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<blockquote data-quote="Myth and Legend" data-source="post: 5097418" data-attributes="member: 82679"><p>OK i will try to explain each part and give another example (since i already provided the Suncaster as an example)</p><p></p><p> This means that the Enchantment bonus of your weapon is directly tied to your Divine Rank. Let's say Pookey, God of weasels, has a stick. The stick is his Divine Weapon. Now the stick does 1d3 damage. When Pookey ascends to Godhood, the stick automatically becomes his Divine Weapon, created out of his divine essence and so on. And, as a result it becomes a stick + 1. When Pookey becomes a deity with Divine Rank 18, he will have a stick +6. The progression is in the quote.</p><p> </p><p> OK let's say that Pookey has the <a href="http://www.d20srd.org/srd/spellLists/clericDomains.htm#luckDomain" target="_blank">Luck</a> Domain. Now the player running Pookey suggests what power his weapon gets based on that domain and it's respective Granted Power. I've given Heliasillyel's bow one static power and two that scale with Divine Rank. So for Pookey, we could have, for example:</p><p></p><p><strong>Lucky Strike: Pookey's stick hits as if it had rolled a natural 20 and has scored a critical hit.</strong> This power is usable once per day at DR 0 to 7, twice per day at DR 8 to 14 and three times per day at DR 15 to 20. (derived from Luck domain)</p><p> </p><p> Similar to how characters gain feats i suppose, we gain special abilities for the weapon. Those can be used to obtain any SRD enchantment. So if Pookey is Divine rank 10 for example, he has 3 SA slots. So he has chosen to grant his weapon the Unholy and Thundering enchantments (2+1 enchantment leves = 3 SA slots). However at Divine Rank 20 Pookey can decide to replace those and make full use of his total of 6 SA slots (the maximum), so his stick becomes Vorpal and Keen (5+1)</p><p> </p><p> Basically to not have disadvantaged deities due to damage types, and to further distance the Divine Weapons from mundane ones. Pookey's stick doesn't deal bludgeoning damage as a regular stick would, but rather Universal (Divine) type of damage. So if a Zombie has DR 10/slashing Pookey's stick bypasses that without problem.</p><p> </p><p> This is self explanatory. Since those are powered by the essence of a God, only one with similar powers can hope to wield such a weapon effectively.</p><p></p><p> Other Gods can use Pookey's stick, but if they are not Chaotic Neutral like him, they lose one Divine Rank level until they relinquish the stick. Simlar to Evil creatures wielding a Holy weapon for example. Same as with the alignment penalty, but it scales with Divine Rank and serves as a protection that can be turned off. This is to ensure that the tricky Minx Goddess can't steal Pookey's stick and beat him to a pulp with it. well, she <em>could</em> steal it, but if Pookey is a DR 9 God, Minx will lose 3 Divine Ranks for wielding his stick, on top of the 1 DR if she was anything other than Chaotic Neutral.</p><p> </p><p> This is to safeguard gods like Blubber Bear who instead of taking an actual weapon for his Divine Weapon, chose to bestow the power unto his natural claw attacks. If he shapechanges in to a weasel to attend Pookey's grand ball, he can still use his Divine Weapon natural attack. Similarly, Heliasillyel can use her bow even if she is shapechanged in to a fish - it's a weapon made of divine energy she wields as she pleases.</p><p> </p><p> So, if they are thrown, they always have the <em>returning</em> special ability. If they are missile weapons, they require no missiles. If they are regular melee weapons they get no benefit apart form the fact that all Divine Weapons can be summoned to the creating Deity as a move action. Dropped your sword? Summon it back! Sword got teleported to the Negative Plane? Summon it back! It's your own damn sword, made from your own Divine essence, after all. So even if Minx managed to steal Pookey's sword, he can *poof* it back in to his hands... or paws..</p><p> </p><p> Pretty self-explanatory i think.</p><p> </p><p> If Minx manages to steal Pookey's weapon, but crafty as she is decides to run away with it, Pookey can choose to divine the weapon's location and see who stole it form him, before doing the aforementioned *poof* action to retreive it. After all, a weasel God must know who dared take his stick.