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<blockquote data-quote="Roman" data-source="post: 5091284" data-attributes="member: 1845"><p>Thanks! I will add to RG, but stats will have to wait for a little longer, busy, busy, busy (oh, how control of time would be useful now! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )... </p><p></p><p></p><p></p><p></p><p>Well, I would imagine out of all classes, Wizard would probably be most appropriate for a God of Time. That said, given the unchanged Alter Reality thing, are we sure we want to continue having classes as well (I am not really worried about abuse, but it seems kind of pointless advancing in a class, when one ability takeable at 1st level essentially grants level 20 with infinite spellcasting in wizard, sorceror, cleric, druid [well, not entirely here, due to animal companions and wildshape] and depending on interpretation psion)? In such a situation wouldn't it make more sense to just dispense with the complication of classes altogether and just advance in Divine Ranks? Since we are going this route, dispensing with the classes might make it easier for you to create NPC godlings without having to go through building them in a complicated way adding classes and such - just take a 20 HD outsider and add some divine ranks plus salient divine abilities... </p><p></p><p>Anyway, that brings me to your NPC question. I am not certain what would be better for several reasons. One reason is simply an issue of your time and workload - godlings if they are to be well executed, require a lot of thought and being high level a lot of creation time for the DM. If you think you have the time for that then great, but it would be unreasonable for us to expect it from you, I think. </p><p></p><p>Myth and Legend also makes a good point about the possibility of internecine warfare with NPCs and PCs on both sides, which might work out fine, but it could also derail the game if it were allowed to run unchecked. </p><p></p><p>I must say I like Voda Vosa's suggestion of Titans arising from the creation of the world. That would provide a common enemy for a group of godlings, even if they have very different portfolios and aims. </p><p></p><p>Later on, perhaps other godlings could arrive from the grey mist, possibly even other PCs who join the game or perhaps NPCs if it were deemed suitable by you. Over time, the world could potentially face threats such as collission with another world drifting through the grey mist, so the godlings have to deflect or even destroy that world to avoid armageddon. </p><p></p><p>The godlings have different agendas, which will provide for some bickering. That is inevitable and will be part of the roleplaying fun, but 'common challenges' once in a while are desirable in order to remind us that we are in it together after all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Roman, post: 5091284, member: 1845"] Thanks! I will add to RG, but stats will have to wait for a little longer, busy, busy, busy (oh, how control of time would be useful now! ;) )... Well, I would imagine out of all classes, Wizard would probably be most appropriate for a God of Time. That said, given the unchanged Alter Reality thing, are we sure we want to continue having classes as well (I am not really worried about abuse, but it seems kind of pointless advancing in a class, when one ability takeable at 1st level essentially grants level 20 with infinite spellcasting in wizard, sorceror, cleric, druid [well, not entirely here, due to animal companions and wildshape] and depending on interpretation psion)? In such a situation wouldn't it make more sense to just dispense with the complication of classes altogether and just advance in Divine Ranks? Since we are going this route, dispensing with the classes might make it easier for you to create NPC godlings without having to go through building them in a complicated way adding classes and such - just take a 20 HD outsider and add some divine ranks plus salient divine abilities... Anyway, that brings me to your NPC question. I am not certain what would be better for several reasons. One reason is simply an issue of your time and workload - godlings if they are to be well executed, require a lot of thought and being high level a lot of creation time for the DM. If you think you have the time for that then great, but it would be unreasonable for us to expect it from you, I think. Myth and Legend also makes a good point about the possibility of internecine warfare with NPCs and PCs on both sides, which might work out fine, but it could also derail the game if it were allowed to run unchecked. I must say I like Voda Vosa's suggestion of Titans arising from the creation of the world. That would provide a common enemy for a group of godlings, even if they have very different portfolios and aims. Later on, perhaps other godlings could arrive from the grey mist, possibly even other PCs who join the game or perhaps NPCs if it were deemed suitable by you. Over time, the world could potentially face threats such as collission with another world drifting through the grey mist, so the godlings have to deflect or even destroy that world to avoid armageddon. The godlings have different agendas, which will provide for some bickering. That is inevitable and will be part of the roleplaying fun, but 'common challenges' once in a while are desirable in order to remind us that we are in it together after all! :) [/QUOTE]
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