> I'm gonna have to back Starfox up on that. In my 1e campaigns, it never bogged down play. IME, players were quite protective of their hirelings and henchmen. Hirelings were, simply put, very fragile. You hired them to look after camp, tend the animals, watch at night, cook and keep the fire going. Hirelings generally had between 2 and 6 hp...so you didn't *want* them anywhere near a dungeon or ruined castle.</p><p></p><p>Henchmen were expensive. But they were significantly more capable than the hirelings. As for summoned monsters and controlled undead...1e is a slick system; it easily allows the DM to "gloss over" combats between, say, 9 orcs against the wizards 6 zombies. That said, there were a couple of articles in Dragon magazine that had suggestions, rules and guidelines for dealing with 'large' mixed groups. In the above 9 orcs v. 6 zombies, after some quick look ups (AC vs. THAC0; dmg vs. hp), the DM could roll a single die for each 'side' and determine who came out ahead that round. Meanwhile, the PC's would be doing all their stuff fighting the main bad guy, or the big monster, or whatever. At the end of the fight the DM could just tell the PC's "The orcs are slain, and 2 of the zombies are down, the others wounded a bit". </p><p></p><p>With 5e, I'm hoping they have something similar as an option for DM's that like to have large groups fight on occasion...without having to resort to a "Battle-System/War-Machine" style mini-system.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6097347, member: 45197"] Hiya. I'm gonna have to back Starfox up on that. In my 1e campaigns, it never bogged down play. IME, players were quite protective of their hirelings and henchmen. Hirelings were, simply put, very fragile. You hired them to look after camp, tend the animals, watch at night, cook and keep the fire going. Hirelings generally had between 2 and 6 hp...so you didn't *want* them anywhere near a dungeon or ruined castle. Henchmen were expensive. But they were significantly more capable than the hirelings. As for summoned monsters and controlled undead...1e is a slick system; it easily allows the DM to "gloss over" combats between, say, 9 orcs against the wizards 6 zombies. That said, there were a couple of articles in Dragon magazine that had suggestions, rules and guidelines for dealing with 'large' mixed groups. In the above 9 orcs v. 6 zombies, after some quick look ups (AC vs. THAC0; dmg vs. hp), the DM could roll a single die for each 'side' and determine who came out ahead that round. Meanwhile, the PC's would be doing all their stuff fighting the main bad guy, or the big monster, or whatever. At the end of the fight the DM could just tell the PC's "The orcs are slain, and 2 of the zombies are down, the others wounded a bit". With 5e, I'm hoping they have something similar as an option for DM's that like to have large groups fight on occasion...without having to resort to a "Battle-System/War-Machine" style mini-system. ^_^ Paul L. Ming [/QUOTE]
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