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<blockquote data-quote="GlassEye" data-source="post: 5110329" data-attributes="member: 40413"><p>Re: Torath.</p><p>First of all, this is all my perception and could be way off from your concept so keep that in mind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Torath as draconic warlord seems to fit ideally as a Paladin of Freedom. This may shut off a couple of fighter feat chains and SDA's but fighter could be his second class (if we get that far). Paladin would open up spells and turn undead, both of which could be very good for him later. Charisma seems to be the most important deific ability score so I would focus primarily on STR and CHR with CON secondary. Leave his wisdom so that a 14 WIS is reachable for spellcasting purposes later.</p><p></p><p>You seem to have all the draconic attacks covered with your traits. I would add a tail slap (if he has a tail) and since it could be classified as a slam you wouldn't even need to expend an extra trait point for it.</p><p></p><p>I like your idea of cold and/or lightning. This could add frost and storm giants into the fold of your followers. As for environment, if you stay with the cold idea and we use the real-world base idea, then I would consider the Himalayas for his massive fortress stronghold. His warriors can train and war through the Indian subcontinent and then pass through low, warm valleys north into the plains to war against whatever lives in the north.</p><p></p><p>Possibly, Ras-gul (who has yet to make an appearance in the IC; get a move on Sunking! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) hunts with his dark blooded children in the boreal forests of the Russian north. Seems like a great place for orcs, nasty giants, and the like. This may set up a player conflict that we might prefer to avoid. Just trying to get some brainstorming going...</p><p></p><p>Edit: Oops! Took a long time posting and FM got in there with a good Russia idea.</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5110329, member: 40413"] Re: Torath. First of all, this is all my perception and could be way off from your concept so keep that in mind. :) Torath as draconic warlord seems to fit ideally as a Paladin of Freedom. This may shut off a couple of fighter feat chains and SDA's but fighter could be his second class (if we get that far). Paladin would open up spells and turn undead, both of which could be very good for him later. Charisma seems to be the most important deific ability score so I would focus primarily on STR and CHR with CON secondary. Leave his wisdom so that a 14 WIS is reachable for spellcasting purposes later. You seem to have all the draconic attacks covered with your traits. I would add a tail slap (if he has a tail) and since it could be classified as a slam you wouldn't even need to expend an extra trait point for it. I like your idea of cold and/or lightning. This could add frost and storm giants into the fold of your followers. As for environment, if you stay with the cold idea and we use the real-world base idea, then I would consider the Himalayas for his massive fortress stronghold. His warriors can train and war through the Indian subcontinent and then pass through low, warm valleys north into the plains to war against whatever lives in the north. Possibly, Ras-gul (who has yet to make an appearance in the IC; get a move on Sunking! :D) hunts with his dark blooded children in the boreal forests of the Russian north. Seems like a great place for orcs, nasty giants, and the like. This may set up a player conflict that we might prefer to avoid. Just trying to get some brainstorming going... Edit: Oops! Took a long time posting and FM got in there with a good Russia idea. [/QUOTE]
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