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<blockquote data-quote="Myth and Legend" data-source="post: 5085143" data-attributes="member: 82679"><p>Hoookay, here i go:</p><p></p><p>Yeah about those, the one that immediately came to mind was: </p><p></p><p><strong>Immunity to Magic (Ex)</strong> A <a href="http://www.d20srd.org/srd/monsters/willOWisp.htm" target="_blank">will-o’-wisp</a> is immune to most spells or spell-like abilities that allow spell resistance, except magic missile and maze.</p><p></p><p>Now this is definitely the most broken ability one can get for 1 (one) Special Trait only! Notable mentions should also be:</p><p><strong></strong></p><p><strong>Unearthly Grace (Su)</strong> A <a href="http://www.d20srd.org/srd/monsters/nymph.htm" target="_blank">nymph</a> adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class.</p><p></p><p>That can be stacked with the Paladin's bonus to saving throws and the divine bonus to AC. Also one Special Trait only!</p><p></p><p><strong>Split (Ex)</strong> Slashing and piercing weapons and electricity attacks deal no damage to an <a href="http://www.d20srd.org/srd/monsters/ooze.htm#Ochre%20Jelly" target="_blank">ochre jelly</a>. Instead the creature splits into two identical jellies, each with half of the original’s current hit points (round down). A jelly with 10 hit points or less cannot be further split and dies if reduced to 0 it points. </p><p></p><p>This will take a few points to make the Deity identical to an ochre jelly but... Making several copies of the deity all with their own spells, SLAs and attacks?</p><p></p><p>I can go on and on.. Point is, getting stuff from monsters can be unbalanced. I'd much rather have my Divine Feats and SDAs - and that brings me to my next point. Epic Feats vs Salient abilities.</p><p></p><p>Some do identical things, others are much stronger. Will we be getting Salient abilities later on? What is later on anyway? How will our deities justify their lowly demigod status? Are we all forced by the rule system to be newborn deities? I like Heliasillyel the way she is right now - an ancient Sun Elven deity. I'd be loathe to change her to a newborn Goddess.</p><p></p><p>Plus, we rare roleplaying GODS for crying out loud! Why are we starting at what is effectively level 1 for a God? If i wanted to be in another slow level 1 game i'd just join that. PbP is slooooooooooooowwwwwwwwww by the time we get 40 character levels the Internet will be gone :/ Especially if HM wants to run this as a regular game and award chunks of XP every 15 days. Why don't we start ad Divine Rank 6 and 20 Character levels at least? For the sake of simplicity? This will not be a simple game by any means.</p><p></p><p>For character growth? This is good, but we are not trembling farmboys and zealous Paladins. These are GODS, they have vast knowledge, power, they sense things in the future that are related to their portfolio etc. The way we roleplay them will not change, everyone will be doing their best to roleplay something we can never really comprehend (IRL at least i think none of you are Gods). Making the characters weaker does not make sense in a God campaign.</p><p></p><p>Back on topic with Epic Feats and Salient Divine Abilities. Here is a good example. I plan on taking 20 Bard and 20 Sorcerer levels. Heliasillyel is a Sun deity that loves beauty, song and dance. </p><p></p><p>So i can make her a really good Bard via several Epic Feats, or a perfect Bard via two SDAs - a mortal will never get his Bardic Music to spread in a several mile radius even if he gets all the epic feats.</p><p></p><p>Also it really takes planning - why take three Automatic Quicken Epic Feats so you can instantly quicken your 9th level spells, when a simple Quicken Spell regular feat combined with Automatic Metamagic Salient Divine Ability will do the job?</p><p></p><p>Point is, SDAs can often save your character the use of tons of epic feats to get a better effect. If we will be getting SDAs, tell us to plan accordingly. Similarly, grant us the one SDA Demigods get. In the DD book it says that a deity gets one SDA per Divine rank, plus bonus SDAs depending it's status as a deity. Rank 0's still get ONE Salient Divine Ability. (page 32 for reference)</p><p></p><p>Purchasing sizes with Special Traits is useless since even at Divine Rank 0 a deity can get the Alter Size SDA and change freely from Fine to Colossal plus change objects as well. Again it's a matter of whether we will be getting SDAs or not.</p><p></p><p>Giving up one feat for +5 BAB? So you are saying that 5 BAB (which needs 10 STR or DEX depending on your choice of weapon to get normally outside of more levels) is cheaper than one feat, but to get 2 of any ability you need to spend a Special Trait? So give up one feat to get the effect of 5 special traits for free! (minus the damage for STR but who cares)</p><p></p><p>My whole point is, <strong>let's just stick to Deities and Demigods</strong>. These were the problems i found at first glance, imagine how many more there can be later on.