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<blockquote data-quote="HolyMan" data-source="post: 5085374" data-attributes="member: 84167"><p>Character gene rules have been posted and we will be using the hybird. ML thanks though for pointing out some abilities can be very bad, they are subject to DM approval and player (your) scrutiny. But what's the big deal about magic immunity don't gods start with SR 35+ ???</p><p> </p><p>And if anyone what's to play a deity of oozes I'm to say no?? </p><p> </p><p>I would diffently give some kind of draw back, trust me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>I am working on the Divine Rank, it will be based on number of worshippers so I'm thinking advancing will be quicker than you think. (Just do something godly in the middle of town)</p><p> </p><p>Starting at lvl 1 godhood has led me to several ideals for this "campaign" I have low lvl ideals i don't think I can come up with a motive for higher Divine Rank deities to "adventure" still working out things.</p><p> </p><p>Spend five trait points get +5 BAB and +5 damage and extra carrying/lifting capacity or...</p><p>Lose one feat and get +5 BAB or Lose +5 BAB and get a feat(non-epic)</p><p> </p><p>My only point was a war god would have more BAB than the average god and a god of knowledge would have less (just another way to make the gods different)</p><p> </p><p>The main goal is for everyone to have fun, and we will, just let me know when Deities and Demigods has a better way of doing things and I will listen. But for now (character creation) Divine Rank 0 and special traits to add flavor to characters is fun. </p><p> </p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5085374, member: 84167"] Character gene rules have been posted and we will be using the hybird. ML thanks though for pointing out some abilities can be very bad, they are subject to DM approval and player (your) scrutiny. But what's the big deal about magic immunity don't gods start with SR 35+ ??? And if anyone what's to play a deity of oozes I'm to say no?? I would diffently give some kind of draw back, trust me ;) I am working on the Divine Rank, it will be based on number of worshippers so I'm thinking advancing will be quicker than you think. (Just do something godly in the middle of town) Starting at lvl 1 godhood has led me to several ideals for this "campaign" I have low lvl ideals i don't think I can come up with a motive for higher Divine Rank deities to "adventure" still working out things. Spend five trait points get +5 BAB and +5 damage and extra carrying/lifting capacity or... Lose one feat and get +5 BAB or Lose +5 BAB and get a feat(non-epic) My only point was a war god would have more BAB than the average god and a god of knowledge would have less (just another way to make the gods different) The main goal is for everyone to have fun, and we will, just let me know when Deities and Demigods has a better way of doing things and I will listen. But for now (character creation) Divine Rank 0 and special traits to add flavor to characters is fun. HM [/QUOTE]
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