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<blockquote data-quote="Roman" data-source="post: 5084454" data-attributes="member: 1845"><p>Fair enough - and yes it would be just one epic feat at level 21. </p><p> </p><p><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-family: 'ScalaSansLF-Regular'"></span></span></span></p><p><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-family: 'ScalaSansLF-Regular'"></span></span></span></p><p><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-family: 'ScalaSansLF-Regular'">This is straight out of the epic level handbook. The justification they give for the unified saving throw and base attack bonus progressions is that if the normal progressions were allowed to continue, the spread between the saving throws and attacks of different classes would get too wide to provide unified challenges for the party. </span></span></span></p><p><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-family: 'ScalaSansLF-Regular'"></span></span></span></p><p><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-family: 'ScalaSansLF-Regular'">They are correct for normal characters, but it just occured to me that our situation is somewhat different and we could use it to our advantage. We all get 20 outsider levels, which gives us all the exact same progressions for saving throws and BAB. Hence, we could afford to have the normal class progressions for BAB and saving throws for 20 levels and switch to the epic progressions only thereafter (though the maximum number of attacks from high BAB would have to stay capped at 4) to achieve the same balance effect as was intended by the epic level handbook (the spreads 20 levels on would be the same as for normal characters entering epic levels and thereafter the switch to epic progressions could occur). This would also give people an incentive to also take some warrior classes, monks and other non-spellcasters and provide for differentiation and you wouldn't need to create houserules for exchanging feats to increase or decrease BAB from +20 to +25 or +15 - it would take care of itself by virtue of warrior classes getting a higher progression for the next 20 levels. </span></span></span></p><p><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-family: 'ScalaSansLF-Regular'"></span></span></span></p><p><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-family: 'ScalaSansLF-Regular'">On a slightly wilder note, we could do the same with feats. Essentially, if we did that we could say that the 20 HD of outsider levels would not count for epic purposes, so there would be a full 20 normal class levels to go through before they entered into effect. </span></span></span></p><p><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-family: 'ScalaSansLF-Regular'"></span></span></span></p><p><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-family: 'ScalaSansLF-Regular'"></span></span></span></p><p></p><p>This seems reasonable to me.</p></blockquote><p></p>
[QUOTE="Roman, post: 5084454, member: 1845"] Fair enough - and yes it would be just one epic feat at level 21. [FONT=ScalaSansLF-Regular][FONT=ScalaSansLF-Regular][FONT=ScalaSansLF-Regular] This is straight out of the epic level handbook. The justification they give for the unified saving throw and base attack bonus progressions is that if the normal progressions were allowed to continue, the spread between the saving throws and attacks of different classes would get too wide to provide unified challenges for the party. They are correct for normal characters, but it just occured to me that our situation is somewhat different and we could use it to our advantage. We all get 20 outsider levels, which gives us all the exact same progressions for saving throws and BAB. Hence, we could afford to have the normal class progressions for BAB and saving throws for 20 levels and switch to the epic progressions only thereafter (though the maximum number of attacks from high BAB would have to stay capped at 4) to achieve the same balance effect as was intended by the epic level handbook (the spreads 20 levels on would be the same as for normal characters entering epic levels and thereafter the switch to epic progressions could occur). This would also give people an incentive to also take some warrior classes, monks and other non-spellcasters and provide for differentiation and you wouldn't need to create houserules for exchanging feats to increase or decrease BAB from +20 to +25 or +15 - it would take care of itself by virtue of warrior classes getting a higher progression for the next 20 levels. On a slightly wilder note, we could do the same with feats. Essentially, if we did that we could say that the 20 HD of outsider levels would not count for epic purposes, so there would be a full 20 normal class levels to go through before they entered into effect. [/FONT][/FONT][/FONT] This seems reasonable to me. [/QUOTE]
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