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<blockquote data-quote="Myth and Legend" data-source="post: 5102082" data-attributes="member: 82679"><p>Rathan is right that eventually one puts something of his own character in the hero one is playing. Don't tell me that you will take a hero you have nothing in common and would loathe in real life and play him or her for the sake of diversity only. Playing an assassin has it's own anti-hero cool factor, playing a madman, an evil cleric etc. all have something that appeals to the player.</p><p></p><p>Thus I'm sure that you Sunking are sympathetic to Sirion's cause <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I want to thank Glass Eye for voicing my thoughts in i his post as well:</p><p></p><p>I as a player would hate to see Sirion go because we have already generated momentum with the character and we have invested emotion. It's not good emotion mind you, at least on Heliasillyel's part, but emotion is in itself good for a game, as it makes it more complex and three dimensional.</p><p></p><p>Now HM submitting my rather mundane weapon for approval. She will be firing regular arrows right now, as 128k is not enough to make enchanted ammunition and an enchanted bow. This got me thinking though, even though the highest of the two enchantment bonuses is applied (weapon or ammo), one can still have for example a Holy Shoking Burst bow with Flaming Seeking arrows and the effects will stack? In essence, a ranged weapon (if money were no object, since spending 90,000 GP on 30 arrows is a lot!) can have 20 enchantment levels instead of the 10 for a non-epic weapon?</p><p></p><p></p><p>Also, the <a href="http://www.d20srd.org/srd/magicItems/magicWeapons.htm#disruption" target="_blank">Disruption</a> ability can only be placed on bludgeoning weapons, but i wanted to add some anti-negative energy or undead ability, similar to a <a href="http://www.d20srd.org/srd/magicItems/magicWeapons.htm#sunBlade" target="_blank">Sun blade</a>. How do i get those, and what would they cost?</p><p></p><p>Also, do i have to buy the mundane arrows for Heliasillyel? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> They are 20 arrows for 1 GP, but to buy them will mean i have to give up on a whole enchantment level. I CAN take a Craft skill to have her make her own unenchanted arrows if it is necessary.</p><p></p><p>[sblock=The Suncaster]<span style="color: DarkOrange"><strong>+4 Holy Flaming Burst Composite Longbow [2 STR]</strong></span></p><p></p><p><strong>Damage (M):</strong> 1d8 (Piercing) x 3 + 1d6 (Fire) / 2d10 on critical + 4 (Enchantment) + 2 (STR)</p><p><strong>Range:</strong> 110 ft.</p><p><strong>Weight:</strong> 3lb.</p><p><strong>Total enchantment levels:</strong> 8: (+4) +2 (Holy) + 2 (Flaming burst) (128,000 gp.)[/sblock]</p><p></p><p></p><p>Oooh i just noticed there are a lot more extra domains in the Spell Compendium! Those sure can come in handy! Here are all the ones listed in the SC. If anyone of you guys wants to use one of these to better define your deity, let me know and i will post the spells/granted power.</p><p></p><p>BALANCE, CHARM, COLD, CAVERN, CELERITY, COMMUNITY, COMPETITION, CREATION, COURAGE, DARKNESS, CRAFT, DEATHBOUND, DOMINATION, DROW, DRAGON, DWARF, DREAM, ELF, ENVY, FAMILY, GLORY, GLUTTONY, FATE, FORCE, GNOME, GREED, HUNGER, HALFLING, ILLUSION, HATRED, INQUISITION, LIBERATION, MENTALISM, LUST, METAL, MADNESS, MIND, MOON, NOBILITY, OCEAN, MYSTICISM, ORACLE, ORC, PLANNING, PACT, PORTAL, PESTILENCE, PESTILENCE, PURIFICATION, RUNE, RENEWAL, SCALYKIND, RETRIBUTION, SLIME, SPIDER, SLOTH, STORM, SPELL, SUFFERING, SUMMONER, TYRANNY, TIME, UNDEATH, TRADE, WEALTH, WINDSTORM, ABYSS, WRATH,</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 5102082, member: 82679"] Rathan is right that eventually one puts something of his own character in the hero one is playing. Don't tell me that you will take a hero you have nothing in common and would loathe in real life and play him or her for the sake of diversity only. Playing an assassin has it's own anti-hero cool factor, playing a madman, an evil cleric etc. all have something that appeals to the player. Thus I'm sure that you Sunking are sympathetic to Sirion's cause :) I want to thank Glass Eye for voicing my thoughts in i his post as well: I as a player would hate to see Sirion go because we have already generated momentum with the character and we have invested emotion. It's not good emotion mind you, at least on Heliasillyel's part, but emotion is in itself good for a game, as it makes it more complex and three dimensional. Now HM submitting my rather mundane weapon for approval. She will be firing regular arrows right now, as 128k is not enough to make enchanted ammunition and an enchanted bow. This got me thinking though, even though the highest of the two enchantment bonuses is applied (weapon or ammo), one can still have for example a Holy Shoking Burst bow with Flaming Seeking arrows and the effects will stack? In essence, a ranged weapon (if money were no object, since spending 90,000 GP on 30 arrows is a lot!) can have 20 enchantment levels instead of the 10 for a non-epic weapon? Also, the [URL="http://www.d20srd.org/srd/magicItems/magicWeapons.htm#disruption"]Disruption[/URL] ability can only be placed on bludgeoning weapons, but i wanted to add some anti-negative energy or undead ability, similar to a [URL="http://www.d20srd.org/srd/magicItems/magicWeapons.htm#sunBlade"]Sun blade[/URL]. How do i get those, and what would they cost? Also, do i have to buy the mundane arrows for Heliasillyel? :( They are 20 arrows for 1 GP, but to buy them will mean i have to give up on a whole enchantment level. I CAN take a Craft skill to have her make her own unenchanted arrows if it is necessary. [sblock=The Suncaster][COLOR=DarkOrange][B]+4 Holy Flaming Burst Composite Longbow [2 STR][/B][/COLOR] [B]Damage (M):[/B] 1d8 (Piercing) x 3 + 1d6 (Fire) / 2d10 on critical + 4 (Enchantment) + 2 (STR) [B]Range:[/B] 110 ft. [B]Weight:[/B] 3lb. [B]Total enchantment levels:[/B] 8: (+4) +2 (Holy) + 2 (Flaming burst) (128,000 gp.)[/sblock] Oooh i just noticed there are a lot more extra domains in the Spell Compendium! Those sure can come in handy! Here are all the ones listed in the SC. If anyone of you guys wants to use one of these to better define your deity, let me know and i will post the spells/granted power. BALANCE, CHARM, COLD, CAVERN, CELERITY, COMMUNITY, COMPETITION, CREATION, COURAGE, DARKNESS, CRAFT, DEATHBOUND, DOMINATION, DROW, DRAGON, DWARF, DREAM, ELF, ENVY, FAMILY, GLORY, GLUTTONY, FATE, FORCE, GNOME, GREED, HUNGER, HALFLING, ILLUSION, HATRED, INQUISITION, LIBERATION, MENTALISM, LUST, METAL, MADNESS, MIND, MOON, NOBILITY, OCEAN, MYSTICISM, ORACLE, ORC, PLANNING, PACT, PORTAL, PESTILENCE, PESTILENCE, PURIFICATION, RUNE, RENEWAL, SCALYKIND, RETRIBUTION, SLIME, SPIDER, SLOTH, STORM, SPELL, SUFFERING, SUMMONER, TYRANNY, TIME, UNDEATH, TRADE, WEALTH, WINDSTORM, ABYSS, WRATH, [/QUOTE]
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