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<blockquote data-quote="Myth and Legend" data-source="post: 5083383" data-attributes="member: 82679"><p>Hrrr, why don't we stick to the book guys? I mean, do you think we can do a better job than WOTC? Here is the entry on magic items and deities:</p><p></p><p><strong>Create Magic Items:</strong> A deity of rank 1 or higher can create magic items related to its portfolio without any requisite item creation feat, provided that the deity possesses all other prerequisites for the item. The maximum item value a deity can create is a function of its divine rank (see the table below). The item’s cost and creation time remain unchanged, but the deity is free to undertake any activity when not laboring on the item (see Creating Magic Items in the <em>DUNGEON MASTER’S Guide</em>).</p><p></p><p><strong>Divine Rank:</strong> 1-5, <strong>Max market price:</strong> 4,500</p><p><strong>Divine Rank:</strong> 6-10, <strong>Max market price:</strong> 30,000</p><p><strong>Divine Rank:</strong> 11-15, <strong>Max market price:</strong> 200,000 (any nonartifact)</p><p><strong>Divine Rank:</strong> 16-20, <strong>Max market price:</strong> no maximum (including artifact)</p><p></p><p>For example, a demigod of fire could create a wand of burning hands without the Craft Wand feat, provided that the demigod knows the burning hands spell. If a deity has the item creation feat pertaining to the item it wishes to create, the cost (in gold and XP) and creation times are halved.</p><p></p><p>On SLA's and Domain powers:</p><p></p><p><strong>Spell-Like Abilities:</strong> A deity can use any domain spell it can grant as a spell-like ability at will. The deity’s effective caster level for such abilities is 10 + the deity’s divine rank. The saving throw DC for such abilities is 10 + the spell level + the deity’s Charisma bonus (if any) + the deity’s divine rank.</p><p></p><p>There is a whole table on salient abilities. They are tied with ability scores and character levels. For example, the Divine Bard salient ability requires 20 levels of Bard, while Possess Mortal requires 29 CHA.</p><p></p><p>32 point buy and Epic Feats for upgrading will be insufficient to get half of the Salient abilities out there. Check out Zeus's stats for example:</p><p></p><p><strong>Abilities:</strong> Str 51, Dex 30, Con 34, Int 28, Wis 28, Cha 28.</p><p></p><p>Nowhere in his [sblock=Feats]Feats: Alertness, Blind-Fight, Blindsight 5-ft. Radius, Cleave, Combat Reflexes, Divine Might, Dodge, Endurance, Energy Substitution (electricity), Expertise, Eyes in the Back of Your Head, Great Cleave, Great Fortitude, Hold the Line, Improved Bull Rush, Improved Critical (longspear), Improved Disarm, Improved Grapple, Improved Initiative, Improved Sunder, Improved Trip, Improved Unarmed Strike, Knock-Down, Leadership, Mobility, Power Attack, Power Critical (shortspear), Sacred Spell, Spring Attack, Sunder, Superior Expertise, Weapon Focus (shortspear), Weapon Specialization (shortspear), Whirlwind Attack.[/sblock] do we see stat gaining feats. We do see Epic Feats however, and i think that the Epic Level Handbook will need to be allowed. (HM i can provide that too)</p><p></p><p>Epic spellcasting - never got to figure it out. Some help here? Is it not up to the DM after all, to allow or disallow certain effects? For example, even with a 200 roll in Spellcraft, if i want to <em>set the world on fire</em> i should not be able to succeed.</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 5083383, member: 82679"] Hrrr, why don't we stick to the book guys? I mean, do you think we can do a better job than WOTC? Here is the entry on magic items and deities: [B]Create Magic Items:[/B] A deity of rank 1 or higher can create magic items related to its portfolio without any requisite item creation feat, provided that the deity possesses all other prerequisites for the item. The maximum item value a deity can create is a function of its divine rank (see the table below). The item’s cost and creation time remain unchanged, but the deity is free to undertake any activity when not laboring on the item (see Creating Magic Items in the [I]DUNGEON MASTER’S Guide[/I]). [B]Divine Rank:[/B] 1-5, [B]Max market price:[/B] 4,500 [B]Divine Rank:[/B] 6-10, [B]Max market price:[/B] 30,000 [B]Divine Rank:[/B] 11-15, [B]Max market price:[/B] 200,000 (any nonartifact) [B]Divine Rank:[/B] 16-20, [B]Max market price:[/B] no maximum (including artifact) For example, a demigod of fire could create a wand of burning hands without the Craft Wand feat, provided that the demigod knows the burning hands spell. If a deity has the item creation feat pertaining to the item it wishes to create, the cost (in gold and XP) and creation times are halved. On SLA's and Domain powers: [B]Spell-Like Abilities:[/B] A deity can use any domain spell it can grant as a spell-like ability at will. The deity’s effective caster level for such abilities is 10 + the deity’s divine rank. The saving throw DC for such abilities is 10 + the spell level + the deity’s Charisma bonus (if any) + the deity’s divine rank. There is a whole table on salient abilities. They are tied with ability scores and character levels. For example, the Divine Bard salient ability requires 20 levels of Bard, while Possess Mortal requires 29 CHA. 32 point buy and Epic Feats for upgrading will be insufficient to get half of the Salient abilities out there. Check out Zeus's stats for example: [B]Abilities:[/B] Str 51, Dex 30, Con 34, Int 28, Wis 28, Cha 28. Nowhere in his [sblock=Feats]Feats: Alertness, Blind-Fight, Blindsight 5-ft. Radius, Cleave, Combat Reflexes, Divine Might, Dodge, Endurance, Energy Substitution (electricity), Expertise, Eyes in the Back of Your Head, Great Cleave, Great Fortitude, Hold the Line, Improved Bull Rush, Improved Critical (longspear), Improved Disarm, Improved Grapple, Improved Initiative, Improved Sunder, Improved Trip, Improved Unarmed Strike, Knock-Down, Leadership, Mobility, Power Attack, Power Critical (shortspear), Sacred Spell, Spring Attack, Sunder, Superior Expertise, Weapon Focus (shortspear), Weapon Specialization (shortspear), Whirlwind Attack.[/sblock] do we see stat gaining feats. We do see Epic Feats however, and i think that the Epic Level Handbook will need to be allowed. (HM i can provide that too) Epic spellcasting - never got to figure it out. Some help here? Is it not up to the DM after all, to allow or disallow certain effects? For example, even with a 200 roll in Spellcraft, if i want to [I]set the world on fire[/I] i should not be able to succeed. [/QUOTE]
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