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<blockquote data-quote="Voda Vosa" data-source="post: 5084409" data-attributes="member: 51271"><p>Lots of things to reply to: </p><p></p><p></p><p>I think it's cool! Although remember to add your charisma modifier to AC and Saves. I think I didn't paste that part when I copied the rules. </p><p>Special abilities are to be DM approved, as for example, the fast regeneration, instead of 15 HM could allow just 5 per special trait point, and you'll have to spend 3 points to get the 15.</p><p>Also, list your domain spells</p><p>The DC for spell like abilities is 10+ Level of the spell+CHA mod+ Divinity ranks+Feat. I'll suggest ability focus on some of your abilities, to raise the DC. Note that caster level for spell like abilities granted by special traits and for spells from the domain is 10+ divinity rank</p><p>Also on Special traits. Why does your fire elemental god has drain energy and level drain and all that? </p><p>Remember to not override your spell like abilities with your at will spells from your domain lists. </p><p></p><p></p><p></p><p>1) Drawn from the 20 levels in outsider</p><p>2) Yes, it means that, since the class levels at 20 are all the same, and adding a 1 level of epic character class adds +0 to BAB.</p><p>3) Yes at soe extent, as Rathan did with his character, he gave it Fire, Evil and Chaotic subtypes, which are the ones that really count. </p><p></p><p>Also your modifications seems cool, and as I said overe there, the bonus to AC was ment, but I forgot to add it. </p><p></p><p></p><p></p><p></p><p>As everything, I think that it should not be taken out of the game if the role of the god is, for example, a god of water, or a god of stone. </p><p>Of course my plant god won't have nothing like fire resistance. As far as its applicable and reasonable for the flavour, I think it should not be excluded. </p><p>If you meant the 5 fire resistance, it should be changed depending on the gods. your god could have a 5 resist to magic, mine to electricity, etc.</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5084409, member: 51271"] Lots of things to reply to: I think it's cool! Although remember to add your charisma modifier to AC and Saves. I think I didn't paste that part when I copied the rules. Special abilities are to be DM approved, as for example, the fast regeneration, instead of 15 HM could allow just 5 per special trait point, and you'll have to spend 3 points to get the 15. Also, list your domain spells The DC for spell like abilities is 10+ Level of the spell+CHA mod+ Divinity ranks+Feat. I'll suggest ability focus on some of your abilities, to raise the DC. Note that caster level for spell like abilities granted by special traits and for spells from the domain is 10+ divinity rank Also on Special traits. Why does your fire elemental god has drain energy and level drain and all that? Remember to not override your spell like abilities with your at will spells from your domain lists. 1) Drawn from the 20 levels in outsider 2) Yes, it means that, since the class levels at 20 are all the same, and adding a 1 level of epic character class adds +0 to BAB. 3) Yes at soe extent, as Rathan did with his character, he gave it Fire, Evil and Chaotic subtypes, which are the ones that really count. Also your modifications seems cool, and as I said overe there, the bonus to AC was ment, but I forgot to add it. As everything, I think that it should not be taken out of the game if the role of the god is, for example, a god of water, or a god of stone. Of course my plant god won't have nothing like fire resistance. As far as its applicable and reasonable for the flavour, I think it should not be excluded. If you meant the 5 fire resistance, it should be changed depending on the gods. your god could have a 5 resist to magic, mine to electricity, etc. [/QUOTE]
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