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<blockquote data-quote="Frozen Messiah" data-source="post: 5123650" data-attributes="member: 84832"><p>Alright, here are some of the major factors of the realm of dreams:</p><p> </p><p>1) It is a massive plane on which other smaller bubbles where dreaming selves of any dreaming entity go. The actual plane of dreams is a massive field of green grass and a blue sky (in truth it is merely the way all sentient creatures percieve it, they are actually floating in space). Inside of the dream bubbles are demiplanes that are created by the dreamer.</p><p>2) All dreamers enter into the realm of dreaming with only their mental self within it. There is no magic, short of walking through the Portcullis Chimeric, that allows for physical entry into the plane of dreams</p><p>3) Dreamers cannot be harmed by their own dreams but something that come into the dream realm physically treats them as incorporeal.</p><p>4) magic in this realm is not very reliable and has a cahnce of not functioning properly or at all. This chart is from Heroes of Horror</p><p>[sblock=Magic in the Realm of Dream]</p><p><strong>1-5:</strong> Spell works but looks different (different color, flashing lights,odd sounds)</p><p><strong>6-7:</strong> spell is cast at 1d4 caster level lower</p><p><strong>8-9:</strong> spell is cast at 1d4 caster level higher</p><p><strong>10-11:</strong> the target person/area is changed, determine randomly</p><p><strong>12-13:</strong> spell is replaced with another spell (caster does not need to know or prepare), determined randomly</p><p><strong>14-15:</strong>spell is replaced with another spell 1d4 caster levels lower(caster does not need to know or prepare), determined randomly</p><p><strong>16-17:</strong>spell is replaced with another spell 1d4 caster levels higher (caster does not need to know or prepare), determined randomly</p><p><strong>18-19:</strong> spell fails</p><p><strong>20:</strong> reroll, ignore first roll</p><p>[/sblock]</p><p>5) Those that are skilled in Oneiromancy (magic of dreams) are capable of shaping the dreamstuff that all of the demiplanes are made out of. they have to make a check with one of their mental stats (Int, Wis, Cha) to see if they are capable of creating what is wanted. Something up to the size of a large sized creature, if they are in their own dreamscape therer is no size restriction.</p><p> </p><p>I have never heard about the Wheel of Time series, please explain it and I will se what can be done with it.</p><p> </p><p>I believe that Duretep would not be hampered at all by anything mentioned here, sort of the trade of of not being able to enter other gods realms unless invited.</p></blockquote><p></p>
[QUOTE="Frozen Messiah, post: 5123650, member: 84832"] Alright, here are some of the major factors of the realm of dreams: 1) It is a massive plane on which other smaller bubbles where dreaming selves of any dreaming entity go. The actual plane of dreams is a massive field of green grass and a blue sky (in truth it is merely the way all sentient creatures percieve it, they are actually floating in space). Inside of the dream bubbles are demiplanes that are created by the dreamer. 2) All dreamers enter into the realm of dreaming with only their mental self within it. There is no magic, short of walking through the Portcullis Chimeric, that allows for physical entry into the plane of dreams 3) Dreamers cannot be harmed by their own dreams but something that come into the dream realm physically treats them as incorporeal. 4) magic in this realm is not very reliable and has a cahnce of not functioning properly or at all. This chart is from Heroes of Horror [sblock=Magic in the Realm of Dream] [B]1-5:[/B] Spell works but looks different (different color, flashing lights,odd sounds) [B]6-7:[/B] spell is cast at 1d4 caster level lower [B]8-9:[/B] spell is cast at 1d4 caster level higher [B]10-11:[/B] the target person/area is changed, determine randomly [B]12-13:[/B] spell is replaced with another spell (caster does not need to know or prepare), determined randomly [B]14-15:[/B]spell is replaced with another spell 1d4 caster levels lower(caster does not need to know or prepare), determined randomly [B]16-17:[/B]spell is replaced with another spell 1d4 caster levels higher (caster does not need to know or prepare), determined randomly [B]18-19:[/B] spell fails [B]20:[/B] reroll, ignore first roll [/sblock] 5) Those that are skilled in Oneiromancy (magic of dreams) are capable of shaping the dreamstuff that all of the demiplanes are made out of. they have to make a check with one of their mental stats (Int, Wis, Cha) to see if they are capable of creating what is wanted. Something up to the size of a large sized creature, if they are in their own dreamscape therer is no size restriction. I have never heard about the Wheel of Time series, please explain it and I will se what can be done with it. I believe that Duretep would not be hampered at all by anything mentioned here, sort of the trade of of not being able to enter other gods realms unless invited. [/QUOTE]
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