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<blockquote data-quote="Myth and Legend" data-source="post: 5100647" data-attributes="member: 82679"><p>Which didn't stop us from using trait points.</p><p>Which weapons are you referring to?</p><p>Yes but where do i get the bow from? <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p>Tomes? For Gods? And who put that Library there if we created the world? Certainly not the forger, why would he care, being an Overdeity and all. Plus Heliasillyel is not young - her RP background is that of an old Deity, that sent this aspect of herself to the Mist as a means of expanding her influence and escaping boredom. Her advances in DR will be more like widening the connection between her current self and her Greater Deity self in another Crystal Sphere, than gaining power she has never had before and reinventing the wheel.</p><p></p><p>I like Sunking's idea based on research of DD, DR to Ability Scores seems OK.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I know how it is and i'm grateful for you guys not asking stuff about VOTD, the only one that knows part of the story in advance is Scott DeWar.</p><p></p><p>Ah well normally i would agree in full, but for Gods that doesn't seem to be the case. DR16 and up we don't need to roll anymore, save to check Critical Hit threats. Even before that, Gods as per DD have so many bonuses to skill checks and attack rolls, coming form high Ability Scores + Divine Rank + Character Levels that a 1 to 20 becomes much less off the total. For example, if a Deity has an attack bonus of 86, 1d20 is roughly 1/5 off the total result. A mortal that has an attack bonus of 10 - then 1d20 is a full two thirds of the total result.</p><p></p><p>Plus there are other tings:</p><p></p><p>Deities of rank 1 or higher do not automatically fail on a natural attack roll of 1.</p><p></p><p>[sblock=Saving throws]Saving Throws: A deity’s outsider Hit Dice and character level determine its base saving throw bonuses. A deity gets its divine rank as a divine bonus on all saving throws. Deities of rank 1 or higher do not automatically fail on a natural saving throw roll of 1.[/sblock]</p><p>Which reminds me, you changed that from a Divine bonus to saving throws to a Luck bonus. Was that intentional?</p><p></p><p>[sblock=Automatic Actions]Automatic Actions: Deities don’t need to make skill checks as often as mortals do. When performing an action within its portfolio, a deity can perform any action as a free action, as long as the check DC is equal to or less than the number on the table below. The number of free actions a deity can perform each round is also determined by the deity’s divine rank.[/sblock]</p><p></p><p>I've listed my DR, NOF will come too once we get followers.</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 5100647, member: 82679"] Which didn't stop us from using trait points. Which weapons are you referring to? Yes but where do i get the bow from? :hmm: Tomes? For Gods? And who put that Library there if we created the world? Certainly not the forger, why would he care, being an Overdeity and all. Plus Heliasillyel is not young - her RP background is that of an old Deity, that sent this aspect of herself to the Mist as a means of expanding her influence and escaping boredom. Her advances in DR will be more like widening the connection between her current self and her Greater Deity self in another Crystal Sphere, than gaining power she has never had before and reinventing the wheel. I like Sunking's idea based on research of DD, DR to Ability Scores seems OK. :) I know how it is and i'm grateful for you guys not asking stuff about VOTD, the only one that knows part of the story in advance is Scott DeWar. Ah well normally i would agree in full, but for Gods that doesn't seem to be the case. DR16 and up we don't need to roll anymore, save to check Critical Hit threats. Even before that, Gods as per DD have so many bonuses to skill checks and attack rolls, coming form high Ability Scores + Divine Rank + Character Levels that a 1 to 20 becomes much less off the total. For example, if a Deity has an attack bonus of 86, 1d20 is roughly 1/5 off the total result. A mortal that has an attack bonus of 10 - then 1d20 is a full two thirds of the total result. Plus there are other tings: Deities of rank 1 or higher do not automatically fail on a natural attack roll of 1. [sblock=Saving throws]Saving Throws: A deity’s outsider Hit Dice and character level determine its base saving throw bonuses. A deity gets its divine rank as a divine bonus on all saving throws. Deities of rank 1 or higher do not automatically fail on a natural saving throw roll of 1.[/sblock] Which reminds me, you changed that from a Divine bonus to saving throws to a Luck bonus. Was that intentional? [sblock=Automatic Actions]Automatic Actions: Deities don’t need to make skill checks as often as mortals do. When performing an action within its portfolio, a deity can perform any action as a free action, as long as the check DC is equal to or less than the number on the table below. The number of free actions a deity can perform each round is also determined by the deity’s divine rank.[/sblock] I've listed my DR, NOF will come too once we get followers. [/QUOTE]
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