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<blockquote data-quote="Myth and Legend" data-source="post: 5103224" data-attributes="member: 82679"><p>[sblock=OK sblocks it is]I agree with Glass Eye for the most part, but i want to argue against the bashing of my Goddess's background. Just as you want the freedom to be a creator Deity and not be confined with the Forger, number of worshipers etc. I want my deity to be omnipotent. The main point of Godhood is to transcend mortal knowledge and experience, as far as i am concerned. Since i am not a God, I haven't' seen one or talked to one, how am i supposed to roleplay one? With my mortal, human and modern day brain i came up with the assumption that it's more "godly" to be 8000 years old and with knowledge on how the universe works, not a drooling infant that can't see past her newly acquired power.</p><p></p><p>Not to mention that Sun Elves have an average lifespan of 700 years. With such longived creatures as her worshipers, she is bound to be old herself, even if she's been around for "only" 10 Elven generations.</p><p></p><p>We have not made our deities perfect, they are only perfect in form, but flawed in charcter - exactly like the ancient Greek and Nordic pantheons. Thus Heliasillyel has flawed human emotions - rage, stubbornness, selfishness etc. The only way i can really portray some means of Divinity is to have her be above the boundaries of human intelligence, knowledge and clairvoyance.</p><p></p><p>As such i had her be a true deity in that regard, and gave a "kludge" of an explanation (as you so put it) to actually having her be a DR0 Deity. If you or anyone else does not like that explanation, give me a suggestion and i can work with that if i like it. It is true though, that HM did not give us rules on where we come from and how we came to be. I, however, do not want to play a newborn God that doesn't know what the hell is going on. The whole term "godling" that HM uses on a constant basis is annoying, it suggests we are the equivalent of divine children taking their first steps in the sandbox. That, coupled with the Forger actually being the only one who can create things, makes our Gods seem little more than mortals with a high DR and an immunity or two.</p><p></p><p>Even mortals can create planes though, they only need to be able to cast <a href="http://www.d20srd.org/srd/epic/spells/genesis.htm" target="_blank">Genesis</a>.</p><p></p><p>So HM has said already that it's hard for him to find a reasonable challenge for DR16 and up Deities, hence he had us start at DR0. But DR0 Quasi-Deities are so low on the food chain it doesn't make sense for them to be able to create a world, so he gave us the Forger. So in essence we need the Forger to justify being divine-level gnats and still be able to have a world as if we had created it.</p><p></p><p>Also, Glas Eye, I am unsure what you don't like about references to other worlds. You want us to be the only Gods in the world? Than this would mean that we have sprouted from somewhere and are creating things from scratch, but that would mean we all need the same background, and it would not justify a Sun Elf Goddess for example, as there are NO Sun Elves anywhere. It would not justify anything short of primordial gods of storms, fires, lightnings and death. Zeus and his brothers are much more unrefined than the later Deities like Aphrodite for example, who were spawned after the Titanomachy.</p><p></p><p>So forcing a "year 0" background to everyone and removing prior experience and knowledge, will also limit the types of Gods we can realistically have in this campaign.</p><p></p><p>I think the biggest issue with this campaign is that we are not perceiving it equally. Some players (and both DMs as far as i can tell) want this game to be just like a regular level 1 DnD game, but only with rescaled characters. We will still be fighting monsters and gaining levels. The main challenge will be the DM throwing monsters and maybe NPCs at us.</p><p></p><p>I, from the very beginning, though that we will be "true" Gods and the challenge will come from other Gods played by real players, not liking our ideologies, followers, etc. So yeah, I thought this would a much more "free roam" type game that will have us interact with each other.</p><p></p><p>Mind you I'm not opposed to starting with the first and getting to the second, that's the best way even, if we can only agree on things <em>as players</em>. I don't want to repeat everything Glass Eye said, but yes the problem is not our Deitie's alignments or the lack of in-game laws and rules.[/sblock]</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 5103224, member: 82679"] [sblock=OK sblocks it is]I agree with Glass Eye for the most part, but i want to argue against the bashing of my Goddess's background. Just as you want the freedom to be a creator Deity and not be confined with the Forger, number of worshipers etc. I want my deity to be omnipotent. The main point of Godhood is to transcend mortal knowledge and experience, as far as i am concerned. Since i am not a God, I haven't' seen one or talked to one, how am i supposed to roleplay one? With my mortal, human and modern day brain i came up with the assumption that it's more "godly" to be 8000 years old and with knowledge on how the universe works, not a drooling infant that can't see past her newly acquired power. Not to mention that Sun Elves have an average lifespan of 700 years. With such longived creatures as her worshipers, she is bound to be old herself, even if she's been around for "only" 10 Elven generations. We have not made our deities perfect, they are only perfect in form, but flawed in charcter - exactly like the ancient Greek and Nordic pantheons. Thus Heliasillyel has flawed human emotions - rage, stubbornness, selfishness etc. The only way i can really portray some means of Divinity is to have her be above the boundaries of human intelligence, knowledge and clairvoyance. As such i had her be a true deity in that regard, and gave a "kludge" of an explanation (as you so put it) to actually having her be a DR0 Deity. If you or anyone else does not like that explanation, give me a suggestion and i can work with that if i like it. It is true though, that HM did not give us rules on where we come from and how we came to be. I, however, do not want to play a newborn God that doesn't know what the hell is going on. The whole term "godling" that HM uses on a constant basis is annoying, it suggests we are the equivalent of divine children taking their first steps in the sandbox. That, coupled with the Forger actually being the only one who can create things, makes our Gods seem little more than mortals with a high DR and an immunity or two. Even mortals can create planes though, they only need to be able to cast [URL="http://www.d20srd.org/srd/epic/spells/genesis.htm"]Genesis[/URL]. So HM has said already that it's hard for him to find a reasonable challenge for DR16 and up Deities, hence he had us start at DR0. But DR0 Quasi-Deities are so low on the food chain it doesn't make sense for them to be able to create a world, so he gave us the Forger. So in essence we need the Forger to justify being divine-level gnats and still be able to have a world as if we had created it. Also, Glas Eye, I am unsure what you don't like about references to other worlds. You want us to be the only Gods in the world? Than this would mean that we have sprouted from somewhere and are creating things from scratch, but that would mean we all need the same background, and it would not justify a Sun Elf Goddess for example, as there are NO Sun Elves anywhere. It would not justify anything short of primordial gods of storms, fires, lightnings and death. Zeus and his brothers are much more unrefined than the later Deities like Aphrodite for example, who were spawned after the Titanomachy. So forcing a "year 0" background to everyone and removing prior experience and knowledge, will also limit the types of Gods we can realistically have in this campaign. I think the biggest issue with this campaign is that we are not perceiving it equally. Some players (and both DMs as far as i can tell) want this game to be just like a regular level 1 DnD game, but only with rescaled characters. We will still be fighting monsters and gaining levels. The main challenge will be the DM throwing monsters and maybe NPCs at us. I, from the very beginning, though that we will be "true" Gods and the challenge will come from other Gods played by real players, not liking our ideologies, followers, etc. So yeah, I thought this would a much more "free roam" type game that will have us interact with each other. Mind you I'm not opposed to starting with the first and getting to the second, that's the best way even, if we can only agree on things [I]as players[/I]. I don't want to repeat everything Glass Eye said, but yes the problem is not our Deitie's alignments or the lack of in-game laws and rules.[/sblock] [/QUOTE]
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