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<blockquote data-quote="Rathan" data-source="post: 5090574" data-attributes="member: 1322"><p>As I posted earlier on in this thread having a very rules heavy system is NOT conducive to playing all powerful Gods and Goddesses. It restricts the restrict-less guys. If I wanted to play a game where I was an epic character, there are rules for that. If I wanted to play a 1st level wizard, there are rules for that, however we are playing Gods and Goddesses... and there are indeed rules for that here that we've decided on using here as a whole. To restrict and or deny parts of these rules is no more or less restricting than having a too rules heavy system to begin with. In fact it's ADDING more and more rules to the already rules heavy system. I'm getting more than a little frustrated here, it seems every time I settle on a concept that fits my character (And I mean fits it. I could care less if it's power cheese because I don't power cheese even if I have the ability to do so, just not my style), it seems to be either nerfed or taken away completely. </p><p></p><p>In reality, the rest times, and the ability to make objects with Alter Reality temporary is what makes it not as OMG powerful as you all are thinking. To be honest with you, a GOD should know how to cast all the spells of 9th level or lower. They ARE the shining example that most mortal beings aspire to be after all. It's a divine GOD like ability for a reason. It's up to us as players to not abuse it, and if we do there should be repercussions for doing so. I just feel with each passing day that we are not making Gods and Goddesses, we're making nerfed deities because no one can be trusted not to abuse a power. It's there for a reason and written for a reason, if we're going to use part of an already written system, then lets use it and not nerf things, especially if people are planning to use them in a character concept. </p><p></p><p>I was really excited when I first started making this character and really looking forward to the game as a whole, but my enthusiasm for which is slowly being drained daily as more and more changes come about because this and that and this is too powerful and cheese. We're SUPPOSED to be all powerful. This is a God and Goddess game, and I feel people are loosing sight of this fact and are more worried about the mechanics than playing all powerful beings and having fun doing so.</p><p></p><p>If we're going to nerf this SDA then I suggest we get more bang for our buck with the Special Trait Points. Perhaps getting two spell likes for each STP spent (using the same level restrictions of course 0-3 at will, 4-7 3/day, or 8-9 1/day respectively) </p><p></p><p>EDIT: Using my personal character build really as an example, there is not really much my Goddess is good at besides casting spells. She's feats heavy (which mainly are based on casting my spell likes), she's certainly no combat monkey... etc... She casts spells really good, so perhaps if we're going to nerf the one really good spellcasting SDA to take at low DR, then perhaps we can compensate but getting more spell-like bang for our buck so to speak?</p><p></p><p>*steps down off his soapbox and shuts up*</p></blockquote><p></p>
[QUOTE="Rathan, post: 5090574, member: 1322"] As I posted earlier on in this thread having a very rules heavy system is NOT conducive to playing all powerful Gods and Goddesses. It restricts the restrict-less guys. If I wanted to play a game where I was an epic character, there are rules for that. If I wanted to play a 1st level wizard, there are rules for that, however we are playing Gods and Goddesses... and there are indeed rules for that here that we've decided on using here as a whole. To restrict and or deny parts of these rules is no more or less restricting than having a too rules heavy system to begin with. In fact it's ADDING more and more rules to the already rules heavy system. I'm getting more than a little frustrated here, it seems every time I settle on a concept that fits my character (And I mean fits it. I could care less if it's power cheese because I don't power cheese even if I have the ability to do so, just not my style), it seems to be either nerfed or taken away completely. In reality, the rest times, and the ability to make objects with Alter Reality temporary is what makes it not as OMG powerful as you all are thinking. To be honest with you, a GOD should know how to cast all the spells of 9th level or lower. They ARE the shining example that most mortal beings aspire to be after all. It's a divine GOD like ability for a reason. It's up to us as players to not abuse it, and if we do there should be repercussions for doing so. I just feel with each passing day that we are not making Gods and Goddesses, we're making nerfed deities because no one can be trusted not to abuse a power. It's there for a reason and written for a reason, if we're going to use part of an already written system, then lets use it and not nerf things, especially if people are planning to use them in a character concept. I was really excited when I first started making this character and really looking forward to the game as a whole, but my enthusiasm for which is slowly being drained daily as more and more changes come about because this and that and this is too powerful and cheese. We're SUPPOSED to be all powerful. This is a God and Goddess game, and I feel people are loosing sight of this fact and are more worried about the mechanics than playing all powerful beings and having fun doing so. If we're going to nerf this SDA then I suggest we get more bang for our buck with the Special Trait Points. Perhaps getting two spell likes for each STP spent (using the same level restrictions of course 0-3 at will, 4-7 3/day, or 8-9 1/day respectively) EDIT: Using my personal character build really as an example, there is not really much my Goddess is good at besides casting spells. She's feats heavy (which mainly are based on casting my spell likes), she's certainly no combat monkey... etc... She casts spells really good, so perhaps if we're going to nerf the one really good spellcasting SDA to take at low DR, then perhaps we can compensate but getting more spell-like bang for our buck so to speak? *steps down off his soapbox and shuts up* [/QUOTE]
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