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<blockquote data-quote="Sunking" data-source="post: 5082207" data-attributes="member: 87198"><p>on the avartar</p><p> </p><p>1) personaly hoping for a little more (Psion mostly) should mean we could put in the complete series and XPH without to much trouble.</p><p> </p><p>2) 50 is alot mabey 30 is better, simpler and we are young gods (with a rule about max 3 mabey 5 base classes)</p><p> </p><p>3) one PRC per god is alowed (great flawor)</p><p> </p><p>And it up to the DM (HolyMan) to deside wich things are just to cheesy such at the Kobolt god of ubermunching by the name of Pun-Pun or PRC's that just plain are to good.</p><p> </p><p>My 5 cents on avartar(s) not the movie</p><p> </p><p>----</p><p>[sblock=Long Mace]A two-handed heavy mace. Stats:</p><p>Damage: 2d6, Critical: 19-20/×3, Bludgeoning</p><p>Exotic Weapon.[/sblock]</p><p> </p><p>why this so difrent crit from other maces?</p></blockquote><p></p>
[QUOTE="Sunking, post: 5082207, member: 87198"] on the avartar 1) personaly hoping for a little more (Psion mostly) should mean we could put in the complete series and XPH without to much trouble. 2) 50 is alot mabey 30 is better, simpler and we are young gods (with a rule about max 3 mabey 5 base classes) 3) one PRC per god is alowed (great flawor) And it up to the DM (HolyMan) to deside wich things are just to cheesy such at the Kobolt god of ubermunching by the name of Pun-Pun or PRC's that just plain are to good. My 5 cents on avartar(s) not the movie ---- [sblock=Long Mace]A two-handed heavy mace. Stats: Damage: 2d6, Critical: 19-20/×3, Bludgeoning Exotic Weapon.[/sblock] why this so difrent crit from other maces? [/QUOTE]
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