</p><p></p><p>Not to diminsh CM/VV's work, but there is a reason why the official sources are good - they were done over the time of months by a team of people.</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 5085143, member: 82679"] Hoookay, here i go: Yeah about those, the one that immediately came to mind was: [B]Immunity to Magic (Ex)[/B] A [URL="http://www.d20srd.org/srd/monsters/willOWisp.htm"]will-o’-wisp[/URL] is immune to most spells or spell-like abilities that allow spell resistance, except magic missile and maze. Now this is definitely the most broken ability one can get for 1 (one) Special Trait only! Notable mentions should also be: [B] Unearthly Grace (Su)[/B] A [URL="http://www.d20srd.org/srd/monsters/nymph.htm"]nymph[/URL] adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. That can be stacked with the Paladin's bonus to saving throws and the divine bonus to AC. Also one Special Trait only! [B]Split (Ex)[/B] Slashing and piercing weapons and electricity attacks deal no damage to an [URL="http://www.d20srd.org/srd/monsters/ooze.htm#Ochre%20Jelly"]ochre jelly[/URL]. Instead the creature splits into two identical jellies, each with half of the original’s current hit points (round down). A jelly with 10 hit points or less cannot be further split and dies if reduced to 0 it points. This will take a few points to make the Deity identical to an ochre jelly but... Making several copies of the deity all with their own spells, SLAs and attacks? I can go on and on.. Point is, getting stuff from monsters can be unbalanced. I'd much rather have my Divine Feats and SDAs - and that brings me to my next point. Epic Feats vs Salient abilities. Some do identical things, others are much stronger. Will we be getting Salient abilities later on? What is later on anyway? How will our deities justify their lowly demigod status? Are we all forced by the rule system to be newborn deities? I like Heliasillyel the way she is right now - an ancient Sun Elven deity. I'd be loathe to change her to a newborn Goddess. Plus, we rare roleplaying GODS for crying out loud! Why are we starting at what is effectively level 1 for a God? If i wanted to be in another slow level 1 game i'd just join that. PbP is slooooooooooooowwwwwwwwww by the time we get 40 character levels the Internet will be gone :/ Especially if HM wants to run this as a regular game and award chunks of XP every 15 days. Why don't we start ad Divine Rank 6 and 20 Character levels at least? For the sake of simplicity? This will not be a simple game by any means. For character growth? This is good, but we are not trembling farmboys and zealous Paladins. These are GODS, they have vast knowledge, power, they sense things in the future that are related to their portfolio etc. The way we roleplay them will not change, everyone will be doing their best to roleplay something we can never really comprehend (IRL at least i think none of you are Gods). Making the characters weaker does not make sense in a God campaign. Back on topic with Epic Feats and Salient Divine Abilities. Here is a good example. I plan on taking 20 Bard and 20 Sorcerer levels. Heliasillyel is a Sun deity that loves beauty, song and dance. So i can make her a really good Bard via several Epic Feats, or a perfect Bard via two SDAs - a mortal will never get his Bardic Music to spread in a several mile radius even if he gets all the epic feats. Also it really takes planning - why take three Automatic Quicken Epic Feats so you can instantly quicken your 9th level spells, when a simple Quicken Spell regular feat combined with Automatic Metamagic Salient Divine Ability will do the job? Point is, SDAs can often save your character the use of tons of epic feats to get a better effect. If we will be getting SDAs, tell us to plan accordingly. Similarly, grant us the one SDA Demigods get. In the DD book it says that a deity gets one SDA per Divine rank, plus bonus SDAs depending it's status as a deity. Rank 0's still get ONE Salient Divine Ability. (page 32 for reference) Purchasing sizes with Special Traits is useless since even at Divine Rank 0 a deity can get the Alter Size SDA and change freely from Fine to Colossal plus change objects as well. Again it's a matter of whether we will be getting SDAs or not. Giving up one feat for +5 BAB? So you are saying that 5 BAB (which needs 10 STR or DEX depending on your choice of weapon to get normally outside of more levels) is cheaper than one feat, but to get 2 of any ability you need to spend a Special Trait? So give up one feat to get the effect of 5 special traits for free! (minus the damage for STR but who cares) My whole point is, [B]let's just stick to Deities and Demigods[/B]. These were the problems i found at first glance, imagine how many more there can be later on. Not to diminsh CM/VV's work, but there is a reason why the official sources are good - they were done over the time of months by a team of people. [/QUOTE]
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