</p><p></p><p>Now i trust this makes more sense? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 5097418, member: 82679"] OK i will try to explain each part and give another example (since i already provided the Suncaster as an example) This means that the Enchantment bonus of your weapon is directly tied to your Divine Rank. Let's say Pookey, God of weasels, has a stick. The stick is his Divine Weapon. Now the stick does 1d3 damage. When Pookey ascends to Godhood, the stick automatically becomes his Divine Weapon, created out of his divine essence and so on. And, as a result it becomes a stick + 1. When Pookey becomes a deity with Divine Rank 18, he will have a stick +6. The progression is in the quote. OK let's say that Pookey has the [URL="http://www.d20srd.org/srd/spellLists/clericDomains.htm#luckDomain"]Luck[/URL] Domain. Now the player running Pookey suggests what power his weapon gets based on that domain and it's respective Granted Power. I've given Heliasillyel's bow one static power and two that scale with Divine Rank. So for Pookey, we could have, for example: [B]Lucky Strike: Pookey's stick hits as if it had rolled a natural 20 and has scored a critical hit.[/B] This power is usable once per day at DR 0 to 7, twice per day at DR 8 to 14 and three times per day at DR 15 to 20. (derived from Luck domain) Similar to how characters gain feats i suppose, we gain special abilities for the weapon. Those can be used to obtain any SRD enchantment. So if Pookey is Divine rank 10 for example, he has 3 SA slots. So he has chosen to grant his weapon the Unholy and Thundering enchantments (2+1 enchantment leves = 3 SA slots). However at Divine Rank 20 Pookey can decide to replace those and make full use of his total of 6 SA slots (the maximum), so his stick becomes Vorpal and Keen (5+1) Basically to not have disadvantaged deities due to damage types, and to further distance the Divine Weapons from mundane ones. Pookey's stick doesn't deal bludgeoning damage as a regular stick would, but rather Universal (Divine) type of damage. So if a Zombie has DR 10/slashing Pookey's stick bypasses that without problem. This is self explanatory. Since those are powered by the essence of a God, only one with similar powers can hope to wield such a weapon effectively. Other Gods can use Pookey's stick, but if they are not Chaotic Neutral like him, they lose one Divine Rank level until they relinquish the stick. Simlar to Evil creatures wielding a Holy weapon for example. Same as with the alignment penalty, but it scales with Divine Rank and serves as a protection that can be turned off. This is to ensure that the tricky Minx Goddess can't steal Pookey's stick and beat him to a pulp with it. well, she [I]could[/I] steal it, but if Pookey is a DR 9 God, Minx will lose 3 Divine Ranks for wielding his stick, on top of the 1 DR if she was anything other than Chaotic Neutral. This is to safeguard gods like Blubber Bear who instead of taking an actual weapon for his Divine Weapon, chose to bestow the power unto his natural claw attacks. If he shapechanges in to a weasel to attend Pookey's grand ball, he can still use his Divine Weapon natural attack. Similarly, Heliasillyel can use her bow even if she is shapechanged in to a fish - it's a weapon made of divine energy she wields as she pleases. So, if they are thrown, they always have the [I]returning[/I] special ability. If they are missile weapons, they require no missiles. If they are regular melee weapons they get no benefit apart form the fact that all Divine Weapons can be summoned to the creating Deity as a move action. Dropped your sword? Summon it back! Sword got teleported to the Negative Plane? Summon it back! It's your own damn sword, made from your own Divine essence, after all. So even if Minx managed to steal Pookey's sword, he can *poof* it back in to his hands... or paws.. Pretty self-explanatory i think. If Minx manages to steal Pookey's weapon, but crafty as she is decides to run away with it, Pookey can choose to divine the weapon's location and see who stole it form him, before doing the aforementioned *poof* action to retreive it. After all, a weasel God must know who dared take his stick. Now i trust this makes more sense? :D [/QUOTE]
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