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<blockquote data-quote="GlassEye" data-source="post: 5103137" data-attributes="member: 40413"><p>[sblock=RANT]Don't take any of what I'm about to say personally but several things bug me:</p><p></p><p></p><p></p><p>This lessens the mythological impact of our story. Heliasillyel <em>is</em> the sun. And she should be powerful enough to be the sun and dance on the surface of the world in physical form with her elven followers if she wants to. Your method is perfectly valid but neuters us as gods; the sun god should have control over the sun. Ubariya should have control over darkness. Duretep should have control over dreams and madness. If we, as gods, don't have control over our portfolios then I'm afraid I don't see the point of this game at all. </p><p></p><p></p><p></p><p>I disagree that alignment is the problem. It is certainly adds an element of complexity, especially for those of us who have chosen to play lawful deities. But I can work with an entire pantheon of chaotic deities because I know that they are ruled by self-interest. Lavaria doesn't go on a rampage of destruction because she knows that this is likely to piss off the other deities who might band together to retaliate or bind her in some fashion. The same goes for every deity. I think of this as a 'natural law' and it's the basis of Ubariya's lawful alignment. Anything crazy enough to act outside their self-interest shouldn't be a player character. Even Duretep has a splinter of saner personality that comes to the forefront whenever he might do something too far off the deep end.</p><p></p><p>And who cares if we don't get anything done quickly? If I wanted quick I sure wouldn't be playing in pbp. I don't want to spend five days arguing over one issue, though, so a mediator would smooth things a little bit. However, HM, you surrendered that option when you had the Forger run off after your first post. You can bring him back and have him act as mediator now if you want, I guess.</p><p></p><p>Frankly the Forger irritates me. Perhaps the problem is the assumptions I took from our discussions of the game before it began. What I wanted (and still want) is to be a creator deity. I don't want to sit back and let some other deity create everything and then get only one thing I want. The whole point of this to me was to get to create things, establish a religion, and deal with the other gods and their creations. And for the record, I hate the idea of power level being tied to number of worshipers. You think Zeus had any worshipers before the world was created when he fought against the titans? He certainly wasn't powerless then.</p><p></p><p>This is your most important statement:</p><p></p><p></p><p>We've done pretty well on our own (until this latest issue). You are right, though, we <em>do</em> need rules. We've needed them from the very beginning. IMO, the biggest problem is the lack of rules from the very beginning. And I don't mean rules governing the mechanics of our deities. I'm not picking on anyone but let me point out a couple of things as examples: Heliasillyel, a deity for 8,000 or so years, complete with ancient history and references to other crystal spheres, Toril, spelljamming ships, Lolth, and some kludge to explain why she doesn't have her full power now. Torath and Sirion, newly ascended from other worlds. Lavaria cast out from her plane and looking for a new home. There are a lot of assumptions made that by default I'm now forced to live with. It's hard to reconcile my idea that our deities are the only ones with the idea of a multitude of deities in a multitude of crystal spheres scattered across the multiverse. The point is that we needed a common origin, a baseline to work from that keeps our deities on an equal field and that gives us a common point for roleplaying. I suppose that since HM didn't object to any of the histories as presented that that is reality that I have to accept. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I just wanted Ubariya to be something more than some petty death goddess looking for scraps from some more powerful creator deity.</p><p></p><p>So how do we fix it?</p><p></p><p>First things first: get Sunking to edit his curse post, give Sirion to HolyMan to npc and lets get on with the roleplaying. I would like a statement that clarifies what our history as deities is and what our roles are and what kind of game we're playing. I think that will solve most of our problems.</p><p></p><p>Thanks for listening to my long-winded rant.</p><p>--GE[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5103137, member: 40413"] [sblock=RANT]Don't take any of what I'm about to say personally but several things bug me: This lessens the mythological impact of our story. Heliasillyel [i]is[/i] the sun. And she should be powerful enough to be the sun and dance on the surface of the world in physical form with her elven followers if she wants to. Your method is perfectly valid but neuters us as gods; the sun god should have control over the sun. Ubariya should have control over darkness. Duretep should have control over dreams and madness. If we, as gods, don't have control over our portfolios then I'm afraid I don't see the point of this game at all. I disagree that alignment is the problem. It is certainly adds an element of complexity, especially for those of us who have chosen to play lawful deities. But I can work with an entire pantheon of chaotic deities because I know that they are ruled by self-interest. Lavaria doesn't go on a rampage of destruction because she knows that this is likely to piss off the other deities who might band together to retaliate or bind her in some fashion. The same goes for every deity. I think of this as a 'natural law' and it's the basis of Ubariya's lawful alignment. Anything crazy enough to act outside their self-interest shouldn't be a player character. Even Duretep has a splinter of saner personality that comes to the forefront whenever he might do something too far off the deep end. And who cares if we don't get anything done quickly? If I wanted quick I sure wouldn't be playing in pbp. I don't want to spend five days arguing over one issue, though, so a mediator would smooth things a little bit. However, HM, you surrendered that option when you had the Forger run off after your first post. You can bring him back and have him act as mediator now if you want, I guess. Frankly the Forger irritates me. Perhaps the problem is the assumptions I took from our discussions of the game before it began. What I wanted (and still want) is to be a creator deity. I don't want to sit back and let some other deity create everything and then get only one thing I want. The whole point of this to me was to get to create things, establish a religion, and deal with the other gods and their creations. And for the record, I hate the idea of power level being tied to number of worshipers. You think Zeus had any worshipers before the world was created when he fought against the titans? He certainly wasn't powerless then. This is your most important statement: We've done pretty well on our own (until this latest issue). You are right, though, we [i]do[/i] need rules. We've needed them from the very beginning. IMO, the biggest problem is the lack of rules from the very beginning. And I don't mean rules governing the mechanics of our deities. I'm not picking on anyone but let me point out a couple of things as examples: Heliasillyel, a deity for 8,000 or so years, complete with ancient history and references to other crystal spheres, Toril, spelljamming ships, Lolth, and some kludge to explain why she doesn't have her full power now. Torath and Sirion, newly ascended from other worlds. Lavaria cast out from her plane and looking for a new home. There are a lot of assumptions made that by default I'm now forced to live with. It's hard to reconcile my idea that our deities are the only ones with the idea of a multitude of deities in a multitude of crystal spheres scattered across the multiverse. The point is that we needed a common origin, a baseline to work from that keeps our deities on an equal field and that gives us a common point for roleplaying. I suppose that since HM didn't object to any of the histories as presented that that is reality that I have to accept. :( I just wanted Ubariya to be something more than some petty death goddess looking for scraps from some more powerful creator deity. So how do we fix it? First things first: get Sunking to edit his curse post, give Sirion to HolyMan to npc and lets get on with the roleplaying. I would like a statement that clarifies what our history as deities is and what our roles are and what kind of game we're playing. I think that will solve most of our problems. Thanks for listening to my long-winded rant. --GE[/sblock] [/QUOTE]
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